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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Jun 27, 2012 6:03 pm Post subject: Door in Runway |
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You know iv always wanted to do this but its totally out of my power.
We all know that door in Runway thats just a wall texture and that it can not be open.Well I kid you not since I heard about the editor and people making new CUSTOM levels i always thought id be awsome to make a level that would take place in that door or wall texture of Runway.
Also since I thought about this iv had like maybe 3 dreams about it.Looks great.There was a Drone gun there just I don't know.
As I said im clearly unable to do it cause I don't know of making a custom map.
What do you guys think of this??
 _________________ www.youtube.com/gamerrey23 |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Jun 27, 2012 7:56 pm Post subject: |
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I remember always trying to open that too. |
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Jedi QuestMaster Agent

Joined: 02 Apr 2007 Posts: 118 Location: In a college dorm far, far away  |
Posted: Wed Jun 27, 2012 7:58 pm Post subject: |
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All that's supposed to be there is a room the connects Runway to the Facility, although it'd still be nice to connect the two together.
I once had a dream where I went through the door behind Alec & Xenia in Train & it led to an alternate stage end where Bond takes the helicopter.
Then we did it for real, using a rocket launcher, causing Trevelyan & Xenia's bodies to fall in the way of the gate, keeping it from closing No helicopter, but an interesting room nonetheless.  _________________ And I'll leave it at that! |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Wed Jun 27, 2012 10:34 pm Post subject: |
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I do remember someone saying they were making a map of the interior of Runway. (bmw?)
I've always been curious to what's behind that door |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Jun 28, 2012 11:20 am Post subject: |
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The issue with GE:X Runway, is that it will be tank-free. Instead, you'll be using the motorbike. This does present one problem, however. You won't have the ability to fire missiles at the heavy gun emplacements. The easy fix is to include a rocket launcher and some ammunition. The best place for it? Inside of a small new area behind the fake door half-way down the service runway. You could stick it anywhere, really. But, utilizing this space would not only give GE:X the new experience we're striving for, it would also excite veteran gamers who have wanted to open that door and step into a mysterious new area for so long. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Thu Jun 28, 2012 6:40 pm Post subject: |
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Spyster wrote: | I do remember someone saying they were making a map of the interior of Runway. (bmw?)
I've always been curious to what's behind that door | As Sogun stated your thinking of something else. Im saying the brown electronic door. I did see the roof tops I guess it is bmw did,but i saw that waaaaaaaay back. Wreck you say a launcher?? Theres plenty of mines in the level and also in PD the range of throwing mines is farther then GE.
But just that door being a small room really wouldent satisfy me.
My brain been haching this idea since I said since the editor was made.
Id be cool if someone could make the environment then make a level. _________________ www.youtube.com/gamerrey23
Last edited by Rey on Fri Jun 29, 2012 6:53 am; edited 1 time in total |
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Fri Jun 29, 2012 4:06 am Post subject: |
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I like the idea for GE-X, to put the false door now accessible. Now I wonder how the bike will be adapted to GE-X, should run well and is still active in the anti-gravity as PD?. There is not much knowledge about the portability of the tank to PD. therefore I would ask if it would be possible to alter the speed of the PD bike to get the speed of the tank, even if it could have fit a fixed gun in a vehicle (for example I thought of a Slayer camouflaged with textures) I imagine it is not possible to give the ability to run over enemies like GE, besides not being able to individually turn cabinadel tank along with the cannon. but if the 2 things I have told above may be possible to get a tank as close to the GE. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Fri Jun 29, 2012 8:23 am Post subject: |
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To Connect Dam and Facility over the "Door" in the Dam- nice idea  _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Jun 29, 2012 9:35 am Post subject: |
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Yes, there are timed mines available in Runway. But, if you really think you'll be able to get close enough to those gun turrets at the end of the runway without being completely obliterated by them, you're going to have one hell of a time using those mines.
Remember...
PD doesn't have a "moment of invulnerability" after you've taken damage. If a drone gun locks onto you, there is a very good chance you won't survive it. _________________
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Fri Jun 29, 2012 5:11 pm Post subject: |
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Yeah true I forgot. But Jedi said connect dam with Runway was it? It already is with that blocked part near the tank. _________________ www.youtube.com/gamerrey23 |
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Simdrew1993 Agent

Joined: 17 Mar 2012 Posts: 37 Location: Planet called Earth  |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sat Jun 30, 2012 7:42 pm Post subject: |
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Not even a door just a wall. But if all three were put together,id imagine great amount of lag. _________________ www.youtube.com/gamerrey23 |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Jun 30, 2012 8:08 pm Post subject: |
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There is also a room limit that you can't exceed. Even if you could stick two of the maps together, there is a very good chance that you'll blow past the total memory allocated for the textures. You might get lucky, or you may have to remove certain objects to make room for level images. Either way, it is a lot of work, and the outcome may be problematic. _________________
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sat Jun 30, 2012 8:16 pm Post subject: |
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This might make it more retarded I guess I don't know but maybe you could expand the rooms making some into one. I know what you mean Wreck. Considering how big Dam is would make it hard and a pain to work with. _________________ www.youtube.com/gamerrey23
Last edited by Rey on Sun Jul 01, 2012 6:31 pm; edited 1 time in total |
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