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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Mon Feb 25, 2013 3:31 pm Post subject: "Official Release" Sumerian Multi / Egyptian Mod |
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I've been wanting to release this years ago EVEN before the setup editor was finished and released. I was able to do more thanks to technology . This completely changes the look of Egyptian. New stone doors close off every room to give it a more Tomb Raider type feel. Ungodly amount of plant life packed into each room for an overgrown ruin look. Everything is custom bit flagged to allow more realism for shooting rockets, grenade launchers, etc. through all of the foliage. Enjoy and review!!!! MultiplayerX
Get it here:
 _________________ [img]http://imgur.com/ud785Jq[/img]
Last edited by MultiplayerX on Tue Feb 26, 2013 3:43 pm; edited 1 time in total |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Tue Feb 26, 2013 1:41 pm Post subject: |
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That is a seriously cool idea! And the best one I'd had was using the GE engine to make a Wild West game! _________________ No Mr. Bond, I expect you to be re-coded! |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Feb 26, 2013 2:33 pm Post subject: thank you kane |
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Well I have many more............hmmmmmmmm.....wild west game. That actually sounds really neat. The level editor allows you to import custom models now so that would be a sweet idea if it was done RIGHT. Hope you enjoy the level! _________________ [img]http://imgur.com/ud785Jq[/img] |
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MRKane 007

Joined: 11 Dec 2008 Posts: 1076
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Posted: Thu Feb 28, 2013 4:13 pm Post subject: |
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Actually my spare computer time is mostly used on goldfinger64 to be honest. I think the other thing we need to run up is the patch Zoinkity made for the tank in multi! I know it's incomplete, but I'd still like to muck around with it!
Will try your levels out when I blow the dust off my gaming computer or my Doctor 64 (so much of my life has been shelved with the move!). _________________ No Mr. Bond, I expect you to be re-coded! |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Thu Feb 28, 2013 7:27 pm Post subject: |
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The tank patch is defective is more like it. It causes memory corruption, but nobody seems to care much. I asked for a retraction a long while ago but it's been refused due to the usefulness apparently.
I'll get around to a proper revision sometime, linking a small allocated block to tank objects on request. This is done for some other objects as well, and would allow more room for things like who happens to be in it. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Thu Feb 28, 2013 8:18 pm Post subject: |
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Oh really? I actually had no idea it was defective. Heh I was planning on using for GF64. I can retract it, though maybe we should just add a disclaimer for now? |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Fri Mar 01, 2013 6:53 am Post subject: I would love to make this happen! |
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Love to see tanks working in multi Can you use the same program to have things wheel around in a level too? Dam looks empty without that ghost driven supply truck ;D _________________ [img]http://imgur.com/ud785Jq[/img] |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Mar 01, 2013 12:59 pm Post subject: |
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Didn't we add a disclaimer? _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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