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[WIP] Cliff Base
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DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Mon Dec 07, 2009 11:02 am    Post subject: Reply with quote Back to top

Who can Smile ?
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Fri Dec 25, 2009 10:23 pm    Post subject: Reply with quote Back to top

Cliff base RELEASED

Finally got the ips patch working.


GE Rage- my congrats, this level is stunning. It has earned the rare honor of being a featured level!!

http://www.goldeneyevault.com/viewfile.php?id=195

I love so much about this level. Even used a safe which nobody ever used and I spent a lot of work on! Lots of guard paths, doors, pathways of glass, can't say enough good about it.
 
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DF Ank1
00 Agent
00 Agent


Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Sat Dec 26, 2009 2:07 am    Post subject: Reply with quote Back to top

Just great. After 7 Times i checked, that i have to go slapped to Mishking, i ever had a weapon and the mission was failed. Very great level witch much guards, cool level design, and a little bit difficult, but more difficult is more better.

I have to congratiulate, i hope you will be make more great, and big levels.
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Alec: Half of everything is luck James.
James: And the other half ?
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Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Sat Dec 26, 2009 6:21 am    Post subject: Reply with quote Back to top

Yeah, this definitely deserves to be a featured level. This felt like a great tribute to Facility and Caverns, while having a very nice layout (both in terms of background and object placement). I've only finished it on Agent so far; took me three tries. The first time I walked out without completing the third objective, and the second time I killed the first guard I saw after coming out of the vent and failed immediately. Those cameras were in pretty evil locations, but after the first one I just started checking every door as soon as I walked in the room.

The only complaint I have is with the crates in the vents. I didn't like the way they just randomly exploded. That didn't feel very GE-like to me, in a mission that otherwise captured the feeling perfectly. Personally, I would've made the vent an optional shortcut if Bond found a grenade to destroy the crate in the cavern area with.

(Finding the camera was a bit odd, too, but we'll just say that guard was going on vacation later that day and brought his stuff to work with him.)
 
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Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Sat Dec 26, 2009 7:30 am    Post subject: Reply with quote Back to top

Dragonsbrethren wrote:

(Finding the camera was a bit odd, too, but we'll just say that guard was going on vacation later that day and brought his stuff to work with him.)


with the insignia of his favorite 00 agent on it, of course :P


Anyway, everything before placing the bomb in the boiler room = great

everything after ; not so great


It just feels awkward to reach the end of the level, and then suddenly turn around to find that 2 crates blocking the vent just magically exploded. (i admit to, like wreck, walking out the door without confronting the leader, as i thought it would be end cutscene or something similar)

Have some sort of indication that the player is intended to turn around, because i sure wouldn't after placing a bomb. perhaps, instead of confronting the leader last, have it so that you cannot enter the boiling room without speaking with leader first. This would remove the "escape the base in time" aspect of the mission, but i feel that it would improve it by quite a bit.
 
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GERage
00 Agent
00 Agent


Joined: 18 Nov 2007
Posts: 471
Location: Facility vents

 PostPosted: Sat Dec 26, 2009 9:49 am    Post subject: Reply with quote Back to top

Thanks for the comments.
 
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SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Sat Dec 26, 2009 11:08 am    Post subject: Reply with quote Back to top

I tried repeatedly to go through the vent, so at the end (with objectives left) and door going to oblivion I was pretty sure I had to go back. Then explosion, and the nice twist. I could see maybe explaining the vent explosion though, but it was still cool.
 
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Camaro
Secret Agent
Secret Agent


Joined: 10 Aug 2009
Posts: 308
Location: Indiana

 PostPosted: Sat Dec 26, 2009 12:02 pm    Post subject: Reply with quote Back to top

I though it was a very well designed level. The random exploding crates was a little weird. And the room that ended the level, was it supposed to be like an elevator? The first time I played the level I ran in there after planting the bomb because logically I thought that was where I needed to go next, and because it didn't look like it was a level ending area. Other than that, superb level!
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Grizzly Evans
Agent
Agent


Joined: 21 Aug 2009
Posts: 11

 PostPosted: Sat Dec 26, 2009 1:19 pm    Post subject: Reply with quote Back to top

Nice, I can not wait to try this map Laughing Laughing
 
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flopperr999
Secret Agent
Secret Agent


Joined: 11 Apr 2008
Posts: 337
Location: USA

 PostPosted: Sun Dec 05, 2010 6:18 am    Post subject: Reply with quote Back to top

Just thought I would mention that this map is purely awesome. I played through it without any lag on my computer and was completely amazed. The scenario and missions are great, the map is awesome...everything about it is great. This map is fully recommended to everyone...awesome job GE Rage
 
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