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GoldenEye Setup Editor Feature Requests List/Bugs
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radorn
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 PostPosted: Thu Apr 08, 2010 12:35 pm    Post subject: Reply with quote Back to top

http://www.sandboxie.com/

Could try to use that to isolate instances from each other.
 
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Dragonsbrethren
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 PostPosted: Thu Apr 08, 2010 12:44 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
W've got copy/paste color, but I guess you want something like "presets" of 0 to F, so for example 0 = FFF and 1 = 345 2 = F0F, etc? I'm gone for a couple days but I can see what I can do when I return.

Actually, no. I wanted it so that you could press the modifier plus A and set that tile to AAA. Presets are a pretty cool idea too, though.

I'm not seeing the options to copy and paste the colors, but that would speed things up just as much, I think. Has the benefit of working with color too.
 
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SubDrag
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 PostPosted: Thu Apr 08, 2010 12:57 pm    Post subject: Reply with quote Back to top

Oh wait that was for bgfile. I'll try and think what's best to accomplish this but I won't be able to get to it till next week.
 
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Dragonsbrethren
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 PostPosted: Thu Apr 08, 2010 1:18 pm    Post subject: Reply with quote Back to top

Thinking about it myself, I think I'd prefer the copy and paste color option to what I suggested. Provided there's a key combination for it and it can be applied to multiple tiles, that will be just as fast and more useful when dealing with colored tiles.
 
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Dragonsbrethren
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 PostPosted: Fri Apr 09, 2010 9:32 am    Post subject: Reply with quote Back to top

I've been getting a lot of crashes while working with clipping today. I don't know if this will be any help, but here's what Windows has to say about it:

Quote:
Problem signature:
Problem Event Name: APPCRASH
Application Name: runwaysetupeditor.exe
Application Version: 2.0.0.0
Application Timestamp: 4bbd1ae3
Fault Module Name: d3d9.dll
Fault Module Version: 6.1.7600.16385
Fault Module Timestamp: 4a5bd9a9
Exception Code: c0000005
Exception Offset: 00118f49
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
 
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kingkariko
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 PostPosted: Fri Apr 09, 2010 11:19 am    Post subject: Reply with quote Back to top

Where can I find the GE editor download that's NOT at the goldeneye vault? The reason is because I keep getting a "The file contains invalid data." Everyone says try downloading somewhere else but I can't find other places! Help please? Maybe some links?
 
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EternallyAries
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 PostPosted: Fri Apr 09, 2010 2:41 pm    Post subject: Reply with quote Back to top

Well i dont no if you can download it some whar else unlees its at the goldeneye vault or at the link that SubDrag post thats abowt it.
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Dragonsbrethren
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 PostPosted: Sat Apr 10, 2010 6:16 pm    Post subject: Reply with quote Back to top

It's not happening very often, but occasionally the positioning of one of my clipping tiles is moved when I reopen the project. They seem to get mirrored from where they were originally. First noticed this on a test, where I couldn't walk down a staircase. I couldn't figure out why not, since I had done so before. When I checked in the editor, one of my tiles was moved from where it was supposed to be to blocking the steps.

A similar issue, possibly related, is that occasionally you can't select a certain tri. You can click on it, but it selects a different tri. If that tri is deleted, clicking the tile you're attempting to select will just select a different one.
 
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Wreck
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 PostPosted: Thu Apr 15, 2010 11:23 pm    Post subject: Reply with quote Back to top

There's an issue with larger PD text files in the text editor. If you go to load in "LPDmpmenuE", you're given a message. "Cut off: Warning Max Text Digits reached". Exporting larger ones can also give weird issues. I think DB and I have both had to make changes to these big files in a Hex Editing program because of this.

LoptionsE : 1EE
LmpmenuE: 1F0

I'd say it'd be safe to allow up to 1FE or 1FF entries, since PD's banks are in 200 intervals.
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SubDrag
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 PostPosted: Fri Apr 16, 2010 3:49 am    Post subject: Reply with quote Back to top

Oops 0x1F0 was artificial limit, bumped to 0x200.
 
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Wreck
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 PostPosted: Fri Apr 16, 2010 8:11 pm    Post subject: Reply with quote Back to top

Great, I'll check it out and see how it goes.
Edit: Yep, that took care of the problem. Smile
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Wreck
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 PostPosted: Mon May 10, 2010 1:31 pm    Post subject: Reply with quote Back to top

Does anyone else have trouble with the "Generate PD XDelta Patch" function? My first attempt at making a backup patch for the GE:X Project ended up crashing the program after about ten minutes. The second attempt worked, but it took around twenty minutes to complete. During that time, I am unable to click on anything, for fear of the Editor screwing up. Applying the patch is quick and simple, but generating one seems to take forever.
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SubDrag
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 PostPosted: Mon May 10, 2010 2:20 pm    Post subject: Reply with quote Back to top

It does take a long time. I guess because there are so many matches. I lowered buffer size if you want to try it now.
 
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HackBond
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 PostPosted: Mon May 10, 2010 2:25 pm    Post subject: Reply with quote Back to top

I try to open a file in the Goldeneye side, but it doesn't work, the program closes on the instant I click it.
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SubDrag
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 PostPosted: Mon May 10, 2010 4:39 pm    Post subject: Reply with quote Back to top

Running as admin checked?
 
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