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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Mon Jun 18, 2012 2:41 pm Post subject: Exiting the level |
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I've made a 1000 action block to exit the level. The action block looks as follows:
0201 resume if return value loop met
03 leave the routine but when return continue from spot
4DF80005015302 when guard (player) within proximity of preset, return value loop
0101 go to beginning, then return value loop
0202 resume if return value loop met
03 leave the routine but when return continue from spot
F104 If all objectives complete, return value loop
0102 go to beginning, then return value loop
0004 return value loop
03 leave the routine but when return continue from spot
EA stop game time
D2 Exit level
04 terminator
When I walk within the proximity I specified of the preset, nothing happens. _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jun 18, 2012 3:06 pm Post subject: |
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I think you can't use that one for players, I make that mistake too. Use 52. |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Mon Jun 18, 2012 4:04 pm Post subject: |
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Ok, do I have to have the actions stop game time, remove guards, hide first person display, etc? _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jun 18, 2012 4:09 pm Post subject: |
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Yeah then do your actions for ending. |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Mon Jun 18, 2012 4:23 pm Post subject: |
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It still isn't working. I flipped the order of the block. I made it to where after 201 resume if resume value loop met, it checks if all objectives are complete, loops until so, then waites until bond is within 10 units of the preset. Im thinking that part of it should work fine. Do the actions for ending have to be in a specific order? _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jun 18, 2012 4:51 pm Post subject: |
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Oh wait is that in the cutscene that check? That may not work, usually rare just uses cycle counter. |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Mon Jun 18, 2012 5:05 pm Post subject: |
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No, I'm not even making a cutscene, all I'm trying to do is end the level when the player has completed all objectives and walks into a certain room. If they walk into it without completing all the objectives, nothing will happen. _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jun 18, 2012 5:51 pm Post subject: |
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Post a link to your new .act file, I'll see what's wrong. (export from actions) |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Mon Jun 18, 2012 6:44 pm Post subject: |
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He requested you to upload the .act |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Mon Jun 18, 2012 7:17 pm Post subject: |
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What do you mean? _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jun 18, 2012 7:30 pm Post subject: |
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Heh I can't get it off your C drive. Put in pastebin or something |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Mon Jun 18, 2012 7:32 pm Post subject: |
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0201
03
F102
0101
0202
03
520010015304
0102
0004
ED
EA
EC
D2
END _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Mon Jun 18, 2012 8:42 pm Post subject: |
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OK your action blocks in error. Click check syntax
0201
03
F102
0101
0202
03
520010000204
0102
0204
ED
EA
EC
D2
END
Confirmed working |
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ShiftClick Agent

Joined: 16 Jun 2012 Posts: 111 Location: USA, Louisiana  |
Posted: Mon Jun 18, 2012 9:00 pm Post subject: |
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Thanks Subdrag! I didn't know about the Check Syntax function, it'll come in handy, lol. _________________ YouTube Channel: http://Youtube.com/Peep5167
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration |
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