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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Sun Nov 22, 2009 10:57 am Post subject: |
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before you do that, i feel it is my obligation to inform you that this map will run HORRIBLY slow in its current state.
I estimate that the most polygons viewable by all players simultaneously while keeping a fairly smooth performance is somewhere around 1800-2000, (500 for each player). This includes props as well, (ammo boxes are around 18 polys, and body Armour is 44-48 depending on the type). Approximating the visible polys for this map, i can easily see it going as high as 1500 per individual.
The main cause of this is the misc objects scattered around and the numerous support pillars interlacing the border around the center courtyard. remove these and you're looking at a tremendous reduction in polys (number of pillars removed x 12 will give an approximate amount)
It would also be wise to add some doors in (even though i know you don't wish to do so), primarily, again, in the center courtyard. These will prevent the player from peering into all of the rooms that surround the center area and greatly reduce polys visible.
Delete all the unnecessary stuff and make the exterior as simple as possible in XSI, and you could be looking at a map that can sustain 3 players without a major performance drop.
EDIT:
make this level as EMPTY AS POSSIBLE (except for doors if you decide to add them in). have no more weapons than necessary, and don't insert any crates or other objects in open areas (though inside the main building it could be acceptable in small amounts). |
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Sun Nov 22, 2009 12:05 pm Post subject: |
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Yeah, I know, this map is too big...
But please, please, feel FREE to delete everything that is unnecessary, I honestly have no experience in creating maps and my map must be full of mistakes etc.
SubDrag suggested to split this map like Library, maybe it's a good idea to do that. And adding doors will make the level smoother. Well, to be honest, I know nothing about that, so, all I can say is good luck to everyone trying to finish this map, and a big big big thank you if it can be finished !  |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sun Nov 22, 2009 1:33 pm Post subject: |
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I'd feel a little uncomfortable editing your map but I think it's necessary. I'll do it unless someone else wants to do it. If you had to pick a part of the map to be removed what would it be, timothy? _________________ 304 HP |
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Mon Nov 23, 2009 2:57 pm Post subject: |
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Camaro : Well, maybe the middle floor isn't necessary... Just the upper part with the garden, and the lower part, with the main entrance.
-> By the way, is there a way to just convert this level into a solo level (with nothing in it) just for the sake of visiting the Asylum ? Is it possible ? With green or blue sky ? |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Nov 23, 2009 3:14 pm Post subject: |
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Yes You Can Do That _________________ There totally nothing to read here. |
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Timothy1979 Agent


Joined: 17 Aug 2007 Posts: 51
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Posted: Mon Nov 23, 2009 9:26 pm Post subject: |
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EternallyAries > I don't know how to do it, that's why I was asking... |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Nov 23, 2009 10:29 pm Post subject: |
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Ok Here how You Do it Open Your Project File Wen its Open Clik on File And Clik on Save uncompressed And Save it on Your Desktop Cep The Name The Same Ok Thats Over Now Go Back To File And Clik New
Ok now Selette UsetuparkZ.bin Now Scale it To Fit Your Level Size Now Clik on OK Now Facility Sud Show up Now Delete All Clipping And Delete
All portals Now Thats Done Now Clik on Convert Then Clik on Convert .OBJ To GE Room Axes Swapped ( And Add Textures File) Clik on a The Textures File that You Made Then Clik Open Then Clik Your Rom Then Clik Open Then Name Your Rom Then Clik on Save Then Clik Your OBJ File Then Clik Open Then Clik Save 3 Times Do Not Rename The Files At All Then Your Done With That Part Go To Room positions And Rite Clik
on a Room And Rite Clik on a Room Then Clik on Export Full BackGround File Then Clik Your Room File Then Clik Open Then Clik Save Then Your Level Will Show up Yay Now That is Done Ok Let Me Tell You y i Sed To Save a Setup File Now Your Level has No Stuff at all Let Say You Put a lot of Glass And Stuff Now Wen You Put Your Level in Facility You Wont Have Your Stuff at All Well Now That You Have your Setup File You Can Have all The Stuff Back in Your Level Here How Rite Clik on Your Setup File and Rename it To UsetuparkZ.bin Now Thats Done Clik on File And Then Clik on Open uncompressed Then Open UsetuparkZ.bin The File That You Rename. it Will Take Few Sec And it Will Load All the Stuff That You Put in Your Level But Dont Forget To Clip The Level Ok it be Bad That is all You do I Hope i Help You And Good Luck _________________ There totally nothing to read here. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Nov 24, 2009 6:43 am Post subject: |
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Eternally Aries - We really appreciate all your great contributions to GoldenEye but what you posted is near unreadable! Do you mind using normal sentence case?
