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MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Wed Jun 27, 2012 11:19 am Post subject: |
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Looking really cool! |
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MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
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Posted: Wed Jun 27, 2012 11:31 am Post subject: |
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Thanks and that is only tiny glimpses of what is to come. _________________ Check out some levels coming soon.
DPRK Research Facility
DPRK Train |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Jun 27, 2012 5:52 pm Post subject: |
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Geez to much Facility levels haha.I was working on one but i guess its clear that facility is to over used people may want to see another level being used.Oh well guess ill take what i did and move it.
Nice level by the way.The screens on that one room seem to poke out to much though.I don't know if you want it that way but just saying  _________________ www.youtube.com/gamerrey23 |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7254 Location: Ontario, Canada  |
Posted: Thu Jun 28, 2012 11:09 am Post subject: |
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I like how this one is looking. With the scientists pulling out weapons on you, it'll definitely keep you on your toes.
I think the big monitors on the walls are just supposed to be like wall-mounted televisions, rather than the flat screens you see in Bunker. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
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Posted: Fri Jun 29, 2012 3:03 am Post subject: |
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Ok i have fixed the respawning guards glitch now by separating each spawn individually into its own action block.
One more thing as Wreck has pointed out about some of the scientists, they seem to be able to see Bond through some of my custom door areas and turn to shoot Bond, even though the door is locked and the player cannot get through? Is there any way i could fix this? Rather than having a separate action block for them.
Respawn fun _________________ Check out some levels coming soon.
DPRK Research Facility
DPRK Train |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Fri Jun 29, 2012 5:40 am Post subject: |
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I think there's a flag on a door like guard can't see thru. Hmm. |
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MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
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Posted: Fri Jun 29, 2012 5:44 am Post subject: |
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I seen the flag but since it is a glass door it means Bond cannot see through either leaving a big green space where the door is.
Think the problem was having them react when Bond had aimed a gun at them however :/ _________________ Check out some levels coming soon.
DPRK Research Facility
DPRK Train |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Fri Jun 29, 2012 6:35 am Post subject: |
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Can you try copying one of rares glass doors or examining it. I think there's another flag like Area Behind Door Not Visible or something. |
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MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
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Posted: Fri Jun 29, 2012 6:37 am Post subject: |
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Yes thats it, that is the flag that I was referring to. _________________ Check out some levels coming soon.
DPRK Research Facility
DPRK Train |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Fri Jun 29, 2012 7:00 am Post subject: |
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You could just place a Preset behind in front were ever you want near the scientist. I had a similar type problem to my labs level. I had to put stones at the start so guards wouldent see me from my starting point. _________________ www.youtube.com/gamerrey23 |
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MidnightKittehBoi Agent


Joined: 13 Jun 2012 Posts: 44
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Posted: Fri Jun 29, 2012 7:03 am Post subject: |
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That would cut off him and the others exit, plus he was turning even though he has his back to the door. So removing the check if bond aimed at guard fixed the problem. _________________ Check out some levels coming soon.
DPRK Research Facility
DPRK Train |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Fri Jun 29, 2012 7:21 am Post subject: |
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Ah, so if you tell him to aim at Bond, it doesn't use doors. Just points at his coordinate. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Tue Jul 03, 2012 8:50 am Post subject: |
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Looks Neat! I'll give it a shot  |
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