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Vehicle Sounds

 
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Agent
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Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Sun Jan 13, 2013 2:42 pm    Post subject: Vehicle Sounds Reply with quote Back to top

How would I make a vehicle emit a sound if you were close enough to hear it?
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SubDrag
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Joined: 16 Aug 2006
Posts: 6171

 PostPosted: Sun Jan 13, 2013 4:57 pm    Post subject: Reply with quote Back to top

Should be a play sound action, and you can do "if within units of preset" action.
 
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Agent
Agent


Joined: 16 Jun 2012
Posts: 111
Location: USA, Louisiana

 PostPosted: Thu Jan 17, 2013 6:54 pm    Post subject: Reply with quote Back to top

I coded an action block like so for the truck sound:

0200 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
4B002001 Return Value Loop If Within Proximity Of Bond (0020)
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
C4003C00 Play Sound Effect # In Slot # (0-7) (Sound: 003C - Engine sound)
4C002003 Return Value Loop If Not Within Proximity Of Bond (0020)
0101 Go To Beginning, Then Return Value Loop
0203 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
0100 Go To Beginning, Then Return Value Loop
04 Terminator

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When I start the level, it crashes.
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Wreck
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Joined: 14 Dec 2005
Posts: 7250
Location: Ontario, Canada

 PostPosted: Fri Jan 18, 2013 12:39 pm    Post subject: Reply with quote Back to top

Just make sure you're using the right object type for the vehicle in question. Some have real wheels, while others have static ones. For those with actual wheels, you'll need to choose the 27 Wheeled Vehicle type. For the others, you'll probably want to go with 03 Standard Object. I think I remember having the game crash on me during level load when I mixed the two up. Not sure if that is what's happening for you, but it is worth checking.
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