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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Sat Jun 30, 2012 10:29 pm Post subject: |
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My Runway mods that I worked on were considerably more expansive than anything I released to the public via screenshots and video. I have modded the areas you guys are asking about but due to the remote possibility that I still may someday finish my mission, I will continue to keep those mods secret  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7250 Location: Ontario, Canada  |
Posted: Sun Jul 01, 2012 12:11 pm Post subject: |
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What we did get to see looked really promising, so it'd be a real disappointment (and a disservice to yourself) to not finish it up and release it to the public. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Sun Jul 01, 2012 2:10 pm Post subject: |
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Here's a primitive sneak peek at the brick building/vent interior. Far from complete (for instance, there's a window at the very top which overlooks the runway) and you'll notice that some of the surrounding rooms are less finished here than in other stuff I've posted before, but it'll give you a general idea. I think I may have posted several screenshots of this before.
http://www.youtube.com/watch?v=mbcD-VslgxQ |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sun Jul 01, 2012 6:36 pm Post subject: |
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My heart rose in fear. Why you you may ask. It looked Veryverysimilar to the dream I had. Yes well other then that moment of freakyness it looks great. I wounder if its a solo mission guards would have a hard time shooting and seeing you. You know the way they were made. _________________ www.youtube.com/gamerrey23 |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Jul 02, 2012 4:40 am Post subject: at work.... |
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I just tried to connect them. Well if you see there are many mistakes/erros, however it´s called. I have again the problem with the textures that deled not support. I have to search for a tool that can convert MULTIPLE IMAGES to 24 bit.
 _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Mon Jul 02, 2012 6:21 am Post subject: |
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DF Ank1 that's a very nice concept!
In the past I thought Dam and Runway should be connected that way, but if you think more carefully you'll remember the Facility is actually at the bottom of the Dam. Then, Runway is way lower than in your pics; and I can imagine a new custom area, probably a road winding through the mountains, that conects these two areas.
Mmmm, you can even have Dam, Facility and Runway in one package! I wonder if GE could manage such a level, but I'm sure PD can (if it was able to handle Area 51...).
Another cool connection would be Surface and Bunker. I wonder if the hatch matches. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Jul 02, 2012 6:50 am Post subject: |
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Yeah. i am wondering that too. Look now what i did. now with textures (runway textures are problems i don´t know why) ^^
Overview of all3 "connected" levels
Zoom at the bottom of the Dam and the Beginning of Facility
But i have THE IDEA ! Bond climbed 200 METERS UP xD
ALSO A COOL IDEA : EXTENDED TRAIN (just a fast copy and paste of some parts of the train)
 _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Jul 02, 2012 7:13 am Post subject: |
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Sogun wrote: |
Location: Valencia, Spain
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Your sure happy since yesterday ^^ _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Mon Jul 02, 2012 8:45 am Post subject: |
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DF Ank1, You should try rotating the Facility by maybe 180 degrees, but keep the vents in the same place. |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Mon Jul 02, 2012 9:12 am Post subject: |
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DF Ank1,
That's pretty much how I pictured all three levels together, except for how Runway is placed.
Dam and Facility are linked through the vents. You have 4 options to place Facility as the vent is squared. I think you chose the right direction (the long dimension of the Facility heading to where Runway is supposed to be). The Facility seems to be mostly underground and it wouldn't be odd if part of it was built together with the Dam (if that makes any sense, I don't know if I'm explaining myself).
In order to join Facility and Runway you should do it through the double doors at the end of the Facility. Perhaps these doors don't match or the inside and outside of the Facility don't match either; if so, bad luck, some changes should be done.
After that, you the void spaces should be filled with lots of mountains and probably a road linking Dam with Runway as I sayd before.
Quote: | Your sure happy since yesterday ^^ |
Yeah, hehe. It was a perfect match for Spain against the strongest rival. Unfortunately there're a lot of things in my head right now, so I can't celebrate. |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Mon Jul 02, 2012 1:17 pm Post subject: |
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Quote: | In order to join Facility and Runway you should do it through the double doors at the end of the Facility. Perhaps these doors don't match or the inside and outside of the Facility don't match either; if so, bad luck, some changes should be done. |
I have already pulled that one off in my Bottling Room MP map - I connected part of the runway to the Bottling Room, both to the convener area and the double doors.
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7250 Location: Ontario, Canada  |
Posted: Mon Jul 02, 2012 1:29 pm Post subject: |
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I'm pretty sure I've tried playing around with joining Surface and Bunker, and that ventilation tower doesn't match up. I think it is actually pretty far off. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Mon Jul 02, 2012 4:17 pm Post subject: |
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They match up perfectly. They train being connected to Jungle and Depot would be more difficult because on Depot the train is scaled smaller. _________________ www.youtube.com/gamerrey23 |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Mon Jul 02, 2012 6:14 pm Post subject: |
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You'd have to truncate the dam level as its just too big. Anything that sticks out the bottom is visible in the sky when you're up the top! It would be cool to start the facility level by burning through the grate and hopping down into it (or finish the dam in the same fashion). My enigmas were always on the dam
Level and a few on the frigate  _________________ No Mr. Bond, I expect you to be re-coded! |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Jul 02, 2012 8:23 pm Post subject: |
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DK25 wrote: | DF Ank1, You should try rotating the Facility by maybe 180 degrees, but keep the vents in the same place. |
OK DK i tried it. There isn´t a way to rotate that perfectl. The facility would come out at the bottom of the Dam. I played it right. But it doesnt match because the bottling room is so far away as you see.
Wreck wrote: | I'm pretty sure I've tried playing around with joining Surface and Bunker, and that ventilation tower doesn't match up. I think it is actually pretty far off. |
I also tried that. It doesnt match any way. But there is also many space between the ventilation entering.But i think that is not that difficult to connect them. Maybe just ad some rooms in the bunker. i´ll check this out when i come from work today. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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