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Question: Frigate Water in Multi PJ64

 
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MultiplayerX
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 PostPosted: Sun Mar 03, 2013 7:58 am    Post subject: Question: Frigate Water in Multi PJ64 Reply with quote Back to top

Okay. The picture below is about the best experience I've had with playing Frigate in multi. Sad I've applied Stolens rdb file updates and everything to Project64. I've tried every f*cking video plugin known to man with the same bloody results. Can anyone tell me what video plugin fixes this or is it just the emulator? SURELY someone has cracked the code to this. I KNOW the skies are fixed but Frigate looks really bad without water Wink.


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HackBond
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 PostPosted: Sun Mar 03, 2013 8:00 am    Post subject: Reply with quote Back to top

The skies don't look fixed at all, they look extremely stretched. Have you tried Glide Napalm?

http://emulationrealm.net/modules/wfdownloads/singlefile.php?cid=253&lid=260
 
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SilverEye
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 PostPosted: Sun Mar 03, 2013 8:20 am    Post subject: Reply with quote Back to top

aaaah that sea looks like someone vomited in it and flattened that with a giant bulldozer Very Happy
I see your ammo icon is broken too,means texture problem.
And for the skys, everyhting is black with me, I hope that if I try your thing out I will finally be able to see skies Smile
but this is strange, yes, and I have no single idea why it happens. Once I was playing bunker 2 some strange sort of triangle was blocking the path, changing shape every time I moved, in some strange yellow-like color.
Emulators have those days they like to do strange Smile


Last edited by SilverEye on Thu Mar 14, 2013 10:31 am; edited 1 time in total
 
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SubDrag
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 PostPosted: Sun Mar 03, 2013 8:49 am    Post subject: Reply with quote Back to top

I think Glide has it fixed, don't think it works in any other. Also like Silvereye said you are using too many textures.
 
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MultiplayerX
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 PostPosted: Sun Mar 03, 2013 9:35 am    Post subject: Reply with quote Back to top

Spyster wrote:
The skies don't look fixed at all, they look extremely stretched. Have you tried Glide Napalm?

http://emulationrealm.net/modules/wfdownloads/singlefile.php?cid=253&lid=260



FRIGATE WATER fix - skies work fine
uuuuuummmmm I tried every version of Glide. All it does is make the water look like green glitchy blobs. This isn't the fix I was looking for Wink no offense
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Wreck
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 PostPosted: Sun Mar 03, 2013 9:37 am    Post subject: Reply with quote Back to top

I don't think the water renders properly via emulation with any graphics plugin. Zoinkity may have explained this before. I do recall a thread he posted, but I'm not sure if that was for clouds or water.

Yes, here is link...
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=4075
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Kerr Avon
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 PostPosted: Sun Mar 03, 2013 9:55 am    Post subject: Reply with quote Back to top

MultiplayerX, I've not had much luck with N64 emulation, despite loving emulators for a lot of other machines, and to be honest I think you're better off using a real N64. Sadly you lose the advantages of emulation (higher graphical resolutions, built in cheat support, save/load snapshot support, online multiplayer, etc), but it seems to me that so far it's the only way to get 100% authentic N64 performance.

I am *very* disappointed with N64 emulation, you'd have thought by now it would be much better - as others have said, Gamecube and Wii emulation is farer along than N64 emulation, and work on N64 emulators seems to be almost dead. There is still work progressing (as far as I know) on the MESS side of N64 emulation, and that is aiming for 100% cycle accurate perfection, but it's not very advanced at the moment, and is chronically slow - it will need a monster PC when it's done (though by then PCs will probably be much more powerful). For more detaile, see;

http://vogons.zetafleet.com/viewtopic.php?t=33874

If you do decide to use a real N64, then of course you need to use a backup device to play modded Goldeneye/Perfect Dark/etc ROMs. I recommend the everdrive 64 (see http://s9.zetaboards.com/Nintendo_64_Forever/topic/7360089/) which is fantastic, being very fast, very compatible, and hopefully will soon feature Gameshark cheat support too (you can't use a real Gameshark with it, as it breaks the Gameshark) as someone is writing Gameshark code support software for the Everdrive 64.
 
