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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Jan 20, 2010 5:39 pm Post subject: |
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Entropy Soldier wrote: | I would also like the Ability to copy pre-existing weapons over others, including 05's and w/e else needed for flawless operation. |
You have that ability, but the 05s you're seriously on your own. No good way to suddenly swap since each weapon is its own beast. The rest of requests are valid, but since no ones hacked them out that needs to be done first. |
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DK25 00 Agent
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Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO ![](templates/Cobalt/images/spacer.gif) |
Posted: Tue Jan 26, 2010 2:36 pm Post subject: |
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After I selet Perfect Dark Rom for 39850moddifications, The editor crashes.
Also, I added an extra preset by accident, then deleted it, and it crashed. |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Jan 26, 2010 6:22 pm Post subject: |
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Extra Preset I fixed in beta (still no clue what these are), but 39850, you must set quick ROM for PD in preferences. Otherwise shouldn't be an issue. |
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DK25 00 Agent
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Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO ![](templates/Cobalt/images/spacer.gif) |
Posted: Wed Jan 27, 2010 2:03 pm Post subject: |
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It seems like the extra preset is conected to a preset. I think |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Jan 27, 2010 2:18 pm Post subject: |
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Sonadow wrote: | It seems like the extra preset is conected to a preset. I think |
What?How? |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Mar 05, 2010 8:43 pm Post subject: |
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I improved the folder dialog in beta version, DB can you check it out, make sure it works? |
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Dragonsbrethren Hacker
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Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Mar 11, 2010 7:56 am Post subject: |
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Unless you have already and couldn't work it out, could you look into allowing us to use the odder sized textures (32x48, 16x64, etc.) that are already available in GE/PD? I'm not too interested in importing new textures at those sizes, but it would be nice to be able to use the originals in our custom BGs. PD has a lot of these, compared to GE.
If it can't be worked out, I might create 32x64/64x32 replacements for those textures, that can be imported over the originals, for my custom stages. I'll make them freely available for anyone else who wants to use them.
---
Another one: Currently we can import primary and secondary architecture from a single obj file. I was wondering if we could add clipping in the same manner:
primary Room01
secondary Room01
clipping Room01
This way clipping could be done as a layer in our obj files, rather than a separate model. It would make updating it easier if we make a drastic change to the background. |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Mar 11, 2010 5:10 pm Post subject: |
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Wouldn't that require you to duplicate all geometry though? Is that easy to do? I had figured most just deleted the walls and used it, but yes as you mention if you change architecture, a pain to redo clipping |
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Dragonsbrethren Hacker
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Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Mar 11, 2010 5:33 pm Post subject: |
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Duplicating the geometry isn't hard at all, at least with DeleD. Edit -> Select All -> [space]. Will create a copy of everything. Cleaning it up afterward to only have what is needed for clipping is another story, but that's a problem no matter how you do it, and is why I usually just rely on the setup editor for clipping. |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Mar 11, 2010 5:44 pm Post subject: |
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So would you use this new feature or no? |
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Wreck Administrator
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Posted: Thu Mar 11, 2010 6:03 pm Post subject: |
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It'd probably be helpful for taking care of a big chunk of the clipping. You'd really just need to go in and delete what you don't need. In GE, would be ceilings and walls. In PD, would be a lot less. It'd still likely require some tweaking with the Editor's Visual, but that's a given. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Mar 11, 2010 6:49 pm Post subject: |
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Can you export layers separately in DeleD? If so you don't need the feature. |
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Dragonsbrethren Hacker
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Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Mar 12, 2010 6:11 am Post subject: |
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Yes and no. I you can easily delete the background geometry and leave the clipping or vice-versa, but there's no specific way to just export some parts (so if you accidentally click "yes" at the do you want to save your changes prompt, you accidentally saved without one or the other). |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Mar 12, 2010 6:19 am Post subject: |
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Seems like you could just back it up, with both layers, then delete one layer, export, reopen, delete next layer, export as clip. |
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Dragonsbrethren Hacker
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Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Mar 12, 2010 7:57 am Post subject: |
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Yeah, that's how I've been doing it, so it's no problem. I just figured I'd suggest the other way, since the background and clipping could be imported at the same time rather than separately. |
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