EternallyAries wrote: | Ok Here how You Do it Open Your Project File Wen its Open Clik on File And Clik on Save uncompressed And Save it on Your Desktop Cep The Name The Same Ok Thats Over Now Go Back To File And Clik New
Ok now Selette UsetuparkZ.bin Now Scale it To Fit Your Level Size Now Clik on OK Now Facility Sud Show up Now Delete All Clipping And Delete
All portals Now Thats Done Now Clik on Convert Then Clik on Convert .OBJ To GE Room Axes Swapped ( And Add Textures File) Clik on a The Textures File that You Made Then Clik Open Then Clik Your Rom Then Clik Open Then Name Your Rom Then Clik on Save Then Clik Your OBJ File Then Clik Open Then Clik Save 3 Times Do Not Rename The Files At All Then Your Done With That Part Go To Room positions And Rite Clik
on a Room And Rite Clik on a Room Then Clik on Export Full BackGround File Then Clik Your Room File Then Clik Open Then Clik Save Then Your Level Will Show up Yay Now That is Done Ok Let Me Tell You y i Sed To Save a Setup File Now Your Level has No Stuff at all Let Say You Put a lot of Glass And Stuff Now Wen You Put Your Level in Facility You Wont Have Your Stuff at All Well Now That You Have your Setup File You Can Have all The Stuff Back in Your Level Here How Rite Clik on Your Setup File and Rename it To UsetuparkZ.bin Now Thats Done Clik on File And Then Clik on Open uncompressed Then Open UsetuparkZ.bin The File That You Rename. it Will Take Few Sec And it Will Load All the Stuff That You Put in Your Level But Dont Forget To Clip The Level Ok it be Bad That is all You do I Hope i Help You And Good Luck |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Nov 24, 2009 7:11 am Post subject: |
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Ok but wut do you mene. Like put 1 cap the ress lower case. How i did just now? And i no that i need to spell beter but just to tell all that im am
mile autistic that is y i suck at spelling but it is ok with me that is how im am and i do my best at spelling and yes im geting beter and i do beter then most autistic kids. _________________ There totally nothing to read here. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Nov 24, 2009 9:25 am Post subject: |
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Yep, that, and also if you have something extremely long like above, maybe separate it into different paragraphs. Also can you possibly run some of your longer posts through microsoft word spell check? It would just help us understand, sometimes we have trouble getting through the misspellings. Anything you can do will help, thanks! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Nov 24, 2009 10:20 am Post subject: |
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But don't misconstrue anything I said, we love having you here making levels, autism no matter, just a minor change in sentences/spellcheck and we'll be able to go much farther!
Thanks!
-SubDrag |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Nov 24, 2009 10:37 am Post subject: |
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Ah Man i Dont Have microsoft word spell check Do You No a Plass To Down load it? And Thank You For Understanding Me SubDrag  _________________ There totally nothing to read here. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Nov 24, 2009 12:07 pm Post subject: |
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A site like this should work. Just use sentence case, copy into here,
http://www.spellcheck.net/
Then apply changes if they are right, then post. |
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HackBond 007


Joined: 14 May 2009 Posts: 1373 Location: Scotland  |
Posted: Tue Nov 24, 2009 12:41 pm Post subject: |
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You don't need word. Use a dictionary myabe? That has the right spelled words also the meaning  _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Nov 24, 2009 1:36 pm Post subject: |
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With The Help From SubDrag Link He Put on for Me i Got all it Spell Out. Now it Wont Do The Period For Me But this is The Best i Can
So Here You go Guys oh And it Stll Do Cap For Me For Sum Reason But
at Lees i Fix it I Hope it Help
Ok Here How You Do It Open Your Project File Wen Its Open Click On File And Click On Save Uncompressed And Save It On Your Desktop Keep The Name The Same Ok Thats Over Now Go Back To File And Click New
Ok Now Selected Usetuparkz.bin Now Scale It To Fit Your Level Size Now Click On Ok Now Facility Sudsiest Show Up Now Delete All Clipping And Delete
All Portals Now Thats Done Now Click On Convert Then Click On Convert .obj To Ge Room Axes Swapped ( And Add Textures File) Click On A The Textures File That You Made Then Click Open Then Click Your Rom Then Click Open Then Name Your Rom Then Click On Save Then Click Your Obj File Then Click Open Then Clik Save 3 Times Do Not Rename The Files At All Then Your Done With That Part Go To Room Positions And Rite Click
On A Room And Rite Click On A Room Then Click On Export Full Background File Then Click Your Room File Then Click Open Then Click Save Then Your Level Will Show Up Yay Now That Is Done Ok Let Me Tell You Y I Sed To Save A Setup File Now Your Level Has No Stuff At All Let Say You Put A Lot Of Glass And Stuff Now Wen You Put Your Level In Facility You Wont Have Your Stuff At All Well Now That You Have Your Setup File You Can Have All The Stuff Back In Your Level Here How Rite Click On Your Setup File And Rename It To Usetuparkz.bin Now Thats Done Click On File And Then Click On Open Uncompressed Then Open Usetuparkz.bin The File That You Rename. It Will Take Few Sec And It Will Load All The Stuff That You Put In Your Level But Don't Forget To Clip The Level Ok It Be Bad That Is All You Do I Hope I Help You And Good Luck. _________________ There totally nothing to read here. |
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