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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Apr 03, 2010 10:29 am Post subject: Multiplayer Music |
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Current music list, ROM order:
Code: | 0001 PD Logo GoldenEye Theme (End)
0002 dD Extraction Frigate
0003 Pause Menu Watch Menu
0004 Institute Defense Aztec
0006 A51 Escape Depot
0007 Deep Sea Cradle
0009 dD Central Bunker
000A Solo Death Killed In Action
000C Carrington Villa Surface Revisit
000D Carrington Institute Surface
000E Chicago Bunker Revisit
000F G5 Building Statue
0010 dD Central X Bunker X
0011 dD Extraction X Frigate X
0012 dD Research Silo
0013 dD Research X Silo X
0014 A51 Infiltration Archives
0015 Beta CS Death Silence
0016 A51 Rescue Streets
0017 Air Base Train
0018 Air Force One Jungle
0019 CS Death Multiplayer Death
001C Pelagic II Caverns
001D Crash Site Control
001E Crash Site X Control X
001F Attack Ship Egyptian
0020 Attack Ship X Egyptian X
0021 Skedar Ruins Citadel
0024 Institute Defense X Aztec X
0025 Investigation Intro 007 Main Theme
0027 Carrington Villa X Surface Revisit X
0028 Chicago X Bunker Revisit X
0029 G5 Building X Statue X
002A A51 Infiltration X Archives X
0032 A51 Rescue X Streets X
0033 A51 Escape X Depot X
0034 Air Base X Train X
0035 Air Force One X Jungle X
0036 Pelagic II X Caverns X
0037 Deep Sea X Cradle X
0038 Skedar Ruins X Perimeter
003A Dark Combat Dam
003B Skedar Mystery Dam X
003C Beta Deep Sea Silence
003D CI Operative Facility
003E dataDyne Action Facility X
003F Maian Tears Runway
0040 Alien Conflict Runway X
0045 G5 Building Outro Statue Outro
0047 Mission Failed KIA Heartbeat
0048 CS Menu Frigate X*
004A Crash Site Intro Control Elevator
004E Air Force One Intro GoldenEye Theme (Full)
0054 Pelagic II Intro Caverns Elevator
0058 End Credits End Credits
0059 Perfect Menu Folders
0063 Villa Outro Surface Revisit Outro
0064 Skedar King Battle The Experience of Love
0067 CS Game Complete KIA Heartbeat*
0069 Air Base Wind Dam/Surface Wind
006B Intro Logos GoldenEye Theme (Short)
006C PC Cut-scene Silence
006D Frogs & Grasshoppers Jungle Sounds |
...and the current CS music list:
Code: | Dark Combat Dam
Skedar Mystery Dam X
CI Operative Facility
dataDyne Action Facility X
Maian Tears Runway
Alien Conflict Runway X
Carrington Institute Surface
dD Central Bunker
dD Central X Bunker X
dD Research Silo
dD Research X Silo X
dD Extraction Frigate
dD Extraction X Frigate X
Carrington Villa Surface Revisit
Carrington Villa X Surface Revisit X
Chicago Bunker Revisit
Chicago X Bunker Revisit X
G5 Building Statue
G5 Building X Statue X
A51 Infiltration Archives
A51 Infiltration X Archives X
A51 Rescue Streets
A51 Rescue X Streets X
A51 Escape Depot
A51 Escape X Depot X
Air Base Train
Air Base X Train X
Air Force One Jungle
Air Force One X Jungle X
Crash Site Control
Crash Site X Control X
Pelagic II Caverns
Pelagic II X Caverns X
Deep Sea Cradle
Deep Sea X Cradle X
Institute Defense Aztec
Institute Defense X Aztec X
Attack Ship Egyptian
Attack Ship X Egyptian X
Skedar Ruins Citadel
Skedar Ruins X Perimeter
End Credits End Credits |
Jungle is the first bonus track, which has been confirmed to be Jungle's original main theme. Perimeter is the second, name by Grant Kirkhope. Most of these X tracks aren't actually the "X track" used in the game - Dam X, Runway X, Control X, etc. but are the actual remixes of the main tracks. Anything with an asterisk is a temporary placeholder.
I recently looked into it, and Wreck had actually already found what was needed to change which tracks are available here, but wasn't aware of it. I'm thinking about changing this as a result. The end credits theme was never available in GE's multiplayer, but the elevator music (both tracks) was. We'd need another slot, and I'm thinking about axing Silo X. It's a cool track, but it's not set up to loop. Before I do this, are there any objections?
