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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Thu Dec 03, 2009 6:00 pm Post subject: |
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You have to replace with 24-bit bmp, it'll make it greyscale if not already. Don't try and override type, use default, and make sure same exact size as original SAVED, which is rounded I think, so save caverns, replace in paint program, edit and save as 24-bit bitmap, then replace. |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Dec 03, 2009 6:33 pm Post subject: |
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Just did that, but it didn't work. Still crashes.
For verification, could anyone else try and replace the lower half of the Caverns pic with any 128x64 24 bmp and load the ROM? See if you get the same problem as me. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Thu Dec 03, 2009 6:48 pm Post subject: |
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Argh you're right. I know I've replaced other level pictures before, I'm not sure what's gone wrong. Same thing happened to me.
Also something's odd, when I just replace top, bottom picture fractures to interlaced oddly. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
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Posted: Thu Dec 03, 2009 6:59 pm Post subject: |
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Found issue - apparently greyscale doesn't warn if you replace it and it's too big...Paletted images can be larger but apparently more to greyscale.
I was able to add a hand-drawn X to top and bottom successfully.
I guess greyscale works differently than colored and cannot be sized larger than original, even though it is sized differently in defined sizes. II added this warning to current beta version. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Dec 03, 2009 10:38 pm Post subject: |
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in sum of thos pics Loos so cool man. I Cant Wat For this Level GERage _________________ There totally nothing to read here. |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sat Dec 05, 2009 9:33 pm Post subject: |
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Almost done!
Just one more thing... I'd like to take your suggestions on what objects to put in the lab area for multi. Options:
1. one or two lab tables
2. same as above, but with exploding test tubes
3. nothing
Which should I do? |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Dec 05, 2009 10:04 pm Post subject: |
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Hm.... Wut i wud do is put 2 same as above, but with exploding test tubes
it be a good idey i wud do it i say put 2  _________________ There totally nothing to read here. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Dec 05, 2009 10:32 pm Post subject: |
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Truer to the original multi setups. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sun Dec 06, 2009 2:42 am Post subject: |
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Depends on whether or not you want to stay true to the original, as DB said. There isn't a single table to be found in any of the GoldenEye multiplayer maps. There are, however, some rather nasty explosive props, such as fuel drums and crates. Unless the tables are indestructible and feel like part of the level architecture, I'd (personally) leave them out. It may help fill in some of the more bare areas, though, which may also be good. A great choice for a mission, but a little more touchy in multi. Test it out and see how it feels. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Dec 06, 2009 5:32 am Post subject: |
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Yeah, that's really the best advice. Usually any non-essential objects just get in the way. I know I didn't like any of the setups we played that had a lot of objects in them.
Another interesting thing about stuff that gets in the way - take a look at Archives' clipping some time. It's actually designed so you don't get stuck on the wall supports. It might be unintentional, but it certainly makes running down a corridor backwards easier, not needing to worry about getting caught on one of them. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Sun Dec 06, 2009 12:20 pm Post subject: |
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hey man i CAN NOT wait for this map. this is one of the greatest map. Man i hope that there will be 10 mission objectives or more. and very difficult.
really..... _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sun Dec 06, 2009 2:00 pm Post subject: |
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I've taken your suggestions and opted for 3.
And those who are waiting for the release, feel relieved. I'm only doing minor tweaks, so saying the package will be out soon is completely realistic. |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sun Dec 06, 2009 3:43 pm Post subject: |
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That's great to hear! I'm very excited for this map. _________________ 304 HP |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Dec 07, 2009 10:44 am Post subject: |
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I think there will be a huge update from every goldeneye mods and remakes on 24.Dezemeber 09 or 1.1.10.
Maybe, there will come out 4 new levels made by GESE
And on the GoldenEye: Source world there maybe will come out Beta 4 on 24.December.
WE WILL SEE _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Dec 07, 2009 11:01 am Post subject: |
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I cant wat for this level _________________ There totally nothing to read here. |
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