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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Sun Nov 28, 2010 12:59 pm Post subject: Importing new sounds, small fews details, answer fastly |
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We didn't add any shutter doors, but you should hear the wav repeating over and overagain! If you add a shutter door to a level (left to reader)and open it, you will trigger sound effect.
What is a shutter door and how is it working? I believed it was a door sound.
These mp3s (for import) must eventually be 22050 hz, Mono, and 24
kbps, with original bit flag set to 0 (copy of original).
Audacity cannot export with original bit flag to 0, so that is only an optional intermediate step.
A hz? Kbps -->encoding formats?
original bit flag
adpcm
Not sure I need to understand and use those things. Or simply use a LAME encoder like you say to read perfect dark files.
Instruments alone means something making sounds? Not musical instruments?
OOO KBPS-->kilo byte per second? I think I could see them on the right bottom of PG64.
Byte is an unit of speed audio?
Last edited by jim102 on Thu Dec 30, 2010 8:15 am; edited 2 times in total |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sun Nov 28, 2010 4:20 pm Post subject: |
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Your gonna hate me... Maybe I should ignore you...
NO NO NO!!!
Kbps = Kilo bit per second (notice K is CAPS) (also B=Byte, b=bit)
Byte = 8bits
bit = 0 or 1 in binary (base2)
KB = KiloByte = 1024Bytes (where K = 1,000 normaly)
* Kb = Kilobit = 1,000 bits
byte is not a measure of speed but a mesurment of data (how many bits)
So Kbps tells you how BIG the file will be after ONE (1) second.
And no. Unless you are playing/editing with sound data you do not need to know this... persides this is for PD, GE does not use mp3.
ADPCM is the codec...
Im tired... My brain is starting to melt now (Like the snow outside... )
Trev _________________
  
Last edited by Trevor on Wed Jan 05, 2011 4:18 pm; edited 1 time in total |
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jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Mon Nov 29, 2010 5:52 am Post subject: |
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Trevor wrote: | Your gonna hate me... Maybe I should ignore you...
NO,NO,NO! |
I didn`t dislike that, I just found that a bit funny
So you left the shutter doors subject! |
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jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Sat Dec 04, 2010 7:05 pm Post subject: |
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I still unanswered! So I asked to subdrag
Last edited by jim102 on Thu Dec 30, 2010 8:20 am; edited 2 times in total |
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jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Thu Dec 30, 2010 8:14 am Post subject: |
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The C1 makes shutter door. Shutter door should be a kind of song but shutter up and down for a door I know. Like red blue doors in runway.
How do you set the speed of those doors? Debug comment? I made before a runway level and the doors opened up to fastly. Just wanna know exactly what is the set of the original.
The minimum value and the maximum. I will use the calculator in my laptop like wreck explained me to see the real numbers.
Example: 0000CFF is the min and 0000EFF is the max.
I cannot make 0 four times with the calculator so maybe is an octet or binary.
0-0x37 so 0-55 . So you set the opening speed approximately. 55 is the fastest. You set 16 and it will open while do not know how time in secondes.
And one last when you said original bitflag set to 0, what is the utilities of that thing?
Subdrag: Ignore 0s in calculator, it's assumed. Bitflags are defaults in object editor. Yes you're right on hex conversion.
-------------------------------------------------------------------------------------
REPLY TO SUBDRAG:
The C1 makes shutter doors. Shutter doors you see in opening method?
Or it is a characteristic of the doors. The C1 makes the door use the shutter door opening method?
Bitflag it is just a detail in an object mode but you say set it to 0.
What does it do?
Ok, there are no 00000CFF just CFF and no 0CFF. FF is 255 so CFF is 3327 so it does not exist.
00 to FF ok. I got used to hexadecimal for colors a time so it is different now.
So maybe i am right for an other hex system but not for the goldeneye editor. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Jan 02, 2011 1:04 pm Post subject: |
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PD's mp3 playback ability is intended just for speech, and frankly, I wouldn't use it for much else.
it definitelly is not meant for musical instruments or sound effects.
The editor has built-in encoding support with the correct settings, so just export mono 22050hz wavs from your sound editor and leave mp3 encoding to the GE/PD editor. |
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jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Sun Jan 02, 2011 8:25 pm Post subject: |
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what do you talk about ? You do not answer correctly. I do not care about hertz. Wrong place! |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Mon Jan 03, 2011 6:34 am Post subject: |
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He was playing all the RIGHT notes, just not nessesarely in the right order.
Trev _________________
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Tue Jan 04, 2011 5:20 am Post subject: |
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jim102 wrote: | what do you talk about ? You do not answer correctly. I do not care about hertz. Wrong place! |
Your posts are highly confusing and hard to read due to doubleline-spacing and writting every sentence in its own line and I CBA to try to understand all the nonsense.
You just mentioned pd's mp3 and encoding settings in the first post and sound effects, so I have gave you a relevant piece of info since you didn't seem to know about it and that, among other things, the point of forums like these.
So, instead of bitching, you could have taken note of it for the future even if its not of use for you right now, and then state your doubts again in a non-arrogant fashion.
I don't even know what the #### is "I do not care about hertz" supposed to mean.
If you want to create sounds for GE or PD you DO CARE about "hertz", just so you know. |
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jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Tue Jan 04, 2011 9:29 pm Post subject: |
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I do not talk about sounds effects,encoding or mp3 perfect dark NOW.
Trevor answered the first things I was asking first. Thank you
I talk about the way to modify the doors in runway. Garage doors.
If I put one of them and play the level, those doors will open so fastly and will not open as the same way of the original Runway`s door level.
For example, I will set a command into an action block. I will need to put a hex value to set the speed to open the door.
The speed what I am looking for is the minimum and the maximum.
Like: 003C0 until 005C0. Each of the hex numbers indicate a speed time in seconds.
There is also an option elsewhere who is (bitflags).
What is it utility?
There is no bitching,insult or arrogant way or anything bad and negative except in your mind. And do not forget I am not an english. Nobody is stupid and everyone are ok and normal.
Just wanna know those informations. So post smartly and if you want to help me, don`t make me wasting my time unnecessarily!
Help or avoid posting here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Tue Jan 04, 2011 11:53 pm Post subject: |
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Even I don't get this...
Your first post did have questions regarding sounds, including Audacity and what type of files there are. Radorn was trying to help address those concerns. I don't think many of us knew you were asking about door operation types in the level setup, so you'll have to forgive us for not giving you the right information. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Jan 05, 2011 1:26 am Post subject: |
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lol man i agree with Radorn and Wreck.
I have read this over and over agin and still did not understand your problem.
And the other thing.
Be nice to Radorn he gave you a some info on thing that you may not know. Even thu he was talking aobwt something else lol. _________________ There totally nothing to read here. |
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jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Wed Jan 05, 2011 9:31 am Post subject: |
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Trevor answered correctly and I just update the subject with my questions too!
Radorn, I do not understand anything from him. He just skipped the update! I will let you know next time.  |
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