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Exiting the level

 
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Agent
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Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Mon Jun 18, 2012 2:41 pm    Post subject: Exiting the level Reply with quote Back to top

I've made a 1000 action block to exit the level. The action block looks as follows:

0201 resume if return value loop met
03 leave the routine but when return continue from spot
4DF80005015302 when guard (player) within proximity of preset, return value loop
0101 go to beginning, then return value loop
0202 resume if return value loop met
03 leave the routine but when return continue from spot
F104 If all objectives complete, return value loop
0102 go to beginning, then return value loop
0004 return value loop
03 leave the routine but when return continue from spot
EA stop game time
D2 Exit level
04 terminator

When I walk within the proximity I specified of the preset, nothing happens.
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SubDrag
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Posts: 6177

 PostPosted: Mon Jun 18, 2012 3:06 pm    Post subject: Reply with quote Back to top

I think you can't use that one for players, I make that mistake too. Use 52.
 
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ShiftClick
Agent
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Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Mon Jun 18, 2012 4:04 pm    Post subject: Reply with quote Back to top

Ok, do I have to have the actions stop game time, remove guards, hide first person display, etc?
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SubDrag
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 PostPosted: Mon Jun 18, 2012 4:09 pm    Post subject: Reply with quote Back to top

Yeah then do your actions for ending.
 
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ShiftClick
Agent
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Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Mon Jun 18, 2012 4:23 pm    Post subject: Reply with quote Back to top

It still isn't working. I flipped the order of the block. I made it to where after 201 resume if resume value loop met, it checks if all objectives are complete, loops until so, then waites until bond is within 10 units of the preset. Im thinking that part of it should work fine. Do the actions for ending have to be in a specific order?
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration
 
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SubDrag
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 PostPosted: Mon Jun 18, 2012 4:51 pm    Post subject: Reply with quote Back to top

Oh wait is that in the cutscene that check? That may not work, usually rare just uses cycle counter.
 
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ShiftClick
Agent
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Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Mon Jun 18, 2012 5:05 pm    Post subject: Reply with quote Back to top

No, I'm not even making a cutscene, all I'm trying to do is end the level when the player has completed all objectives and walks into a certain room. If they walk into it without completing all the objectives, nothing will happen.
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SubDrag
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 PostPosted: Mon Jun 18, 2012 5:51 pm    Post subject: Reply with quote Back to top

Post a link to your new .act file, I'll see what's wrong. (export from actions)
 
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Location: USA, Louisiana

 PostPosted: Mon Jun 18, 2012 6:07 pm    Post subject: Reply with quote Back to top

file:///C:/Users/Chgance/Desktop/Demetrian's%20Missile%20Facility.act
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mistamontiel
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Joined: 17 Apr 2011
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Location: Miami, FL, CUBA

 PostPosted: Mon Jun 18, 2012 6:44 pm    Post subject: Reply with quote Back to top

Cool He requested you to upload the .act
 
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ShiftClick
Agent
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Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Mon Jun 18, 2012 7:17 pm    Post subject: Reply with quote Back to top

Question What do you mean?
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SubDrag
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 PostPosted: Mon Jun 18, 2012 7:30 pm    Post subject: Reply with quote Back to top

Heh I can't get it off your C drive. Put in pastebin or something
 
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Location: USA, Louisiana

 PostPosted: Mon Jun 18, 2012 7:32 pm    Post subject: Reply with quote Back to top

0201
03
F102
0101
0202
03
520010015304
0102
0004
ED
EA
EC
D2
END
_________________
YouTube Channel: http://Youtube.com/Peep5167

---
Completed Levels: Missile Facility, Research Complex, Prison, Infiltration
 
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SubDrag
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 PostPosted: Mon Jun 18, 2012 8:42 pm    Post subject: Reply with quote Back to top

OK your action blocks in error. Click check syntax

0201
03
F102
0101
0202
03
520010000204
0102
0204
ED
EA
EC
D2
END

Confirmed working
 
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ShiftClick
Agent
Agent


Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Mon Jun 18, 2012 9:00 pm    Post subject: Reply with quote Back to top

Thanks Subdrag! I didn't know about the Check Syntax function, it'll come in handy, lol.
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Completed Levels: Missile Facility, Research Complex, Prison, Infiltration
 
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