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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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wuldntyoulik2no Agent

Joined: 04 May 2006 Posts: 20
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Posted: Tue May 09, 2006 12:50 pm Post subject: Why won't citadel work? |
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I'm sure the solutions totally abvious but I can't seem to get the citadel to work on my imulator or gameshark. The Library disappears and it will not load the citadel. I have all the codes entered so what am I doing wrong? |
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technoPP7 Secret Agent


Joined: 07 May 2006 Posts: 266 Location: Boston  |
Posted: Tue May 09, 2006 12:53 pm Post subject: |
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I don't know what you did wrong, I think you need a normal N64 to make it work, Ask, Krijiy or somebody. I haven't gotten it to work etither. _________________
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kcghost Hacker


Joined: 18 Jan 2006 Posts: 551
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Posted: Tue May 09, 2006 12:56 pm Post subject: |
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The playable citadel isnt simply a code, the code availble simply makes room for citadel, doesn't put it there. To play Citadel, you have two methods:
PC Emulator ROM Patch. Use smartIPS or sumthin to patch your ROM with the ips citadel patch.
Or Generic Uploader thingy for console, which I dont know how works because I never tried it.
In the Gameshark Master Codes List, I have a folder with Citadel, I had added in smartIPS to make it easy. Open up Zoink's help file in there for more information. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue May 09, 2006 1:04 pm Post subject: Yeah |
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You have to use an uploader using your computer to shark. There are around 9900 lines of code for Citadel!! The level has no clipping or collision for characters to stand or move around so the 9900 codes actually are like programming for a game!!! Zoinkity is the man with a plan. _________________ [img]http://imgur.com/ud785Jq[/img] |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Tue May 09, 2006 1:52 pm Post subject: |
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I strongly suggest you read the help file that zoinkity put together with the citadel. It is well written and should help you run the level without problems. |
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Ice Luigi Agent

Joined: 04 May 2006 Posts: 9
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Posted: Thu May 11, 2006 1:02 am Post subject: |
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Citadel is MAD when played on the console
Maybe you forgot to enable the "Code Generator" to On, (You need a 4mb Exp. Pack), since the Gamshark needs to be active when using the generic uploader.
PS. Zoinkity can you send me the "non-byte swapped" Citadel IPS file?
Also, can you tell me what program is used to make .ips files, and which heads (Trev, Xenia?) I need to replace to give Connery, etc his right head.
Thanks |
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wuldntyoulik2no Agent

Joined: 04 May 2006 Posts: 20
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Posted: Thu May 11, 2006 1:50 am Post subject: |
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Alright I tried the SMARTTIPS thing but idrelylik2no what I put under orignal fire, patched file, IPS/IPS2 file, and undo IPS FILE? I'm using the master code list or whatever it is. Can someone help? |
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kcghost Hacker


Joined: 18 Jan 2006 Posts: 551
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Posted: Thu May 11, 2006 5:21 am Post subject: |
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Hmm, smartIPS is a little bit confusing, I now remember, lets see if I can walk you through it.
First, mkae a copy of your Goldeneye ROM and name it Goldneye-Citadel or sumthin.
Then Original File: Goldeneye-Citadel
Patched FIle: Leave Blank
IPS File: The IPS file in that folder (Choose PAL or NTSC based on your ROM, if not sure, I would guesss NTSC)
Click Apply, and I beleive that ROM file is now Citadel patched. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Thu May 11, 2006 2:19 pm Post subject: |
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The unstupid EASY way is to just download the files from Graham's site. Open the Citadel IPS file with this: http://dextrose.com/files/n64/ips_tools/dx-ips11.zip
EXTRACT the files first then open the smiley funky face.
Open the GoldenEye ROM in the top box and then open the IPS in the 3rd box. Hit apply then open the NOW patched GoldenEye ROM and play it. Peace, MultiplayerX _________________ [img]http://imgur.com/ud785Jq[/img] |
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wuldntyoulik2no Agent

Joined: 04 May 2006 Posts: 20
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Posted: Fri May 12, 2006 2:30 am Post subject: |
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Got it to work thanks kcghost! |
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Maxout 007


Joined: 04 Apr 2006 Posts: 710 Location: Washington State  |
Posted: Fri Jul 21, 2006 12:07 am Post subject: |
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wuldntyoulik2no wrote: | Got it to work thanks kcghost! |
You sure wanted to know how that worked didn't ya?
And thank you everyone else for a valiant effort.  _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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TS_Death_Angel Agent

Joined: 05 May 2006 Posts: 13
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Posted: Wed Aug 02, 2006 6:25 am Post subject: |
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Just thought I'd give you guys a heads up... tried the rom on my Z64 and CD64 with no success so far. When I select Citadel as the level and start the game, the music plays for a few seconds and then freezes. There's something wrong with the patch, the emulator (& GameShark... but I assume the process is a tad different...) is just hiding the error or bypassing it somehow. Any fix for this as of yet? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Fri Nov 10, 2006 9:53 am Post subject: |
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That's a big shame. It has something to do with either SRAM access or misaligned instructions. We never found a workaround. But the good news is you can play the new missions like Runway Takedown on console.
Btw - willing to donate one of them to me? Have always been trying to locate one, but never been able to. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Sat Dec 09, 2006 11:39 am Post subject: |
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I've always known about this, but without having access to any sort of backup device it is virtually impossible to determine what is causing the problem.
Missaligned instructions were ruled out thankfully.
The current theory has to do with the filesize tables. A few file locations had to be fudged to get it to work, likely causing horrific damage in the process. The tables are a little nasty to edit. I might take another wack at it sometime, but probably not anytime soon.
The binaries themselves are valid, and I've managed to load the compressed binaries manually using a rather cool gs routine - not unlike the co-op patch, actually. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Jun 03, 2008 9:04 am Post subject: |
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Sorry, I've had the solution to this one posted someplace else forever and a day ago. So, finally, posting it here.
If you're using a patch, use this one:
http://www.geocities.com/nefariousdogooder/Citadel/Citadel-BU.zip
It's backup-device compatible and gets around sound/impact errors under emulation. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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