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MultiplayerX
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 PostPosted: Sun Mar 03, 2013 11:18 am    Post subject: Reply with quote Back to top

Kerr Avon wrote:
MultiplayerX, I've not had much luck with N64 emulation, despite loving emulators for a lot of other machines, and to be honest I think you're better off using a real N64. Sadly you lose the advantages of emulation (higher graphical resolutions, built in cheat support, save/load snapshot support, online multiplayer, etc), but it seems to me that so far it's the only way to get 100% authentic N64 performance.

I am *very* disappointed with N64 emulation, you'd have thought by now it would be much better - as others have said, Gamecube and Wii emulation is farer along than N64 emulation, and work on N64 emulators seems to be almost dead. There is still work progressing (as far as I know) on the MESS side of N64 emulation, and that is aiming for 100% cycle accurate perfection, but it's not very advanced at the moment, and is chronically slow - it will need a monster PC when it's done (though by then PCs will probably be much more powerful). For more detaile, see;

http://vogons.zetafleet.com/viewtopic.php?t=33874

If you do decide to use a real N64, then of course you need to use a backup device to play modded Goldeneye/Perfect Dark/etc ROMs. I recommend the everdrive 64 (see http://s9.zetaboards.com/Nintendo_64_Forever/topic/7360089/) which is fantastic, being very fast, very compatible, and hopefully will soon feature Gameshark cheat support too (you can't use a real Gameshark with it, as it breaks the Gameshark) as someone is writing Gameshark code support software for the Everdrive 64.



NOW WE ARE F*CKING TALKING! Wink I LIKE THIS IDEA AND WILL TOTALLY BE BUYING ANOTHER N64 SO I CAN GET THIS. ;D GAMES TODAY ARE JUST SO FOCUSED ON *GRAPHICS* THEY JUST DON'T PUT THE HEART INTO THE GAMEPLAY AND STORY LIKE THEY USED TO.

THANKS FOR SHARING THIS!
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zoinkity
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 PostPosted: Sun Mar 03, 2013 12:14 pm    Post subject: Reply with quote Back to top

Skies and water have been supported since Glide Napalm. Glide Final applies the same settings. Prior to this the low-level RDP commands to draw this weren't supported, so you would have seen nothing at all.

That particular bit of corruption is because you've exceeded the amount of space allocated for images. There's a reason this, Silo, and Depot are not commonly played multiplayer.

Frigate MP baseline exceeds the allocated default values for geometry and images; unless you seriously increase image allocation space you will, absolutely, run out of space for images. The result is an overrun that corrupts 'global' textures first (explosions, smoke, monitor images, radar, sky, water, etc.) before causing other problems.

To avoid frequent blackouts you will also need to increase the geometry allocation. If you also intend to place the background objects you'll need to increase that buffer as well. Sadly, this doesn't leave a whopping amount of space, and short of working theoretical 8MB extension you wouldn't have enough without sacrificing something.

Actual increase needs to account for a greater number of possible lit rooms, 0x2A80 per additional player, cache for additional objects, and multiple buffers.

Reduce the number of unique objects to avoid this while increasing the image allocation value.
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MultiplayerX
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 PostPosted: Sun Mar 03, 2013 2:07 pm    Post subject: Removing objects.... Reply with quote Back to top

I removed too many objects from Frigate and the same sh*t. I'm starting to think it's the LEVEL SETUP that makes the difference. Might try that later.
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Ositsho
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 PostPosted: Wed Mar 13, 2013 4:03 pm    Post subject: Reply with quote Back to top

I think the same graphic problem occurs when you have too many types of weapons and monitor screens in a level. Though, this is a multiplayer level, so I don't know.
 
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SilverEye
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 PostPosted: Thu Mar 14, 2013 10:35 am    Post subject: Reply with quote Back to top

yeah Ositsho,console screens and weapons AND characters are objects which seem to use a lot of texture,you have to be careful with them and don't use too many of them,the ammo/aimer/gunfire grey garbitch problem is a nightmare when you're editing Sad
still,this water seems a complete different problem,and I have no real knowledge of graphic plugins,so I can't help too much.
 
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