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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MAURO Agent


Joined: 19 Jan 2012 Posts: 92 Location: Brazil  |
Posted: Fri Oct 05, 2012 9:26 am Post subject: About weapon's Ms's and bitflags |
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Good evening. I was messing with the editor 21990 modifications and I found some interesting options for messing with weapons (Klobb will be stronger, finnaly! ). I got confused with two options:
"Time Between Shots (ms)" , which I presume that are used to fire faster/slower, depending on the value. But what does the "ms" represents? Some kind of rate of fire?
and
"Bitflags". I know it's used to tell what the weapon can do or not, but how to cauculate it? DD44 Dostovei, for example, has bitflags "00170FB9", but I don't have a minium idea of how it was done, looking at the bitflags numbers (when poiting at bitflags).
Also, can anyone post the bitflags here? It's difficult to to read all of 'em poiting at "Bitflags", especially when you don't have much knowledge in english and the display dissapear very quickly
I love you all, thanks!! _________________ Lachaise: I'm just a middleman, take the money!!
Bond: Your last chance! Give me the name!!
Lachaise: You still threat me, even without your weapon??
Bond: *BANG!* |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Fri Oct 05, 2012 10:32 am Post subject: |
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ms = milliseconds
So the more milliseconds, the bigger the time gap between shots
Also, if you keep your mouse over the bitflag options, it should stay open. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Fri Oct 05, 2012 11:13 am Post subject: |
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In the latest beta if you click the little ... button next to bitflags it now opens a dialog you can use to make it easier  |
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MAURO Agent


Joined: 19 Jan 2012 Posts: 92 Location: Brazil  |
Posted: Fri Oct 19, 2012 12:35 pm Post subject: |
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Spyster wrote: | ms = milliseconds
So the more milliseconds, the bigger the time gap between shots
Also, if you keep your mouse over the bitflag options, it should stay open. |
Hm, the values in the editor are in hex. Do I just need to convert them to decimal?
like automatic shotgun:
ms is= FFOA
ms is= 65290 milliseconds
Or it's not the right way to convert it?
SubDrag wrote: | In the latest beta if you click the little ... button next to bitflags it now opens a dialog you can use to make it easier  |
And subdrag, I grabbed the latest beta version and there's not a buttom near bitflags. I'm talking about the 21990 editor, tab "weapon statistics". _________________ Lachaise: I'm just a middleman, take the money!!
Bond: Your last chance! Give me the name!!
Lachaise: You still threat me, even without your weapon??
Bond: *BANG!* |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Fri Oct 19, 2012 12:44 pm Post subject: |
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Pistols are different. FF means pistol style. But yes hex. |
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MAURO Agent


Joined: 19 Jan 2012 Posts: 92 Location: Brazil  |
Posted: Tue Oct 23, 2012 7:55 am Post subject: |
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SubDrag wrote: | Pistols are different. FF means pistol style. But yes hex. |
Ok, so everything with "FF" precending other values in the "times Between Shots" field (Weapon Statistics, 21990 modifications) means "Pistol"??
Automatic Shotgun has an FF0A values in the time between shots section. And automatic shotguns aren't pistols at all I didn't understood it, sorry. Could you be a little more precise?
Also, FF0A means 65290 milliseconds? _________________ Lachaise: I'm just a middleman, take the money!!
Bond: Your last chance! Give me the name!!
Lachaise: You still threat me, even without your weapon??
Bond: *BANG!* |
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SilverEye Secret Agent


Joined: 21 Jul 2012 Posts: 360
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Posted: Tue Oct 23, 2012 8:52 am Post subject: |
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hehe few days ago i started messing with weapon statistics too. it's fun to see stronger klobb with mgazine of 2000. only firerate doesn't wants tto change, gives errors. funny tool i always dreamt about making weapons act different, now that i am able to do that, i am very happy. Thanks again everybody who was involved in making the setup editor  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Tue Oct 23, 2012 1:42 pm Post subject: |
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What happens to the firing rate? It should work ok, FFXX for guns that aren't automatic, and then 0XXX for guns that are. It's time between shots. |
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MAURO Agent


Joined: 19 Jan 2012 Posts: 92 Location: Brazil  |
Posted: Wed Oct 24, 2012 7:01 am Post subject: |
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SubDrag wrote: | What happens to the firing rate? It should work ok, FFXX for guns that aren't automatic, and then 0XXX for guns that are. It's time between shots. |
Now I understand. But the FF/0 prefix also are counted as time between shots? Or just the values (for example) that you marked with an "x" above? 'cause FF0A is a massive amount of milliseconds.... _________________ Lachaise: I'm just a middleman, take the money!!
Bond: Your last chance! Give me the name!!
Lachaise: You still threat me, even without your weapon??
Bond: *BANG!* |
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