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SubDrag
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 PostPosted: Thu Dec 03, 2009 6:00 pm    Post subject: Reply with quote Back to top

You have to replace with 24-bit bmp, it'll make it greyscale if not already. Don't try and override type, use default, and make sure same exact size as original SAVED, which is rounded I think, so save caverns, replace in paint program, edit and save as 24-bit bitmap, then replace.
 
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GERage
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 PostPosted: Thu Dec 03, 2009 6:33 pm    Post subject: Reply with quote Back to top

Just did that, but it didn't work. Still crashes.

For verification, could anyone else try and replace the lower half of the Caverns pic with any 128x64 24 bmp and load the ROM? See if you get the same problem as me.
 
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 PostPosted: Thu Dec 03, 2009 6:48 pm    Post subject: Reply with quote Back to top

Argh you're right. I know I've replaced other level pictures before, I'm not sure what's gone wrong. Same thing happened to me.

Also something's odd, when I just replace top, bottom picture fractures to interlaced oddly.
 
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 PostPosted: Thu Dec 03, 2009 6:59 pm    Post subject: Reply with quote Back to top

Found issue - apparently greyscale doesn't warn if you replace it and it's too big...Paletted images can be larger but apparently more to greyscale.

I was able to add a hand-drawn X to top and bottom successfully.

I guess greyscale works differently than colored and cannot be sized larger than original, even though it is sized differently in defined sizes. II added this warning to current beta version.
 
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EternallyAries
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 PostPosted: Thu Dec 03, 2009 10:38 pm    Post subject: Reply with quote Back to top

in sum of thos pics Loos so cool man. I Cant Wat For this Level GERage
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GERage
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 PostPosted: Sat Dec 05, 2009 9:33 pm    Post subject: Reply with quote Back to top

Almost done!

Just one more thing... I'd like to take your suggestions on what objects to put in the lab area for multi. Options:

1. one or two lab tables
2. same as above, but with exploding test tubes
3. nothing

Which should I do?
 
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EternallyAries
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 PostPosted: Sat Dec 05, 2009 10:04 pm    Post subject: Reply with quote Back to top

Hm.... Wut i wud do is put 2 same as above, but with exploding test tubes
it be a good idey i wud do it i say put 2 Very Happy
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Dragonsbrethren
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 PostPosted: Sat Dec 05, 2009 10:32 pm    Post subject: Reply with quote Back to top

GERage wrote:

3. nothing

Truer to the original multi setups.
 
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 PostPosted: Sun Dec 06, 2009 2:42 am    Post subject: Reply with quote Back to top

Depends on whether or not you want to stay true to the original, as DB said. There isn't a single table to be found in any of the GoldenEye multiplayer maps. There are, however, some rather nasty explosive props, such as fuel drums and crates. Unless the tables are indestructible and feel like part of the level architecture, I'd (personally) leave them out. It may help fill in some of the more bare areas, though, which may also be good. A great choice for a mission, but a little more touchy in multi. Test it out and see how it feels.
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Dragonsbrethren
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 PostPosted: Sun Dec 06, 2009 5:32 am    Post subject: Reply with quote Back to top

Yeah, that's really the best advice. Usually any non-essential objects just get in the way. I know I didn't like any of the setups we played that had a lot of objects in them.

Another interesting thing about stuff that gets in the way - take a look at Archives' clipping some time. It's actually designed so you don't get stuck on the wall supports. It might be unintentional, but it certainly makes running down a corridor backwards easier, not needing to worry about getting caught on one of them.
 
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 PostPosted: Sun Dec 06, 2009 12:20 pm    Post subject: Reply with quote Back to top

hey man i CAN NOT wait for this map. this is one of the greatest map. Man i hope that there will be 10 mission objectives or more. and very difficult.
really.....
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GERage
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 PostPosted: Sun Dec 06, 2009 2:00 pm    Post subject: Reply with quote Back to top

I've taken your suggestions and opted for 3.

And those who are waiting for the release, feel relieved. I'm only doing minor tweaks, so saying the package will be out soon is completely realistic.
 
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 PostPosted: Sun Dec 06, 2009 3:43 pm    Post subject: Reply with quote Back to top

That's great to hear! I'm very excited for this map.
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DF Ank1
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 PostPosted: Mon Dec 07, 2009 10:44 am    Post subject: Reply with quote Back to top

I think there will be a huge update from every goldeneye mods and remakes on 24.Dezemeber 09 or 1.1.10.

Maybe, there will come out 4 new levels made by GESE
And on the GoldenEye: Source world there maybe will come out Beta 4 on 24.December.

WE WILL SEE
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EternallyAries
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 PostPosted: Mon Dec 07, 2009 11:01 am    Post subject: Reply with quote Back to top

I cant wat for this level
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