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Importing Sounds - Problem

 
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DF Ank1
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 PostPosted: Wed Mar 10, 2010 12:00 pm    Post subject: Importing Sounds - Problem Reply with quote Back to top

I have a problem. I want to insert sounds in GoldenEye ( Facility ). I follow the tutorial. I made everything how it is describe in the tutorial, but the sounds is not playing. what can be the problem. first i wanted to play a sound, when a text will show up like the " Half ov Everything is luck".
I don´t know how to make this, so i tried to make a endless repeat, but that isn´t going to. i made a new action block with the same codes that are used in the turorial. it´s a 16 bit file exportet from audacity, in the GESE it is working.
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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EternallyAries
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 PostPosted: Wed Mar 10, 2010 5:09 pm    Post subject: Reply with quote Back to top

How long the song?
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SubDrag
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 PostPosted: Wed Mar 10, 2010 6:46 pm    Post subject: Reply with quote Back to top

Well what did you replace? Did you add? Play in action blocks?
 
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DF Ank1
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 PostPosted: Wed Mar 10, 2010 10:16 pm    Post subject: Reply with quote Back to top

i adda new wav. file. it about 7 second long. and i tried it to play it . ( action block )
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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 PostPosted: Wed Mar 10, 2010 11:42 pm    Post subject: Reply with quote Back to top

Well then its 7 Sec usely wen a Song is longer then 2:50 on my side it wont work it sude work for you DF Ank1 oh and i think you sud use a MiDi import not a wav import i dont think SubDrag put that in Goldeneye Editor yet.
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 PostPosted: Thu Mar 11, 2010 5:22 am    Post subject: Reply with quote Back to top

Wav import is in 21990 and should work. Try making sure one of GEs sounds plays first, then add one of GE's wavs, then go from there.
 
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DF Ank1
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 PostPosted: Thu Mar 11, 2010 7:43 am    Post subject: Reply with quote Back to top

Edit : I tried it witch the Samedi laugh and it worked, but not my one . i think i convert it wrong. so but if i get it, how can i play a sound at a special moment. i want to insert the sounds from the movie in facility "Half of evrything is luck".

I also tried something new. I like that Smile It should call : He aim but not shot.

[/img]
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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 PostPosted: Thu Mar 11, 2010 12:48 pm    Post subject: Reply with quote Back to top

Wow that looks cool Smile
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 PostPosted: Thu Mar 11, 2010 5:05 pm    Post subject: Reply with quote Back to top

Send your sound file, I will look into it
 
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DF Ank1
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 PostPosted: Thu Mar 11, 2010 9:14 pm    Post subject: Reply with quote Back to top

i sent it to you per mail.
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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 PostPosted: Fri Mar 12, 2010 4:59 am    Post subject: Reply with quote Back to top

It worked fine for me with latest beta, though maybe you need to temporarily turn off music and maybe increase volume of sound effect. Open up Runway. It is echo-ey, not sure why that is.

http://www.battlefieldforever.com/hackers/priv/subdrag/goldeneyeaddedsoundrunway.zip
 
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DF Ank1
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 PostPosted: Fri Mar 12, 2010 8:28 am    Post subject: Reply with quote Back to top

i have the GESE 2.4.3. I noticed that it is reapeating bevor the sound has end. so it´s sounds like it play it 5 times in a half second step.
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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SubDrag
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 PostPosted: Fri Mar 12, 2010 10:06 am    Post subject: Reply with quote Back to top

That's just because of my action block. It's just a test to show it works. You need to only play it once in your real level
 
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 PostPosted: Sat Mar 13, 2010 7:04 am    Post subject: Reply with quote Back to top

Keeps repeating here, but still shows how cool it can be adding movie sound (let ouromov come in facility). I wonder if need to use multiple actions, for sfx, like set duration slot
http://www.battlefieldforever.com/hackers/priv/subdrag/goldeneyesoundtestfacility.xdelta

You will need to amplify sound so it's loud, otherwise you won't hear over gunfire or music.
 
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DF Ank1
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 PostPosted: Sat Mar 13, 2010 11:38 am    Post subject: Reply with quote Back to top

Ha ouromov the german actor sounds in english very funny. Yes it´s reapeating every time.
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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