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create hyrule field into goldeneye

 
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phillies037
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 PostPosted: Sun Jul 24, 2011 5:27 pm    Post subject: create hyrule field into goldeneye Reply with quote Back to top

is there a way to create or pull the area from the game into a goldeneye multiplayer level?

also, i asked this before but never received a response. how to create a perfect dark level into goldeneye for multiplayer levels?

i am using goldeneye editor
 
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SubDrag
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 PostPosted: Sun Jul 24, 2011 6:18 pm    Post subject: Reply with quote Back to top

All that should be possible (if you can export from lot). Check tutorials on goldeneyevault.com
 
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D1Hazel
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 PostPosted: Mon Aug 01, 2011 1:17 pm    Post subject: Reply with quote Back to top

Honestly, I think Hyrule Field might be a bit too big for GoldenEye.
 
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EternallyAries
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 PostPosted: Fri Aug 05, 2011 11:50 am    Post subject: Reply with quote Back to top

Very true the map is very big for goldeneye.

If you want to port it you need to split it in some sectors and add big portos to the map.

But even with portos the map may still be to big so try seperating it into other levels bit and peaces of it.

I think goldeneye can hold over 3000 polygon if i did not forget.

If im way off do tell me lol.
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SATURN_81
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 PostPosted: Sat Aug 06, 2011 1:20 am    Post subject: Reply with quote Back to top

zelda 64 being fixed in bieny especially being Inmagine when you play, you may think that a certain area or area would fit nicely in either multiplayer goldeneye or missions, I think in some areas but unfortunately not do these things. levels as Ganonford Castle, Kakariko Village, the Tree Dekuy last and my favorite the Forest Temple for this mission would be fantastic multiplayer levels and better, as this level has 2 patios, 3 or 4 floors, many halls, However when I do it at this level in part because it obviously would be difficult to enter the hall in rotating spiral as clerk at stake as goldeneye and especially if it worked as it does in zelda that would have consequences in the real game, it would be fun at the same time I miss.
 
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Sogun
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 PostPosted: Sat Aug 06, 2011 11:44 am    Post subject: Reply with quote Back to top

SATURN_81 wrote:
you may think that a certain area or area would fit nicely in either multiplayer goldeneye or missions, I think in some areas but unfortunately not do these things. levels as Ganonford Castle, Kakariko Village, the Tree Dekuy last and my favorite the Forest Temple for this mission would be fantastic multiplayer levels and better,

I have spent the last few days working on a multiplayer map based on Kakariko Village. At first I was only experimenting, but after some fail attempts now I'm taking it seriously.

At first I tried the map with no changes as a one room level for GoldenEye but it didn't work. I will have to separate the level into many rooms so it will be a PD map. I think this level will work perfectly as a multi map with some tweaks.
I have done the interior of the houses and I think I will be able to add the inside of the windmill. I wanted to attach the graveyard too, but it's almost as big as the village!

I can only think of Gerudo Fortress as another Ocarina of Time map that would fit as a shooter multi map. Maybe Kokiri Forest would do too.

Here's a picture of my first failed attempt running in the GE Setup Editor. I don't know how long it will take as I have to fix a lot of geometry issues.
 
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Wreck
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 PostPosted: Sat Aug 06, 2011 11:56 am    Post subject: Reply with quote Back to top

Hehe, the Song of Storms is playing in my head. Razz
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oldyz
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 PostPosted: Mon Aug 15, 2011 1:49 pm    Post subject: Reply with quote Back to top

Ollll0 is in the building!

@ Sogun & phillies037,
Are you thinking of creating a Ocarina Fps version using PD or Goldeneye for One or 2 players?
Hehe ,
had sometime to think about it - Carrington institute would be hyrule field and doorways or signs that act as the computer terminals would let you choose the levels
A level - once completed with certain objectives - would enable the player to carry the precious item (activated cheat) on to the next place where its needed - some Bosses or dungeon thrones & doors can only be accessed in the most difficult setting with all items( cheats ) activated -

And finally some use to Oldyz ambition of creating a useful jump feature -
check this thread to help - http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=4259
Since the code that he made so far (but i can't find) worked as a LINK JUMP or AUTO-JUMP of sorts - it would fit perfectly in places where there is platforms floating over lava - (just like in OTT)

I'm sure lots more things can be discussed about how to make this work -
of course the whole of OTT can't be done , but some kind of weird & unique adventure sequel or prequel of sorts would be nice using The PD engine ----


Oldyz is on vancation - the slapchop of hades is worth its weight in gold
 
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Sogun
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 PostPosted: Mon Aug 15, 2011 3:15 pm    Post subject: Reply with quote Back to top

Hello, Ollll0

It's not my intention doing a Zelda shooter and I don't even know how to do it.
Kakariko Village seemed to me like a good scenario for GE/PD battles and that's why I'm working on it. When it's finished I'll be my very first concluyed map so my experience is still little.

It would be cool to have a full fanmade GE/PD one player game (I'm not counting GE: X here) with a new story, characters, scenarios, music, cinematics and guns... But just one multiplayer level it's taken me so long, I can't imagine the amount of time an effort a full hack will need.
 
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Wreck
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 PostPosted: Mon Aug 15, 2011 3:31 pm    Post subject: Reply with quote Back to top

Sogun wrote:
It would be cool to have a full fanmade GE/PD one player game (I'm not counting GE: X here) with a new story, characters, scenarios, music, cinematics and guns... But just one multiplayer level it's taken me so long, I can't imagine the amount of time an effort a full hack will need.

Which is no doubt why the Goldfinger 64 project hasn't seen much activity since it's inception. The process of creating brand new levels and objects from scratch could become very overwhelming rather quickly.
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