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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Feb 28, 2010 8:12 pm Post subject: Porting Quake maps |
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Well after a ton of conversions, I was able to convert a quake bsp.
My order was something like:
Convert .bsp to .map (I forget tool), I may have even had to convert to Q2 map.
Convert .map to .vrml using bsp2wrl, and export .ppm (-d option)
Convert .ppm to .gifs using Paint Shop Pro v4 (not sure why but vrml referring to .gifs)
Use blender to convert vrml to obj, possibly need to rescale too, seemed small
Rename all .bmps to .gifs (using Paint Shop Pro batch), and also edit mtl/obj to match
Make all bmps 32x32, 64x32, 32x64 and in 8-bit bmp
Anyways, when it's done in obj, a lot of tris are the wrong direction, are there any tools to fix this? Also need to group in modeller.
Hmm, not actually sure the direction is issue, somehow lots of tris just are not appearing.
Last edited by SubDrag on Sun Feb 28, 2010 8:22 pm; edited 1 time in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Feb 28, 2010 8:20 pm Post subject: |
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Sounds pretty cool. I'm looking forward to seeing how these maps turn out. I've never really played Quake much, so it'll be a nice introduction to the series. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Feb 28, 2010 11:53 pm Post subject: |
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I think Crafty may be able to open Quake bsp's, but I'm not sure. I know the format is similar to Half-Life, since HL1 runs on a modified Quake engine. If it can, it would certainly speed up getting them into .obj format at least. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Mon Mar 01, 2010 5:57 pm Post subject: |
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Crafty said invalid bsp type 29. And opening .map didn't show textures.
Can someone spend a couple minutes and group this so the rooms are decent sizes? This is Andy Willies superb NCC1701D for Quake.
http://www.battlefieldforever.com/hackers/priv/subdrag/ncc1701.rar
And make tris right direction, if quick. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Mar 02, 2010 1:32 am Post subject: |
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If no one else volunteers, I'll take a look at it sometime after Wednesday. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Mar 07, 2010 5:17 am Post subject: |
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DeleD chokes on this obj file for some reason. I don't think I'll be able to help with this one. It keeps loading over and over again, like it's stuck in some sort of loop. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Mar 07, 2010 3:25 pm Post subject: |
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Hm maybe that OBJ maybe mess up you sud make it in to a obj agane and see if its work then. _________________ There totally nothing to read here. |
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