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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun Oct 16, 2011 6:33 pm Post subject: Sketchup Free Version and GE Editor |
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I have been working to day to try and find a way to get Sketchup Free version working with the editor. The free version only supports exporting to .dae Collada format. Luckily, I was able to convert this .dae file to .obj file using Blender (pretty simple, Import, then Export and make sure settings include groups and materials).
There are some limitations:
1) Unlike the pro .obj export, the groups that are preserved are only the lowest level groups. So if you nested before like:
Room01
.........primary
in .dae it will only get primary
So either stick to one level, or in your lowest level call it:
Room01
....Room01 primary
2) Texture colors are not actually incorporated into material file. They just make a new version of the texture every colored version. As such I'd recommend coloring in GoldenEye editor.
3) Textures appear to be saved as jpg/png somewhere along the process. You will need to convert all files to 256 color .bmp (use IrFanView), then in .mtl file change all of the full path'd jpg/pngs to bmp. Original GoldenEye bmps will not be preserved, so this really only is good for all new levels.
I am still working more but it appears to at least basically work, I will post more here as I learn it. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Oct 17, 2011 10:34 pm Post subject: |
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Ah it be great to see Google Sketchup working on the Goldeneye editor.
It works wonders for making levels. Because of its low polygon system. And texturing it is easy to.
Maybe add a google Sketchup import in the next update? _________________ There totally nothing to read here. |
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