ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


[Multi] Vents

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department
View previous topic :: View next topic  
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Sun Nov 22, 2009 11:50 am    Post subject: [Multi] Vents Reply with quote Back to top

I used a "[multi]" tag because i don't intend to create a solo mission for it at any point.


Overview:

This map was originally intended to replace caves, but it ended up having many features of complex and i decided that it would be best situated in that slot.

A fairly simple map that i plan to add another area to (not completely sure, though). Started around a month ago and probably got in around 10 30-60 minute sessions working on it at school.

This isn't nearly as complex as enigma systems (which is still being worked on, don't worry). So the XSI procedure won't take nearly as long, and i could conceivably have this done by the end of the November break...but i'll probably be making minor changes for awhile before progressing to that.

2000 polys in crafty as opposed to enigmas 5000

Media:

Test Import 4p Match

Semi-Final Design Flythrough




Download:

You'll have to wait for this one


Checklist:

Get hex editor

Get some surveys completed


Planned Ideas:

Import it into Goldeneye



Survey V2: (answer all that you wish)

Code:
1. What feel does the map give you?

2. Do you like the texturing scheme?

3. What is your favorite area of the map?

4. What is your least favorite area of the map?

5. What weapon set do you think would play out best on this map? (feel free to list custom weapon sets)



As always, critical opinions are valued. I'd appreciate a statement that identifies something legitimately wrong with the level than one that just praises it generally. Of course, if you're especially optimistic, a cursory overview of the things you like would be acceptable too.


GIVE ME CRITIQUES DANGIT!!!


Last edited by Entropy Soldier on Sun Jan 10, 2010 9:21 am; edited 4 times in total
 
View user's profile Send private message Visit poster's website
Grimreaper360
Agent
Agent


Joined: 08 Nov 2009
Posts: 5
Location: Take A Left And Another Left And Another Left

 PostPosted: Sun Nov 22, 2009 7:57 pm    Post subject: Reply with quote Back to top

1. What feel does the map give you?

Complex like, though its pretty kool. Smile

2. What multi slot do you think the map should occupy?

I would say Archives cus the level is so small.

3. What is your favorite area of the map?

The Bridge

4. What is your least favorite area of the map?

None i guess

5. What weapon set do you think would play out best on this map? (feel free to list custom weapon sets)

CASINO ROYAL!

6. In your opinion, what is the optimal player amount for this map?

4 players

7. How do you think the map can be improved?

Made a little bigger then it is

8. Do you agree with my proposed alterations? why or why not?

Meh, i dont really care, as long as the map itself is big and cool. Smile
 
View user's profile Send private message
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Sun Nov 22, 2009 8:28 pm    Post subject: Reply with quote Back to top

Hi Grimreaper360 And Wellcom To
The Forms

E-S Ill Soon Play Your Level Man Im Not At My Computer At All

Edit: I Just Play It And It is So Cool
And This Level Is Big And Yup You
Need To Fix The 4 Player In The Level It Lags So Bad
_________________
There totally nothing to read here.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7244
Location: Ontario, Canada

 PostPosted: Mon Nov 23, 2009 2:32 am    Post subject: Reply with quote Back to top

It's looking quite interesting, E-Sol. Though it's probably only because I've never played it, but judging by the YouTube video, it seems as though it might be a little easy to get lost. Perhaps you could add colour to certain areas, much like the original Complex. It'll instantly give the players a sense of where they are, and also give some flare to the otherwise greyscale imagery.
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Entropy Soldier
Secret Agent
Secret Agent


Joined: 13 Feb 2009
Posts: 263
Location: GE:S

 PostPosted: Sun Jan 10, 2010 9:18 am    Post subject: Reply with quote Back to top

One month later and i finally update the map topic.

Main issue was that i lost access to my photobucket account (cleared password cache, mindless of the fact i don't remember most of my passwords) and had to make a new one >_>'



Anyway, the level possesses a much higher level of detail and a lot less vents.

I've updated the media section with a few screenshots and a flythrough of the level in crafty, also made V2 of the survey, but i don't think it will get too much attention(at least not until the level is actually playable) Enjoy.
 
View user's profile Send private message Visit poster's website
DK25
00 Agent
00 Agent


Joined: 08 Dec 2007
Posts: 455
Location: Denver, CO

 PostPosted: Sun Jan 10, 2010 11:24 am    Post subject: Reply with quote Back to top

wow, this is so cool.

1.
It seems like a map that could be very interesting to play, and easy to get lost, unless you add lighting.
2.
yes, much like complex
3.
the whole thing Very Happy
4.
none.
5.
all rockets Razz

If you add lighting in some of the vents, blue, greem, and red preferably, then it would be easier to navigate, plus, it would look good.
I think this map will turn out great.
 
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Q-Lab Hacking Department All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]