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								Camaro Secret Agent
  
 
  Joined: 10 Aug 2009 Posts: 308 Location: Indiana                     | 
								
									
										
											  Posted: Sun Nov 01, 2009 10:46 am    Post subject: Default door size/ratio? | 
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											When adding a door to a level its height and width look like they are the same ratio for every door you put in every level. Does anyone know the ratio? Like for a doorway that is 128 units tall how wide would it have to be to have a standard door fit. _________________ 304 HP | 
										 
									 
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								Yurei Agent
  
  
  Joined: 28 Jun 2009 Posts: 130 Location: France - 21                     | 
								
									
										
											  Posted: Sun Nov 01, 2009 11:00 am    Post subject:  | 
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											I think it's 64, I ain't sure tho. :3 _________________
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								Dragonsbrethren Hacker
  
  
  Joined: 23 Mar 2007 Posts: 3058
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											  Posted: Sun Nov 01, 2009 2:13 pm    Post subject:  | 
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											| Yeah, doors should be about half as wide as their height. About, because some stages (Facility) have their doors slightly taller than double their width. | 
										 
									 
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								Camaro Secret Agent
  
 
  Joined: 10 Aug 2009 Posts: 308 Location: Indiana                     | 
								
									
										
											  Posted: Sun Nov 01, 2009 3:13 pm    Post subject:  | 
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											I tried 128x64 and I had to make all my doors 27 objects to re-adjust their size. 27 objects take up more memory than 00 objects right? Is it enough to where all my doors being 27 objects would not let me use a lot of 00 objects? _________________ 304 HP | 
										 
									 
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								Dragonsbrethren Hacker
  
  
  Joined: 23 Mar 2007 Posts: 3058
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											  Posted: Sun Nov 01, 2009 3:46 pm    Post subject:  | 
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											| No, doors need to be 27 objects anyway, so it really doesn't matter. | 
										 
									 
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								Camaro Secret Agent
  
 
  Joined: 10 Aug 2009 Posts: 308 Location: Indiana                     | 
								
									
										
											  Posted: Sun Nov 01, 2009 5:16 pm    Post subject:  | 
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											Really? So when you insert a door it is automatically made a 27 object? _________________ 304 HP | 
										 
									 
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								SubDrag Administrator
  
 
  Joined: 16 Aug 2006 Posts: 6189
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											  Posted: Sun Nov 01, 2009 6:06 pm    Post subject:  | 
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											| No, but if it's 00 it won't open. | 
										 
									 
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								Wreck Administrator
  
  
  Joined: 14 Dec 2005 Posts: 7266 Location: Ontario, Canada                     | 
								
									
										
											  Posted: Mon Nov 02, 2009 7:58 am    Post subject:  | 
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											All doors use Advanced Pads (2710 Presets) in order for them to fit properly within the door frame.  It takes a little bit of work to size them into place, but once you're used of the process, it gets easier.
 
 
Advanced Pads may take up a little more memory than Basic ones, but in this situation, you really can't help it.  I think it's 0x2C vs. 0x44 in size? _________________
    
 
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN | 
										 
									 
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								EternallyAries 007
  
 
  Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas                     | 
								
									
										
											  Posted: Mon Nov 02, 2009 11:06 am    Post subject:  | 
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											Yup You Need To Use 27 Preset To Open a Door
 
But i Did Not no That if You Use 27 Preset it Use More memory _________________ There totally nothing to read here. | 
										 
									 
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								Dragonsbrethren Hacker
  
  
  Joined: 23 Mar 2007 Posts: 3058
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											  Posted: Mon Nov 02, 2009 12:48 pm    Post subject:  | 
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											| On the subject of advanced pads, I made a strange discovery that I don't think I ever mentioned in public, since Wreck and I were trying to work out what was causing it. Basically, I had an old version of my Complex setup, where if I added another basic (00) object, it would crash. If I added another advanced object, however, it would not crash, and I could add a lot more basic objects from that point on. Now, as I said I don't know what caused it, but if you ever start having crashes from too many objects, try converting one to 27 and see what happens. | 
										 
									 
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								EternallyAries 007
  
 
  Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas                     | 
								
									
										
											  Posted: Mon Nov 02, 2009 1:03 pm    Post subject:  | 
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											Thank You i Ben Having To Many crashes on My Cradle Level Wen i Put
 
in a New object at Times And i Have a Lot of Stuff in my Level _________________ There totally nothing to read here. | 
										 
									 
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								monkeyface Moderator
  
  
  Joined: 05 Apr 2008 Posts: 275
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											  Posted: Mon Nov 02, 2009 3:09 pm    Post subject:  | 
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											This is what I'm working with:
 
 
 
 
 
Hope you find it useful. If you think it's wrong somehow, don't hesitate in telling me about it. | 
										 
									 
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								Camaro Secret Agent
  
 
  Joined: 10 Aug 2009 Posts: 308 Location: Indiana                     | 
								
									
										
											  Posted: Tue Nov 03, 2009 1:52 pm    Post subject:  | 
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											Are those units in DeleD, or just units in general? I'm working with Hammer. I can approximate though. _________________ 304 HP | 
										 
									 
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								Entropy Soldier Secret Agent
  
 
  Joined: 13 Feb 2009 Posts: 263 Location: GE:S                     | 
								
									
										
											  Posted: Tue Nov 03, 2009 2:53 pm    Post subject:  | 
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											I use i use a grid of 16 x 16 when working in hammer, and make my doors either 5 or 6 of those units wide (8 - 10 tall).
 
 
 
so, it would be around 80-96 x 128-160 hammer units (Enigma-Systems HQ uses doors 64 units wide for the catwalks, though) | 
										 
									 
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