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								PaRaDoX 007
  
 
  Joined: 17 Oct 2009 Posts: 713 Location: Grid                     | 
								
									
										
											  Posted: Sat Jan 09, 2010 2:43 pm    Post subject: How to port levels? | 
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											| Like the title says.I would like to know how to port levels. Either from GE to PD or the other way around. Pls help. Thanks in regard | 
										 
									 
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								EternallyAries 007
  
 
  Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas                     | 
								
									
										
											  Posted: Sun Jan 10, 2010 6:44 pm    Post subject:  | 
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											What do you mene by port level like put it in the n64 play it on thar or put it in the Goldeneye rom play your new level on that _________________ There totally nothing to read here. | 
										 
									 
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								Camaro Secret Agent
  
 
  Joined: 10 Aug 2009 Posts: 308 Location: Indiana                     | 
								
									
										
											  Posted: Sun Jan 10, 2010 8:22 pm    Post subject:  | 
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											He means like take a level from GE and put it in a PD rom or the other way around. Have you tried looking around the forums or tutorials on [url]goldeneyeforever.com[/url]? I'm sure there is some information on this somewhere. _________________ 304 HP | 
										 
									 
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								EternallyAries 007
  
 
  Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas                     | 
								
									
										
											  Posted: Mon Jan 11, 2010 12:57 am    Post subject:  | 
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											Ok im here to help here how to do it but you can only port PD level in goldeneye for now that is
 
 
Step 1
 
 
Open up Goldeneye Setup Editor V2
 
 
Step 2 
 
 
Make a new file on your desktop
 
 
Step 3
 
 
Copy a goldeneye 007 rom and put it in the new file
 
 
Step 4 
 
 
Go to tool and Extras tools and PD tool and click on Convert PD BG file full
 
to GE
 
 
Step 5
 
 
Go rite and you see a file call pdbgfilesfull click on it now click a PD level that has BG at the end of the name and click on chcago BG and click open and make shre the name has this (Name of level_bgcomp)
 
 
Step 6
 
 
Save the new file in the new folder that you made
 
 
Step 8
 
 
Now wen a Min go by it wll say successfully converted! (then prob crash
 
 
Step 9
 
 
Go to tool and Extras tools and PD tool and click on Convert PD BG file into
 
to GE adding textures end 
 
 
Step 10
 
 
in your file you sud see gebgfileTextures click on it now open your goldeneye 007 rom then save your new rom in the same folder 
 
 
Step 11
 
 
Now go back to the goldeneye editor folder and click on pdbgfilesfull and click on the same file then save in your new file now give it a min then it will say successfully converted! (then prob crash
 
 
Step 12
 
 
Click on file then new Runway or whatever level you want
 
 
Step 13
 
 
Open the visual editor and click on mode and go to clipping and delete all the clipping then go to BG mode
 
and delete all portels then click on import full background file and open the BG file
 
 
Step 14 
 
 
it will take som time be for it will import wen its done it will look like it had no textures at all but we are not done yet
 
save as project and call it chcago an save it will take a min and wen it done open the project agane and it will take much longer to load wen its done it will have all the textures but some textures will have a X all level that you import will have a X on some textures but wen you put it inthe goldeneye game it will look just like the level from PD
 
 
Thats the end of this FAQ i hope it help you   Oh and this will work on the PD level i just use Chcago for the FAQ _________________ There totally nothing to read here. | 
										 
									 
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								PaRaDoX 007
  
 
  Joined: 17 Oct 2009 Posts: 713 Location: Grid                     | 
								
									
										
											  Posted: Mon Jan 11, 2010 9:08 am    Post subject:  | 
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											^waw thanks alot man! I will try it as soon as I get the chance   | 
										 
									 
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								EternallyAries 007
  
 
  Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas                     | 
								
									
										
											  Posted: Mon Jan 11, 2010 10:55 am    Post subject:  | 
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											Your welcome BGS just make shre you tell me if it work _________________ There totally nothing to read here. | 
										 
									 
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								NapalmNero Secret Agent
  
  
  Joined: 05 Jan 2010 Posts: 224 Location: Nowhere                     | 
								
									
										
											  Posted: Mon Jan 11, 2010 8:34 pm    Post subject:  | 
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											I followed the steps as close as possible, but when I tried to re-open the project, I got nothing but corrupted GE textures
 
 
what did i do wrong    _________________ Who? | 
										 
									 
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								PaRaDoX 007
  
 
  Joined: 17 Oct 2009 Posts: 713 Location: Grid                     | 
								
									
										
											  Posted: Tue Jan 12, 2010 9:24 am    Post subject:  | 
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											I didn't get the time to try it out yet(not allowed to go on pc during weekdays....I am "sneaking" on the pc right now).
 
 
Oh and Napalnero: According to EterrnallyAries you don't have to worry about that I think | 
										 
									 
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								EternallyAries 007
  
 
  Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas                     | 
								
									
										
											  Posted: Tue Jan 12, 2010 5:51 pm    Post subject:  | 
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											NapalNero gest you need to do it agane but make shr you read Step 9 thu
 
Step 11 More carfully be cus that wus more confushing for me wen i did it if you dont do it rite it wont load the textures at all so good luck. Oh and BGS did it work for you yet? _________________ There totally nothing to read here. | 
										 
									 
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								PaRaDoX 007
  
 
  Joined: 17 Oct 2009 Posts: 713 Location: Grid                     | 
								
									
										
											  Posted: Wed Jan 13, 2010 8:49 am    Post subject:  | 
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											| I'll try it on Friday...cause I'm not allowed to go on pc....I am sneaking on it | 
										 
									 
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								EternallyAries 007
  
 
  Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas                     | 
								
									
										
											  Posted: Wed Jan 13, 2010 2:25 pm    Post subject:  | 
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											Ok i hope it work for you BGS _________________ There totally nothing to read here. | 
										 
									 
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								NapalmNero Secret Agent
  
  
  Joined: 05 Jan 2010 Posts: 224 Location: Nowhere                     | 
								
									
										
											  Posted: Wed Jan 13, 2010 4:00 pm    Post subject:  | 
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											Ok, I ported the level again, and it worked fine.
 
 
However there seems to be tons of random goldeneye objects scattered about the outside of the level, should i delete these or keep em? _________________ Who? | 
										 
									 
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								Camaro Secret Agent
  
 
  Joined: 10 Aug 2009 Posts: 308 Location: Indiana                     | 
								
									
										
											  Posted: Wed Jan 13, 2010 6:02 pm    Post subject:  | 
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											 	  | NapalNero wrote: | 	 		  Ok, I ported the level again, and it worked fine.
 
 
However there seems to be tons of random goldeneye objects scattered about the outside of the level, should i delete these or keep em? | 	  
 
 
Did you open up a setup file or go to file->new? _________________ 304 HP | 
										 
									 
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								EternallyAries 007
  
 
  Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas                     | 
								
									
										
											  Posted: Wed Jan 13, 2010 6:47 pm    Post subject:  | 
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											i wud delete all the objects you bare-bones to get rid of all the stuff NapalNero _________________ There totally nothing to read here. | 
										 
									 
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								PS3 God Agent
  
 
  Joined: 10 Mar 2009 Posts: 87
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											  Posted: Sun Mar 07, 2010 5:07 pm    Post subject:  | 
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											| when i do the 10th step it says error out of memory.Help!!! | 
										 
									 
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