 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Mon Dec 06, 2010 5:04 pm Post subject: |
 |
|
Quote: | You know, that's something I never even considered. It would definitely be a cool addition to a mission. I never tested, but if GE works the same way as PD you could even make the paths entirely different, without sharing a starting pad, by setting the guard's 2328 pad to a pad on the chosen path, before activating said path. |
You mean you suggest to try out to find a way to replace the start solo point by setting a pad? I`m not enough skilled. I do not know what is a pad. A path is a way,a road that I guard take. |
|
|
|
|
|
 |
 |
 |
 |
 |
Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
 |
Posted: Tue Dec 07, 2010 8:01 am Post subject: |
 |
|
Pads and presets are the same thing. Those blue/green/other colored cubes you see in the editor, along with the red ones that can been resized in every dimension. What I meant is you could create three different paths, that may be in entirely different parts of the map, and the guard would walk to whichever one your randomness picked and follow that path. |
|
|
|
|
|
 |
 |
 |
 |
 |
CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
 |
Posted: Tue Dec 07, 2010 10:14 am Post subject: |
 |
|
Ah i've tried this pad/preset stuff before and it worked fine even though I was quite confused, then when I found out about the action blocks on guards I was just so confused lol...I remember I assigned some random action block to an elvis entity on the villa solo level and he automatically walked from the starting point to some mysterious place, and he did not bother shooting the guards. |
|
|
|
|
|
 |
 |
 |
 |
 |
zoinkity 007


Joined: 24 Nov 2005 Posts: 1736
 |
Posted: Tue Dec 07, 2010 10:23 am Post subject: |
 |
|
Dragonsbrethren wrote: | I never tested...setting the guard's 2328 pad to a pad on the chosen path, before activating said path. |
Works fine. Check out a great example of this: Boris's straying path in Bunker I. If memory serves, at each junction they randomize the turn and set the new path ID. Funky stuff. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Tue Dec 07, 2010 12:18 pm Post subject: |
 |
|
Ah, so that's how that slughead winds up in different places? I remember looking at his main Action Block, thinking it was pretty long and complex.
Preset: This is the term we had originally come up with for GoldenEye. Any object, door, or character, starts out at a "preset" position. These can store coordinates, rotations, and even sizing information.
Pad: When we started getting into PD hacking, we realized that Rare used the term "pad" to refer to these blocks of positioning data.
They are one in the same, and I've actually begun to use "pad" for both games. It sounds more descriptive. Anything can be preset, after all. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6179
 |
Posted: Tue Dec 07, 2010 2:05 pm Post subject: |
 |
|
Ah that's pretty cool, I never even considered using 2328 in a path. I wonder if the visual editor explodes. We could probably use it in more places too. |
|
|
|
|
|
 |
 |
 |
 |
 |
jim102 Agent


Joined: 27 Nov 2010 Posts: 107 Location: Quebec City  |
Posted: Thu Dec 30, 2010 9:10 am Post subject: |
 |
|
sure you have to open a level with his pads but I cannot put the black front on the floor with the green or blue arrows because it says: Can only rotate up vectors for pads size 0x3C or higher.
The green arrow: Can only rotate target vector for pads size 0x18,0x30,0x3C or 0x40.
After if I use convert pad sixe to 0x3C: Up vector pad bits must be cleared. Target vector pad bits must be cleared.
Maybe it is the start point who makes the level not load.
Clear up vector flags and clear target vector flags
OOOO I see it changes positions
It still hard to change
A skedar in mr.blonde revenge is very big. I am going to see if I can make the same new thing.
...
Y to preset bounds flag must be toggled and Allow scale to bounds in pad(what the f... allow scale it is)
I want it less bigger so I deleted the skedar and manipulate his pad...
His pad is in the air! The pads are so small guys so we need to make them a little bigger.
HEY COME HERE DO NOT GO AWAY!
DAMN, A big head
There are no bitflags for guards! |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |