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wolfenstein 3d on goldeneye or perfect dark

 
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armymen12002003
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 PostPosted: Sat Mar 03, 2012 10:04 pm    Post subject: wolfenstein 3d on goldeneye or perfect dark Reply with quote Back to top

i was wondering if there was a way to put the original wolf 3d level in goldeneye or perfect dark
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Trevor
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 PostPosted: Sun Mar 04, 2012 5:23 am    Post subject: Reply with quote Back to top

well, that depends on its format.
It has to be a 3d model and it has to be converted to .obj format to be imported into GE/PD using Editor.

I cant say I heard of that game/level so I cant say for sure.

Trev
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oldyz
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 PostPosted: Sun Mar 04, 2012 4:50 pm    Post subject: Reply with quote Back to top

Hola -
we where talking last week a about this & doom -
the answer is possible -
for doom i think there is many ways to take out the level polygons -
and there is also Doom versions of wolfenstein ,so the wolfenstein doom versions can be used to convert the levels to polygons for use -

i think doom master Kaiser could help if more people would like to do it -

talking to Fumbles & olllo - we think that the first level of Doom95 is very possible to be made in Perfect Dark -
with zombie shotgun guards -
Imps
so
Wolfenstein is even more possible because most of the guards where human -
 
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armymen12002003
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 PostPosted: Sun Mar 04, 2012 6:00 pm    Post subject: Reply with quote Back to top

oldyz wrote:
the answer is possible

we think that the first level of Doom95 is very possible to be made in Perfect Dark -
with zombie shotgun guards -
Imps
so
Wolfenstein is even more possible because most of the guards where human -
glad 2 know it's possible i'd love 2 c it go forward
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radorn
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 PostPosted: Mon Mar 05, 2012 6:02 am    Post subject: Reply with quote Back to top

wow, Trevor, never heard of wolfenstein? it's a classic of the genre along with doom, quake, etc.
I can't say I enjoy or even like these games at all, but they are the origins of the 3D FPS genre Wink

Anyway armymen, you can make any level from any game into goldeneye as long as you manage to find a way to get the geometry from that game into a 3D modeler program that supports outputting OBJ format 3D files (which most do, as it's a de facto standard). Of course you should also pay attention to limitations of the game and the N64 and adjust the detail of the geometry and textures down if they exceed the reasonable limits of the engine, but otherwise, you can pretty much do anything. Just don't expect a magic autoconverter that will do everything for you, it's an involved manual job.
 
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armymen12002003
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 PostPosted: Mon Mar 05, 2012 12:56 pm    Post subject: Reply with quote Back to top

radorn wrote:
Anyway armymen, you can make any level from any game into goldeneye as long as you manage to find a way to get the geometry from that game into a 3D modeler program that supports outputting OBJ format 3D files (which most do, as it's a de facto standard). Of course you should also pay attention to limitations of the game and the N64 and adjust the detail of the geometry and textures down if they exceed the reasonable limits of the engine, but otherwise, you can pretty much do anything. Just don't expect a magic autoconverter that will do everything for you, it's an involved manual job.


oh ok lol
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fantsu
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 PostPosted: Tue Mar 06, 2012 5:36 am    Post subject: Reply with quote Back to top

Wow, Trevor, you surprise me.
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Wreck
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 PostPosted: Tue Mar 06, 2012 7:08 am    Post subject: Reply with quote Back to top

Maybe he didn't notice the full name of the game in the thread title, and thought it was a game called "Wolf" with a level named "3D"? If you weren't paying close enough attention, you could come to that conclusion.

If not...
Shame on you, Trev! Razz
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EternallyAries
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 PostPosted: Wed Mar 07, 2012 3:59 pm    Post subject: Reply with quote Back to top

Shame on you Trevor SHAME. Razz

But yeah this game is a full blown classic that I think everyone on Shooters Forever heard about it.

And for the level switch to Goldeneye or Perfect Dark port.

It can be done and I was meaning to port a level like that back in 2010.

But never got to it since I become very busy for the last 2 years.

Chances are this can be easily done as long as the editor can import into real 3D models.

I use DeleD to finish this type of job once its turn into a 3D model.

It can easily edit any poly that it might need fixing after porting.

Also can add onto the level if needed as in if it needs to be bigger or not.

Other then that Goldeneye Editor can easily import this right into the editor once you make the model into OBJ.

Make sure all texture are in the level as well and in the folder to or this wont work at all.

After you import it into the editor all it needs now is a setup and objects and stuff.
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oldyz
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 PostPosted: Fri Mar 09, 2012 5:55 pm    Post subject: Reply with quote Back to top

OlllloOOra -

Off Trevor ye fiends!!!

don't you know that maybe they messed up the game's title if some Spanish agency or whatnot changed the title to something like
Lobotuñon 3D?-

in mexicus we get a lot of messed up movie titles spanish to english
 
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