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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Thu Dec 17, 2009 7:39 pm Post subject: Best way to create a map? |
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I was wondering what the best way to create a large, multi-room map for GE is. Is it...
1. creating in Hammer, optimizing/texturing in XSI?
2. same as 1, but texturing in Hammer?
3. creating/texturing in DeleD?
4. Something else? |
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Entropy Soldier Secret Agent

Joined: 13 Feb 2009 Posts: 263 Location: GE:S  |
Posted: Thu Dec 17, 2009 7:50 pm Post subject: |
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Hammer + XSI
Do the texturing in hammer, and then fix the U/V's in XSI
This is the most poly effective and efficient way to do it, though its also the most complex, and XSI consumes a lot of CPU. In the end i would say that its worth it, since it allows for easy room grouping and poly splitting , on top of its effectiveness in optimization, which more than makes up for any time you lose fusing polys. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Dec 18, 2009 4:58 am Post subject: |
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I'd go with 3, personally, simply because I'd prefer to do everything in one step, and I hate the idea of needing to optimize my map. With DeleD, you're creating the geometry as it will appear in-game. You can even do vertex coloring for lighting in DeleD, but unfortunately it's not stored in the .obj file. You can prototype with it, at least, and be sure your lighting will look good before exporting. The downside is that you can't be lazy and just block everything out, and expect a compiling process to clean it up for you. You're working with the tris (well, rectangles, usually) themselves.
I really like Hammer, and I'm currently using it for a non-GE project, but it's just not right for this game. Either you've got to follow TimEh's tutorial and optimize your map, or you've got to use an editor more suited to the game from the beginning. DeleD is the easiest model editor I've ever used - there are only a few small reasons why I prefer Hammer's UI and controls. |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sat Dec 19, 2009 11:39 am Post subject: |
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I would say do what you think is easier. Right now I use Hammer and XSI but I might switch to using DeleD as soon as I figure out how to use it haha. XSI has caused me too many problems for me to continue working with it. _________________ 304 HP |
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GERage 00 Agent


Joined: 18 Nov 2007 Posts: 471 Location: Facility vents  |
Posted: Sat Dec 19, 2009 5:55 pm Post subject: |
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Yeah, in the end maybe it's personal preference. Personally I'll stick to Hammer/XSI. I've tried DeleD, but its UI hasn't converted me. |
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