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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1736
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Posted: Tue Nov 02, 2010 10:07 am Post subject: |
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The only issue I can see for scripting it would be working around multi kills. It would need scripting though.
I'd do it with upwards of 16 items (one weapon set). You start at the top, and after a kill is registered it adds the next item (already written) while removing the previous (already written). When you get a kill with weapon 0 the game ends--or I hope it does because that would likely cause a fatal error 0.o
Custom weapon set selection will be an in-game feature in NSNA. When I get around to working on it ;*) _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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