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What level would you prefer to be edited Rey? |
Streets |
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0% |
[ 0 ] |
Surface 1 |
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50% |
[ 3 ] |
Control |
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50% |
[ 3 ] |
Silo |
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0% |
[ 0 ] |
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Total Votes : 6 |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Oct 17, 2012 3:45 pm Post subject: The True vote's |
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Ok this will be the true Votes on the level Ill do. I got a few personal messages of some levels I can do so vote it up! _________________ www.youtube.com/gamerrey23 |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Oct 17, 2012 3:49 pm Post subject: |
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Also Depot should be up there but Im not able to have it show up. Maybe four choices is all you can have haha. If you want it to be Depot then just reply Depot. One thing though,I have a problem editing Depot since it doesent hold much presets. The graphics get all pixel. If anyone knows how I can hold much more please inform me about it. _________________ www.youtube.com/gamerrey23 |
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SilverEye Secret Agent


Joined: 21 Jul 2012 Posts: 360
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Posted: Sat Oct 20, 2012 3:30 am Post subject: |
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depot isn't edited much, so that would be original, but if it really gets too hard to edit, i'd say streets. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Oct 20, 2012 4:03 pm Post subject: |
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Depot can have a lots of objects that can be place in the level if you work on it. Because the memory is much more expanded then most levels. The other level like silo has very little object place in the map. So if you work on that level you be limited unless you raise the texture count.
I say go with Depot. You can change the sky in the map as well. Maybe give it a new feel to the level and what not. And maybe add a lot of bad guys to the map as well. Not sure what the objective will be. But I think you will come up with one later though out the level making. _________________ There totally nothing to read here. |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sat Oct 20, 2012 6:14 pm Post subject: |
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Regardless of which level wins I already know of the concepts. If Depot can hold so much why does the graphics get all screwed with few presets? _________________ www.youtube.com/gamerrey23 |
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SilverEye Secret Agent


Joined: 21 Jul 2012 Posts: 360
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Posted: Sun Oct 21, 2012 3:50 am Post subject: |
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maybe too big variety of presets??? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Sun Oct 21, 2012 2:36 pm Post subject: |
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Presets/Pads = Positions for things in the setup.
It's the variety of different objects that poses the problem. Once you start loading in too many textures, things get really screwed up. Push it too far, and the level will simply refuse to load. Depot is pretty heavy-duty, which is why you don't see many unique items and characters in it. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Oct 23, 2012 1:43 pm Post subject: |
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This proves how long it has been since I use the editor. I completely forgot Depot has so many textures. That adding more objects in it will just mix everything up or worst crash the game it self.
So I guess working on Silo might be best then doing Depot. But if you do go with Depot. Ill be impress if your able to pull it off. Since like others has said like nothing made on Depot at all because of a lot of reasons. _________________ There totally nothing to read here. |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Tue Oct 23, 2012 1:46 pm Post subject: |
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EternallyAries wrote: | This proves how long it has been since I use the editor. I completely forgot Depot has so many textures. That adding more objects in it will just mix everything up or worst crash the game it self.
So I guess working on Silo might be best then doing Depot. But if you do go with Depot. Ill be impress if your able to pull it off. Since like others has said like nothing made on Depot at all because of a lot of reasons. | Strange though,SubDrag managed to make a level out of it. Look at how many items are there. Looks great. _________________ www.youtube.com/gamerrey23 |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Tue Oct 23, 2012 1:48 pm Post subject: |
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I would have never expected a tie on these votes. So its either Surface 1 or Control. _________________ www.youtube.com/gamerrey23 |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Tue Oct 23, 2012 2:46 pm Post subject: |
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I'll break he draw and say Surface 1. I want to see a good mission there.
How do I vote? I can't click on anything and I'm sure I have not voted before.  |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Oct 24, 2012 5:29 am Post subject: |
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Sogun wrote: | I'll break he draw and say Surface 1. I want to see a good mission there.
How do I vote? I can't click on anything and I'm sure I have not voted before.  | You click the level. And that counts as your vote  _________________ www.youtube.com/gamerrey23 |
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