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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SiberianSpecialForces Agent


Joined: 21 Jan 2006 Posts: 76 Location: USA  |
Posted: Tue Aug 15, 2006 4:06 pm Post subject: super skorpian |
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ok i have failed for the last time to mod the klobb into (what me and my friends call) the "super skorpian." any tips on how to make this transformation?
clip size: 20------>50
damge: crap---->phantom level
accuracy: crap----->less crap (phantom level)
rate of fire: crap----->zmg level
display name: klobb------>Super Skorpian
yes im a horrible hacker but any tips? me and my friends want to really turn this p.o.s. weapon into a cool one _________________ I am the BEAST Of THE EAST (USA) in STACK, ARCHIVES, FACILITY, TEMPLE, COMPLEX, BASEMENT, LIBRARY, EGYPTIAN, BUNKER, CRADLE. CAVES and CAVERNS SUCK! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Wed Aug 16, 2006 5:49 am Post subject: |
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Klobb as the "Super Skorpion" request...
All weapon specs base codes hacked by: Viper and Delta FORCE
Clip to fifty: 810327C4 0032
Firing Rate at ZMG lvl: 810327C6 0200
Damage at Phantom lvl: 810327D0 3FB3, 810327D2 3333
Accuracy at Phantom lvl: 810327D4 4140
Name change to Skorp:
812AC8D4 536B
812AC8D6 6F72
812AC8D8 700A
812ACD90 736B
812ACD92 6F72
812ACD94 700A
812AE7F2 536B
812AE7F4 6F72
812AE7F6 702E
The name "Super Skorpion" is a little too long for the text string to allow, not for a simple modification anyway. I'd have to reroute the offsets to something unused, requiring many more lines of code. I hope that the short name of "Skorp" will suffice.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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E3Esxt02 Agent

Joined: 16 Jul 2006 Posts: 53
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Posted: Wed Aug 16, 2006 9:20 am Post subject: |
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so if i enter them into my shark....from top to bottom it would work for me? _________________
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Wed Aug 16, 2006 9:45 am Post subject: |
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Enter each of the codes from my previous post into your GameShark and start up the game. It should change the name and specs of the Klobb weapon. I reconfigured it on console (using Viper & Delta FORCE's base codes), then tested it out on Project64. If you experience any problems with the Skorp mod, make sure that the codes are in correctly. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SiberianSpecialForces Agent


Joined: 21 Jan 2006 Posts: 76 Location: USA  |
Posted: Wed Aug 16, 2006 2:54 pm Post subject: |
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dude thank you so much for the quick response Wreck! (im a very poor hacker). This code is amazing; my friends and i love it and i pretty much reconvinced "the unbelievers" to play goldeneye. i doubt any game will have the amount of replay value that goldeneye has! _________________ I am the BEAST Of THE EAST (USA) in STACK, ARCHIVES, FACILITY, TEMPLE, COMPLEX, BASEMENT, LIBRARY, EGYPTIAN, BUNKER, CRADLE. CAVES and CAVERNS SUCK! |
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Maxout 007


Joined: 04 Apr 2006 Posts: 710 Location: Washington State  |
Posted: Fri Aug 18, 2006 10:15 am Post subject: |
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What are you trying to do to the klobb. You might as well dump it for your own weapon. I can't imagine a cooler looking weapon making the noise the klobb does when it fires. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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E3Esxt02 Agent

Joined: 16 Jul 2006 Posts: 53
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Posted: Fri Aug 18, 2006 10:40 am Post subject: |
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wreck i double checked and all the codes are entered right....everything works cept for the name....not sure why?? _________________
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SiberianSpecialForces Agent


Joined: 21 Jan 2006 Posts: 76 Location: USA  |
Posted: Fri Aug 18, 2006 6:03 pm Post subject: |
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Hey the klobb is weaker thank a staple gun (staple gun penatrates the skin) but it looks **** wicked
 _________________ I am the BEAST Of THE EAST (USA) in STACK, ARCHIVES, FACILITY, TEMPLE, COMPLEX, BASEMENT, LIBRARY, EGYPTIAN, BUNKER, CRADLE. CAVES and CAVERNS SUCK! |
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