Last edited by Dragonsbrethren on Sun Apr 18, 2010 12:53 pm; edited 5 times in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 03, 2010 11:00 am Post subject: |
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It looks pretty good to me. I'd have to give it a listen to be sure, but the arrangement seems fitting. Were there any tracks leftout, aside from the elevator music, that were available in GE's randomized list? It's a shame that Silo X doesn't loop. I don't know how hard that might be to correct, since so much to it. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Apr 03, 2010 11:05 am Post subject: |
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No, Silo X would be the only one missing if we replaced that and the credits with the two elevator tracks. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sat Apr 03, 2010 2:40 pm Post subject: |
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The list looks good to me.
I always wanted the GE credits music in multplayer. Such a great track! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 03, 2010 3:25 pm Post subject: |
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I agree with Kode-Z.
The end credits theme in GoldenEye is pretty awesome, and is definitely hard enough to make for a good Combat Simulator track. I would hate to see it go, definitely if it means an elevator tune fills the slot.
Do you have the Jungle "ambience" music in there? If so, I'd rather see that one go. It makes for a nice mood setter in mission mode, but I don't know how great it'd be for multiplayer. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Apr 04, 2010 1:39 am Post subject: |
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No, Jungle is the bonus track originally intended for the stage. I was debating whether I wanted to move that one down with the other bonus theme, and only have Jungle X unlocked by completing Jungle. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Apr 04, 2010 11:11 am Post subject: |
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So, is one of the potential (or already used) tracks in the list the Jungle Ambience? I'd say to cut it, if it is. Axing that and Silo X will allow the two elevator tunes to fit in. Anything that doesn't suit multiplayer or loop properly should probably go. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Apr 04, 2010 11:55 am Post subject: |
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The Jungle ambiance isn't in. It'll be in for the solo mission, but what I have down as Jungle is Bonus Track #1 in the editor. See here for the reasoning behind that. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Apr 18, 2010 8:39 am Post subject: |
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Added a new music list to the first post. In-game order. I think I've got everything needed over except for menu tunes, had to replace two unused tracks with silence though, we're cutting it close on size right now. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Apr 19, 2010 4:25 am Post subject: |
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I was wondering if you could replace "67: Combat Simulator Game Complete" with whatever it is that gets played at the end of multiplayer in GoldenEye. Is that "2C: Opening Logos / K.I.A. Heartbeat"? Sounds like it. The leftover PD track seems like it is a bit broken. I've done some more work to the most recent patch you sent back to me, so I'd have to get you a new one done up. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun May 09, 2010 11:57 pm Post subject: |
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All you have to do is select the track you want from GoldenEye, click on "Export to GE Format", choose the PD song you want to overwrite, then click "Replace Midi with GE Format", right? I just did that with the Combat Simulator Game Complete file. Seems to have done the job, so I'm guessing that's the way to do it. Added that onto your list, and also corrected "6A" to "69" for the wind. Noticed the description and ID didn't match, so made the update. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon May 10, 2010 1:30 am Post subject: |
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Yeah, that's all you need to do. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Nov 08, 2010 12:27 am Post subject: |
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Just to update this, I've taken out Silo X (due to it not looping) and the Ending Credits. Though I like the end track a lot, it was never included in the original GoldenEye's multiplayer soundtrack. With those two gone, I was able to add in the two elevator tunes. The lists now match exactly, with only Silo X not being in GE:X. It's a good song, but the fact that it ends during the middle of a match doesn't do it any favours. Here is the current list...
Dam
Dam X
Facility
Facility X
Runway
Runway X
Surface
Bunker
Bunker X
Silo
Frigate
Frigate X
Surface II
Surface II X
Bunker II
Bunker II X
Statue
Statue X
Archives
Archives X
Streets
Streets X
Depot
Depot X
Train
Train X
Jungle
Jungle X
Control
Control X
Caverns
Caverns X
Cradle
Cradle X
Aztec
Aztec X
Egyptian
Egyptian X
Citadel
Perimeter
Elevator 1
Elevator 2 _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Mon Nov 08, 2010 12:55 am Post subject: |
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there is no way to expand the list ?
or allow the random option to
access all the music files that the PD rom contains beyond the list?
the list seems fine - the ending music would have been pretty good. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Nov 08, 2010 6:00 am Post subject: |
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Including the elevator tracks also gives you more tracks available before any of the missions have been completed, too. Unless you were planning on having everything available from the start even in the final version? |
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