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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Sat Apr 03, 2010 10:29 am    Post subject: Multiplayer Music |    |  
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											| Current music list, ROM order: 
 
  	  | Code: |  	  | 0001 PD Logo                GoldenEye Theme (End) 0002 dD Extraction          Frigate
 0003 Pause Menu             Watch Menu
 0004 Institute Defense      Aztec
 0006 A51 Escape             Depot
 0007 Deep Sea               Cradle
 0009 dD Central             Bunker
 000A Solo Death             Killed In Action
 000C Carrington Villa       Surface Revisit
 000D Carrington Institute   Surface
 000E Chicago                Bunker Revisit
 000F G5 Building            Statue
 0010 dD Central X           Bunker X
 0011 dD Extraction X        Frigate X
 0012 dD Research            Silo
 0013 dD Research X          Silo X
 0014 A51 Infiltration       Archives
 0015 Beta CS Death          Silence
 0016 A51 Rescue             Streets
 0017 Air Base               Train
 0018 Air Force One          Jungle
 0019 CS Death               Multiplayer Death
 001C Pelagic II             Caverns
 001D Crash Site             Control
 001E Crash Site X           Control X
 001F Attack Ship            Egyptian
 0020 Attack Ship X          Egyptian X
 0021 Skedar Ruins           Citadel
 0024 Institute Defense X    Aztec X
 0025 Investigation Intro    007 Main Theme
 0027 Carrington Villa X     Surface Revisit X
 0028 Chicago X              Bunker Revisit X
 0029 G5 Building X          Statue X
 002A A51 Infiltration X     Archives X
 0032 A51 Rescue X           Streets X
 0033 A51 Escape X           Depot X
 0034 Air Base X             Train X
 0035 Air Force One X        Jungle X
 0036 Pelagic II X           Caverns X
 0037 Deep Sea X             Cradle X
 0038 Skedar Ruins X         Perimeter
 003A Dark Combat            Dam
 003B Skedar Mystery         Dam X
 003C Beta Deep Sea          Silence
 003D CI Operative           Facility
 003E dataDyne Action        Facility X
 003F Maian Tears            Runway
 0040 Alien Conflict         Runway X
 0045 G5 Building Outro      Statue Outro
 0047 Mission Failed         KIA Heartbeat
 0048 CS Menu                Frigate X*
 004A Crash Site Intro       Control Elevator
 004E Air Force One Intro    GoldenEye Theme (Full)
 0054 Pelagic II Intro       Caverns Elevator
 0058 End Credits            End Credits
 0059 Perfect Menu           Folders
 0063 Villa Outro            Surface Revisit Outro
 0064 Skedar King Battle     The Experience of Love
 0067 CS Game Complete       KIA Heartbeat*
 0069 Air Base Wind          Dam/Surface Wind
 006B Intro Logos            GoldenEye Theme (Short)
 006C PC Cut-scene           Silence
 006D Frogs & Grasshoppers   Jungle Sounds
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 ...and the current CS music list:
 
 
  	  | Code: |  	  | Dark Combat              Dam Skedar Mystery           Dam X
 CI Operative             Facility
 dataDyne Action          Facility X
 Maian Tears              Runway
 Alien Conflict           Runway X
 Carrington Institute     Surface
 dD Central               Bunker
 dD Central X             Bunker X
 dD Research              Silo
 dD Research X            Silo X
 dD Extraction            Frigate
 dD Extraction X          Frigate X
 Carrington Villa         Surface Revisit
 Carrington Villa X       Surface Revisit X
 Chicago                  Bunker Revisit
 Chicago X                Bunker Revisit X
 G5 Building              Statue
 G5 Building X            Statue X
 A51 Infiltration         Archives
 A51 Infiltration X       Archives X
 A51 Rescue               Streets
 A51 Rescue X             Streets X
 A51 Escape               Depot
 A51 Escape X             Depot X
 Air Base                 Train
 Air Base X               Train X
 Air Force One            Jungle
 Air Force One X          Jungle X
 Crash Site               Control
 Crash Site X             Control X
 Pelagic II               Caverns
 Pelagic II X             Caverns X
 Deep Sea                 Cradle
 Deep Sea X               Cradle X
 Institute Defense        Aztec
 Institute Defense X      Aztec X
 Attack Ship              Egyptian
 Attack Ship X            Egyptian X
 Skedar Ruins             Citadel
 Skedar Ruins X           Perimeter
 End Credits              End Credits
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 Jungle is the first bonus track, which has been confirmed to be Jungle's original main theme. Perimeter is the second, name by Grant Kirkhope. Most of these X tracks aren't actually the "X track" used in the game - Dam X, Runway X, Control X, etc. but are the actual remixes of the main tracks. Anything with an asterisk is a temporary placeholder.
 
 I recently looked into it, and Wreck had actually already found what was needed to change which tracks are available here, but wasn't aware of it. I'm thinking about changing this as a result. The end credits theme was never available in GE's multiplayer, but the elevator music (both tracks) was. We'd need another slot, and I'm thinking about axing Silo X. It's a cool track, but it's not set up to loop. Before I do this, are there any objections?
 
