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Multiplayer Level Picture Modifier?
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Nyx
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Joined: 24 Feb 2010
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 PostPosted: Sun Oct 17, 2010 5:37 pm    Post subject: Reply with quote Back to top

Interesting. That code changes both the Random AND Stack image to Jungle. When I turned the code off, it changed both to the question mark. After reset, they were both back to normal.

The Force Stack to load Jungle doesn't work, though. I suspect I need more codes like the objects, respawns, etc?
 
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Wreck
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Posts: 7254
Location: Ontario, Canada

 PostPosted: Sun Oct 17, 2010 6:47 pm    Post subject: Reply with quote Back to top

The code seems to be setup to replace the Random image with the Jungle (as in, all instances of the Random image, no matter the slot). So, if you want to keep Random left as-is, you'll need to figure out a different level image to use instead.

Yeah, the Jungle will crash when being loaded in through multiplayer. You'll have to have whatever other codes are necessary for Jungle, such as the setup file switch and respawn coordinate changes.
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Nyx
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Joined: 24 Feb 2010
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 PostPosted: Sun Oct 17, 2010 7:15 pm    Post subject: Reply with quote Back to top

Do you mean that I'll have to re-replace the random image with the question mark? So Id have a code that goes, "Replace Random with Jungle, Replace Stack with Jungle, Replace Jungle with Random"?
 
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Wreck
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 PostPosted: Sun Oct 17, 2010 10:43 pm    Post subject: Reply with quote Back to top

You'll just need to pick a different level select image to use for Jungle. If there is an image that you don't need to use, such as Frigate (as an example), you'd replace that one with the Jungle image data. You'd make it so the Stack slot has the Frigate picture, which would be switched out for the Jungle. I'll have to look at those codes to see what it might be.
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MultiplayerX
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Joined: 29 Jan 2006
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 PostPosted: Thu May 17, 2012 5:33 pm    Post subject: ALREADY COMPLETED Reply with quote Back to top

NYX if you are trying to find menu mods for console Ive already hacked them. Took 2 days finding these values by loading each level and writing them down :O. These codes will change whatever you need on console and will work on an UNTOUCHED ROM in PJ64. Something about the level editor cancels out the codes if you edit any images with it. Ive posted a link below. If you want to use these codes on PJ64 they will not work very accurately on a hacked ROM Sad MultiplayerX

http://codelegends.proboards.com/index.cgi?board=goldeneye&action=display&thread=24
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