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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Nyx Agent

Joined: 24 Feb 2010 Posts: 127
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Posted: Sun Oct 17, 2010 5:37 pm Post subject: |
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Interesting. That code changes both the Random AND Stack image to Jungle. When I turned the code off, it changed both to the question mark. After reset, they were both back to normal.
The Force Stack to load Jungle doesn't work, though. I suspect I need more codes like the objects, respawns, etc? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sun Oct 17, 2010 6:47 pm Post subject: |
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The code seems to be setup to replace the Random image with the Jungle (as in, all instances of the Random image, no matter the slot). So, if you want to keep Random left as-is, you'll need to figure out a different level image to use instead.
Yeah, the Jungle will crash when being loaded in through multiplayer. You'll have to have whatever other codes are necessary for Jungle, such as the setup file switch and respawn coordinate changes. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Nyx Agent

Joined: 24 Feb 2010 Posts: 127
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Posted: Sun Oct 17, 2010 7:15 pm Post subject: |
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Do you mean that I'll have to re-replace the random image with the question mark? So Id have a code that goes, "Replace Random with Jungle, Replace Stack with Jungle, Replace Jungle with Random"? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Sun Oct 17, 2010 10:43 pm Post subject: |
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You'll just need to pick a different level select image to use for Jungle. If there is an image that you don't need to use, such as Frigate (as an example), you'd replace that one with the Jungle image data. You'd make it so the Stack slot has the Frigate picture, which would be switched out for the Jungle. I'll have to look at those codes to see what it might be. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1211 Location: USA  |
Posted: Thu May 17, 2012 5:33 pm Post subject: ALREADY COMPLETED |
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NYX if you are trying to find menu mods for console Ive already hacked them. Took 2 days finding these values by loading each level and writing them down :O. These codes will change whatever you need on console and will work on an UNTOUCHED ROM in PJ64. Something about the level editor cancels out the codes if you edit any images with it. Ive posted a link below. If you want to use these codes on PJ64 they will not work very accurately on a hacked ROM MultiplayerX
http://codelegends.proboards.com/index.cgi?board=goldeneye&action=display&thread=24 _________________
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