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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Oct 05, 2009 10:03 am Post subject: Help My textures Cant Load on Crafty |
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Hi Guys My Name Is EternallyAries And No As 002 On Online Play
Can You Guys Help Me My BSP Cant Get The textures To Load On
Crafty
[/list] _________________ There totally nothing to read here. |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Tue Oct 06, 2009 3:59 am Post subject: |
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http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2634
if you have seen this, or does not work, just make sure you have typed in your commands and parameters correctly.
1. Command: $csg_exe, Parameter: "$bspdir\$file" -wadinclude GE.wad
2. Command: $bsp_exe, Parameter: "$bspdir\$file"
3. ?
DB said three new commands, but did not specify the third.
make sure your slashes are not reversed
in the parameters.
you also may be opening the wrong file, make sure it is your .bsp map. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Oct 06, 2009 7:45 am Post subject: |
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My textures Did Not Load Here Is My Compile Log
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt)\hlcsg.exe,
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\THECIT~1" -wadinclude GE.wad
* Could not execute the command:
C:\PROGRA~1\VALVEH~1\tools\zhlt)\hlcsg.exe, "C:\Program Files\Valve Hammer Editor\maps\THECIT~1" -wadinclude GE.wad
* Windows gave the error message:
"Access is denied."
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt)\hlcsg.exe,
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\THECIT~1"
* Could not execute the command:
C:\PROGRA~1\VALVEH~1\tools\zhlt)\hlcsg.exe, "C:\Program Files\Valve Hammer Editor\maps\THECIT~1"
* Windows gave the error message:
"Access is denied." _________________ There totally nothing to read here. |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Tue Oct 06, 2009 3:01 pm Post subject: |
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it appears as if it, for one reason or another, is not detecting Zoners half life tools.
If you haven't installed them already, do so and follow the guide in the topic titled "hammer information roundup"
If your still having trouble, feel free to visit me in the chat from 4 - 11 PM EST and I'll try and help you figure it out. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Oct 06, 2009 5:55 pm Post subject: |
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I Cant Go To The Chat Forum I Cant Get In At all. Maybe You Can Send Me The Setup You Use For Hammer Here Is My Email
EternallyAries@aol.com _________________ There totally nothing to read here. |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Tue Oct 06, 2009 5:59 pm Post subject: |
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It seems like a lot of people end up getting the "Access denied" issue. But I've had any such issue for anything, and I'm not an administrator on my computer. Is this a Vista problem because I've seen that happen on my friends computer even as an administrator? _________________ 304 HP |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Oct 06, 2009 10:23 pm Post subject: |
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I Use a Window XP Gateway. I Do not No The Problem _________________ There totally nothing to read here. |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Wed Oct 07, 2009 3:52 am Post subject: |
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its not your computer it could be the WADs or even your configuration.
try removing the WADs and re-entering them or look over your configuration and compare it to DB's guide. But I'm not advanced, I'm just a random guy trying to help out and get help. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Oct 07, 2009 12:00 pm Post subject: |
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OK I Move The Wads And Check The configuration And Made a new
Command
$bsp_exe "$bspdir\$file"
$csg_exe "$bspdir\$file" -wadinclude GE.wad
$vis_exe "$bspdir\$file"
And Here Is My New Compile Log The Map Is J
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\j"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\j" -wadinclude GE.wad
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "C:\Program Files\Valve Hammer Editor\maps\j"-wadinclude GE.wad
Entering C:\Program Files\Valve Hammer Editor\maps\j.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[GE.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.06 seconds)
Including Wadfile: \documents and settings\owner\desktop\ge.wad
- Contains 0 used textures, 0.00 percent of map (2705 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\zhlt.wad
- Contains 1 used texture, 100.00 percent of map (8 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.11 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\j"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "C:\Program Files\Valve Hammer Editor\maps\j"
Entering C:\Program Files\Valve Hammer Editor\maps\j.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Using Wadfile: \documents and settings\owner\desktop\ge.wad
- Contains 0 used textures, 0.00 percent of map (2705 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\zhlt.wad
- Contains 1 used texture, 100.00 percent of map (8 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.08 seconds elapsed
----- END hlcsg -----
It Makes a New BSP But No textures On Crafty _________________ There totally nothing to read here. |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Wed Oct 07, 2009 3:36 pm Post subject: |
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what texture did you use? if it was null, then it will be invisible, try using a GE.wad texture |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Oct 07, 2009 10:33 pm Post subject: |
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I Put a Goldeneye textures In And Here My Compile Log
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\j" -wadinclude GE.wad
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "C:\Program Files\Valve Hammer Editor\maps\j"-wadinclude GE.wad
Entering C:\Program Files\Valve Hammer Editor\maps\j.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[GE.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)
Including Wadfile: \documents and settings\owner\desktop\ge.wad
- Contains 1 used texture, 100.00 percent of map (2705 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\j"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\j"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\zhlt\hlcsg.exe "C:\Program Files\Valve Hammer Editor\maps\j"
Entering C:\Program Files\Valve Hammer Editor\maps\j.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.02 seconds)
CSGBrush:
50%... (0.06 seconds)
Using Wadfile: \documents and settings\owner\desktop\ge.wad
- Contains 1 used texture, 100.00 percent of map (2705 textures in wad)
Including Wadfile: \documents and settings\owner\desktop\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.09 seconds elapsed
----- END hlcsg -----
No textures At All On _________________ There totally nothing to read here. |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Thu Oct 08, 2009 3:47 am Post subject: |
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are you sure you open the bsp in crafty? if yes, then i can no longer help, i'm out of ideas. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Oct 08, 2009 9:25 am Post subject: |
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Thanks You Guys But i Ges Maybe i Send You in Email
Wen i am Dun Making My New Level And Wen You Guy
Fix The textures Then You Can Email Me Back OK? _________________ There totally nothing to read here. |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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