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Level Ending

 
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Brad M
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 PostPosted: Fri Jul 30, 2010 10:15 am    Post subject: Level Ending Reply with quote Back to top

Okay, these are my last two questions.

1) How do you make the level end after you walk into a room?
2) How do you make a guard not come after you when they hear gunshots? Only when they actually see you. I know you have to use an action block but I don't know which one.
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acceptable67
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 PostPosted: Fri Jul 30, 2010 10:24 am    Post subject: Re: Level Ending Reply with quote Back to top

Brad M wrote:
Okay, these are my last two questions.

1) How do you make the level end after you walk into a room?
2) How do you make a guard not come after you when they hear gunshots? Only when they actually see you. I know you have to use an action block but I don't know which one.


I can answer number 2 for you.

Yes, it is an action block, but take out an action block similar "If guard hears gunshots" or something along the lines of that.

And I THINK there's a tutorial for number 1.
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Perfect Dark Forever.


Holding off work in the editor.

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Brad M
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 PostPosted: Fri Jul 30, 2010 10:37 am    Post subject: Reply with quote Back to top

Well, I'm looking for #1. I think I found something that will help me. But, if you or anyone else knows exactly what to do for question #2 please tell me. Thanks.
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Dragonsbrethren
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 PostPosted: Fri Jul 30, 2010 11:33 am    Post subject: Re: Level Ending Reply with quote Back to top

Brad M wrote:
1) How do you make the level end after you walk into a room?

There's an action to check if you're in a room with a pad/preset. Use that, then just end the level like normal - check Sub's guides if you don't know how to do that.

Brad M wrote:
2) How do you make a guard not come after you when they hear gunshots? Only when they actually see you. I know you have to use an action block but I don't know which one.

Built-in block 0006.
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acceptable67
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 PostPosted: Fri Jul 30, 2010 11:34 am    Post subject: Reply with quote Back to top

Brad M wrote:
Well, I'm looking for #1. I think I found something that will help me. But, if you or anyone else knows exactly what to do for question #2 please tell me. Thanks.


Well for #2 there should be a sub-block called "If guard heard gunshots" or hears or something. When you make your own Action block - or even a premade one, look for that sub-block. Then delete it.
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Rare wrote:
Perfect Dark Forever.


Holding off work in the editor.

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Brad M
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 PostPosted: Fri Jul 30, 2010 1:54 pm    Post subject: Re: Level Ending Reply with quote Back to top

Dragonsbrethren wrote:

Built-in block 0006.


That freezes up the game. If I assign a guard to action block 0006, the game won't load.
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acceptable67
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 PostPosted: Fri Jul 30, 2010 2:02 pm    Post subject: Re: Level Ending Reply with quote Back to top

[quote="Dragonsbrethren"]
Brad M wrote:

Brad M wrote:
2) How do you make a guard not come after you when they hear gunshots? Only when they actually see you. I know you have to use an action block but I don't know which one.

Built-in block 0006.


Oh yeah. But, 006 detects gun shots though. It's the default attack-block.
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Rare wrote:
Perfect Dark Forever.


Holding off work in the editor.

Perfect Dark ROM Hax0r
 
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acceptable67
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 PostPosted: Fri Jul 30, 2010 2:05 pm    Post subject: Re: Level Ending Reply with quote Back to top

Brad M wrote:
Dragonsbrethren wrote:

Built-in block 0006.


That freezes up the game. If I assign a guard to action block 0006, the game won't load.


Reset your game's options to the correct ones.

Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB
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Rare wrote:
Perfect Dark Forever.


Holding off work in the editor.

Perfect Dark ROM Hax0r
 
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Brad M
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 PostPosted: Fri Jul 30, 2010 2:26 pm    Post subject: Re: Level Ending Reply with quote Back to top

acceptable67 wrote:

Reset your game's options to the correct ones.

Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB


Now the whole game doesn't work...
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Spyster
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 PostPosted: Fri Jul 30, 2010 2:31 pm    Post subject: Re: Level Ending Reply with quote Back to top

Brad M wrote:
acceptable67 wrote:

Reset your game's options to the correct ones.

Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB


Now the whole game doesn't work...


That is for Perfect Dark, not Goldeneye

It is
Recomplier
Change memory + Cache
4MB
Off
Use First Save Type
2
Make sure the 3 on the left and the top one on the right are ticked.
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Brad M
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 PostPosted: Fri Jul 30, 2010 2:34 pm    Post subject: Re: Level Ending Reply with quote Back to top

Spyster wrote:

It is
Recomplier
Change memory + Cache
4MB
Off
Use First Save Type
2
Make sure the 3 on the left and the top one on the right are ticked.


Okay, now the game works but the level still freezes.
_________________
I am currently making a level. Just so you know.
 
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acceptable67
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Joined: 16 Jan 2010
Posts: 706
Location: Englewood, FL

 PostPosted: Fri Jul 30, 2010 6:09 pm    Post subject: Re: Level Ending Reply with quote Back to top

Spyster wrote:
Brad M wrote:
acceptable67 wrote:

Reset your game's options to the correct ones.

Recompiler
Protect Memory
8MB
Off
16k bit Eprom
Counter factor: 2
Register Catching
Use TLB


Now the whole game doesn't work...


That is for Perfect Dark, not Goldeneye

It is
Recomplier
Change memory + Cache
4MB
Off
Use First Save Type
2
Make sure the 3 on the left and the top one on the right are ticked.


My bad, thought they were the same.
_________________
http://youtube.com/acceptable76

Rare wrote:
Perfect Dark Forever.


Holding off work in the editor.

Perfect Dark ROM Hax0r
 
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Dragonsbrethren
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 PostPosted: Sun Aug 01, 2010 10:34 am    Post subject: Re: Level Ending Reply with quote Back to top

acceptable67 wrote:
Oh yeah. But, 006 detects gun shots though. It's the default attack-block.

0002 is the default in GoldenEye. 0006 is a deaf guard, they'll react to sight, but not gunfire. Check out that one guard that never moves from the room by the stairs in Facility unless you enter it.
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acceptable67
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 PostPosted: Sun Aug 01, 2010 11:28 am    Post subject: Re: Level Ending Reply with quote Back to top

Dragonsbrethren wrote:
acceptable67 wrote:
Oh yeah. But, 006 detects gun shots though. It's the default attack-block.

0002 is the default in GoldenEye. 0006 is a deaf guard, they'll react to sight, but not gunfire. Check out that one guard that never moves from the room by the stairs in Facility unless you enter it.

Oh,

Kk.
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Rare wrote:
Perfect Dark Forever.


Holding off work in the editor.

Perfect Dark ROM Hax0r
 
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Brad M
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Joined: 20 Jul 2010
Posts: 25

 PostPosted: Sun Aug 08, 2010 7:56 am    Post subject: Reply with quote Back to top

So, back to this. Does anyone know why my game freezes if I give someone action block 0006?
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