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SubDrag
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 PostPosted: Sun Oct 04, 2009 3:24 pm    Post subject: Reply with quote Back to top

Oops forgot to make it redraw properly on import
 
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Wreck
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 PostPosted: Sun Oct 04, 2009 11:24 pm    Post subject: Reply with quote Back to top

An actual model preview window that displays separate pieces? Very cool, Sub. That definitely adds a lot to the Model Editor menu. Awesome work. Smile

Being able to see all the different parts that make up a first-person weapon model might give us a better understanding of how to construct one ourselves. I'm sure it won't be that easy, but it's still a point in the right direction.
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DK25
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 PostPosted: Tue Oct 06, 2009 4:54 am    Post subject: Reply with quote Back to top

are there 2 models for weapons? one for pickup and one for the on-screen/using?
 
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Wreck
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 PostPosted: Tue Oct 06, 2009 11:41 am    Post subject: Reply with quote Back to top

There's the prop model that you see either laying on the ground or in the hand of an enemy, and then there is the first-person model, which consists of both the weapon you use and the one displayed within the watch menu.
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DK25
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 PostPosted: Tue Oct 06, 2009 5:17 pm    Post subject: Reply with quote Back to top

fasinating, i thought so, since i could tell that the first person/watch model seemed more complex.
 
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SubDrag
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 PostPosted: Wed Oct 07, 2009 3:44 pm    Post subject: Reply with quote Back to top

I added ability in visual convert menu to import props from ROM. This should come in handy for actually using your new drops! It's in beta version right now.
 
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