 Last edited by Dragonsbrethren on Sun Apr 18, 2010 12:53 pm; edited 5 times in total
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Sat Apr 03, 2010 11:00 am    Post subject: |    |  
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											| It looks pretty good to me.  I'd have to give it a listen to be sure, but the arrangement seems fitting.  Were there any tracks leftout, aside from the elevator music, that were available in GE's randomized list?  It's a shame that Silo X doesn't loop.  I don't know how hard that might be to correct, since so much to it. _________________
 
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Sat Apr 03, 2010 11:05 am    Post subject: |    |  
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											| No, Silo X would be the only one missing if we replaced that and the credits with the two elevator tracks. |  |  
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								| Kode-Z Hacker
 
  
 
 Joined: 09 Nov 2007
 Posts: 1142
 Location: London, England
 
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											|  Posted: Sat Apr 03, 2010 2:40 pm    Post subject: |    |  
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											| The list looks good to me. 
 I always wanted the GE credits music in multplayer. Such a great track!
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Sat Apr 03, 2010 3:25 pm    Post subject: |    |  
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											| I agree with Kode-Z. The end credits theme in GoldenEye is pretty awesome, and is definitely hard enough to make for a good Combat Simulator track.  I would hate to see it go, definitely if it means an elevator tune fills the slot.
 
 Do you have the Jungle "ambience" music in there?  If so, I'd rather see that one go.  It makes for a nice mood setter in mission mode, but I don't know how great it'd be for multiplayer.
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Sun Apr 04, 2010 1:39 am    Post subject: |    |  
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											| No, Jungle is the bonus track originally intended for the stage. I was debating whether I wanted to move that one down with the other bonus theme, and only have Jungle X unlocked by completing Jungle. |  |  
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Sun Apr 04, 2010 11:11 am    Post subject: |    |  
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											| So, is one of the potential (or already used) tracks in the list the Jungle Ambience?  I'd say to cut it, if it is.  Axing that and Silo X will allow the two elevator tunes to fit in.  Anything that doesn't suit multiplayer or loop properly should probably go. _________________
 
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Sun Apr 04, 2010 11:55 am    Post subject: |    |  
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											| The Jungle ambiance isn't in. It'll be in for the solo mission, but what I have down as Jungle is Bonus Track #1 in the editor. See here for the reasoning behind that. |  |  
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Sun Apr 18, 2010 8:39 am    Post subject: |    |  
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											| Added a new music list to the first post. In-game order. I think I've got everything needed over except for menu tunes, had to replace two unused tracks with silence though, we're cutting it close on size right now. |  |  
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Mon Apr 19, 2010 4:25 am    Post subject: |    |  
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											| I was wondering if you could replace "67: Combat Simulator Game Complete" with whatever it is that gets played at the end of multiplayer in GoldenEye.  Is that "2C: Opening Logos / K.I.A. Heartbeat"?  Sounds like it.  The leftover PD track seems like it is a bit broken.  I've done some more work to the most recent patch you sent back to me, so I'd have to get you a new one done up. _________________
 
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Sun May 09, 2010 11:57 pm    Post subject: |    |  
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											| All you have to do is select the track you want from GoldenEye, click on "Export to GE Format", choose the PD song you want to overwrite, then click "Replace Midi with GE Format", right?  I just did that with the Combat Simulator Game Complete file.  Seems to have done the job, so I'm guessing that's the way to do it.  Added that onto your list, and also corrected "6A" to "69" for the wind.  Noticed the description and ID didn't match, so made the update. _________________
 
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Mon May 10, 2010 1:30 am    Post subject: |    |  
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											| Yeah, that's all you need to do. |  |  
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Mon Nov 08, 2010 12:27 am    Post subject: |    |  
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											| Just to update this, I've taken out Silo X (due to it not looping) and the Ending Credits.  Though I like the end track a lot, it was never included in the original GoldenEye's multiplayer soundtrack.  With those two gone, I was able to add in the two elevator tunes.  The lists now match exactly, with only Silo X not being in GE:X.  It's a good song, but the fact that it ends during the middle of a match doesn't do it any favours.  Here is the current list... 
 Dam
 Dam X
 Facility
 Facility X
 Runway
 Runway X
 Surface
 Bunker
 Bunker X
 Silo
 Frigate
 Frigate X
 Surface II
 Surface II X
 Bunker II
 Bunker II X
 Statue
 Statue X
 Archives
 Archives X
 Streets
 Streets X
 Depot
 Depot X
 Train
 Train X
 Jungle
 Jungle X
 Control
 Control X
 Caverns
 Caverns X
 Cradle
 Cradle X
 Aztec
 Aztec X
 Egyptian
 Egyptian X
 Citadel
 Perimeter
 Elevator 1
 Elevator 2
 _________________
 
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								| oldyz 007
 
  
 
 Joined: 02 Dec 2009
 Posts: 609
 
 
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											|  Posted: Mon Nov 08, 2010 12:55 am    Post subject: |    |  
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											| there is no way to expand the list ? or allow the random option to
 access all the music files that the PD rom contains beyond the list?
 
 the list seems fine - the ending music would have been pretty good.
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Mon Nov 08, 2010 6:00 am    Post subject: |    |  
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											| Including the elevator tracks also gives you more tracks available before any of the missions have been completed, too. Unless you were planning on having everything available from the start even in the final version? |  |  
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