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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu Apr 22, 2010 5:12 am Post subject: |
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Sigma Storm wrote: | I can safely say that the GE Editor does not like textures used in Max. |
You could try to use some batch converter on them before importing. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Apr 22, 2010 6:39 am Post subject: |
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Yeah, it just sounds like a bit depth issue to me. |
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Sigma Storm Agent


Joined: 13 Nov 2008 Posts: 10 Location: Melbourne, Australia  |
Posted: Fri Apr 23, 2010 4:54 am Post subject: |
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radorn wrote: | Sigma Storm wrote: | I can safely say that0 the GE Editor does not like textures used in Max. |
You could try to use some batch converter on them before importing. | Yeah, I plan to get back into modeling for GE. I have a map that I'm working on that I'll be posting here very shortly.  |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Fri Apr 23, 2010 10:07 am Post subject: |
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Cool cant wat _________________ There totally nothing to read here. |
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