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Blood in Goldeneye?

 
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PaRaDoX
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Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Thu Dec 24, 2009 3:53 pm    Post subject: Blood in Goldeneye? Reply with quote Back to top

hey again. I know that You guys(Wreck,Subdrag etc) have ported PD maps to GE.And also ported GE hats to PD.Now I was wondering if it's possible to port "PD blood" to GE?

My idea may sound stupid but idk I keep getting these ideas and since I have no idea how to port stuff I'll ask you guys Smile

Thanks
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Thu Dec 24, 2009 4:15 pm    Post subject: Reply with quote Back to top

There is a code to turn back on Rare's original blood. The bad news is that it's terrible. It's nothing like PDs.
 
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PaRaDoX
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Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Fri Dec 25, 2009 8:40 am    Post subject: Reply with quote Back to top

any picture's? What's the code?I would like to try it out
 
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SubDrag
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 PostPosted: Fri Dec 25, 2009 8:51 am    Post subject: Reply with quote Back to top

It's on goldeneye forever,
search for blood

http://www.goldeneyeforever.com/
 
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PaRaDoX
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Joined: 17 Oct 2009
Posts: 713
Location: Grid

 PostPosted: Fri Dec 25, 2009 9:03 am    Post subject: Reply with quote Back to top

Found it. Thanks Smile
 
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EternallyAries
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Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Fri Dec 25, 2009 10:03 am    Post subject: Reply with quote Back to top

This code is so cool i love it wen you shoot somone and all the blude just blast out of the guys lol Very Happy
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Wreck
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Joined: 14 Dec 2005
Posts: 7253
Location: Ontario, Canada

 PostPosted: Fri Dec 25, 2009 11:15 am    Post subject: Reply with quote Back to top

Unfortunately, the colour of the blood is a little on the bright side. My only guess is that it was a last ditch attempt at lowering their ESRB rating, by making it look less realistic. They ended up doing away with the splash blood, but kept the stains that get left on body parts. The code just changes the spark and smoke we have now back to the blood. It won't splatter against architecture like in PD, though.
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