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Perfect Dark PAL Beta
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Dragonsbrethren
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 PostPosted: Mon Mar 11, 2013 8:25 pm    Post subject: Reply with quote Back to top

Heh, so the CI's "mission" is dD Defection, never knew that, figured they gave it its own string or a blank one, even though you'd never see it.

So they never made the debug displays account for hi-res mode. Can't say I'm surprised, the game's barely playable at times with that toggled since the framerate drops so low (it's barely playable at times period, especially after getting used to the 360 port). I'm surprised they even gave the option, really. They didn't even make use of it for publicity shots, which is the one thing it's good for.

Seeing the other side of that ramp lacks collision, I really have to wonder if it was a new addition at the time of this beta. I checked out those unused pads after my last post and, while they're close to that spot, they're much closer to the second set of locked entrance doors. No real proof there was ever anything back there, wouldn't be the only misplaced pads in the game. There's no location that really corresponds to their alignment though, like most misplaced ones.

Caught another minor text change: "Superdragon". Spaces around the slash in the R-Tracker cheat, too.

Thanks for the video.
 
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Borman
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 PostPosted: Mon Mar 11, 2013 8:54 pm    Post subject: Reply with quote Back to top

No problem Razz Ill be doing more now that I have things working fairly well.
 
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acceptable67
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 PostPosted: Tue Mar 12, 2013 5:36 am    Post subject: Reply with quote Back to top

Thanks for the video. Nothing out of the ordinary I found that is different from the retail. I think your next video should be the Combat Simulator menu Smile
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Perfect Dark Forever.
 
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Borman
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 PostPosted: Tue Mar 12, 2013 6:16 am    Post subject: Reply with quote Back to top

Well there was the Single / Multiplayer Save Text, and some other differences pointed out above.
 
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acceptable67
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 PostPosted: Tue Mar 12, 2013 7:37 am    Post subject: Reply with quote Back to top

Borman wrote:
Well there was the Single / Multiplayer Save Text, and some other differences pointed out above.


There are other things, such as character names/sim names and soundtrack names as well. Maybe game modes, too.
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Perfect Dark Forever.
 
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Dragonsbrethren
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 PostPosted: Tue Mar 12, 2013 11:05 am    Post subject: Reply with quote Back to top

All of those were pretty much finalized in 5.3. This isn't finished, but has most of the changes:

http://tcrf.net/Perfect_Dark/Early_Text
 
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Borman
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 PostPosted: Thu Apr 11, 2013 8:50 am    Post subject: Reply with quote Back to top

Just received 300$ as a donation, so we are currently up to 810$! Big big thanks to the person that sent it over this way, don't want to name you unless you want to be. The image will be updated when I get home!
 
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Dragonsbrethren
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 PostPosted: Thu Apr 11, 2013 10:16 am    Post subject: Reply with quote Back to top

Wow, that's awesome. Smile
 
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Borman
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 PostPosted: Mon May 06, 2013 6:44 pm    Post subject: Reply with quote Back to top

In light of making a sale, Im keeping good to my word by knocking off 100$ from the total price. My only goal is to not owe any more money than I have to. We sit at 810$/2400$
 
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MRKane
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 PostPosted: Mon May 06, 2013 9:26 pm    Post subject: Reply with quote Back to top

Returning to this thread after quite a leave of absence it'd appear... 2.4K? how did $500 become 2.4K?
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HackBond
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 PostPosted: Tue May 07, 2013 5:59 am    Post subject: Reply with quote Back to top

MRKane wrote:
Returning to this thread after quite a leave of absence it'd appear... 2.4K? how did $500 become 2.4K?


More games

Borman wrote:
*PAL Beta of Perfect Dark (Two days before final build - C-Up and C-Down to enable MCM, less options than NTSC)
*NTSC Beta of Perfect Dark (March 22nd 2000 build - C-Up and C-Down to enable MCM, a couple of more options than PAL)
*Conker's Bad Fur Day "Debug" (October 25th, 2000 build - Hold all C buttons on start to cause an interrupt and the debug menu. Doing so later crashes the game, but it may work on real hardware)
*Conker's BFD ECTS Demo Build (Made for a trade show, lots of differences, lots of crashes in Project 64, none really in sixtyforce)

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Borman
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 PostPosted: Tue May 07, 2013 8:15 am    Post subject: Reply with quote Back to top

Because of the unwanted media attention, Im going to upload these now. Remember that I am taking a huge loss now on these, so any help is still really appreciated. I will keep the fundraiser picture updated as funds come in, but I expect most to download and run, prove me wrong... Now get to researching!

All 4 in one pack :

RareN64Protos.rar (331.3 MB)
https://mega.co.nz/#!70QmwYgD!Fuj4X2SIKtbdsvbYbHW0wixvkHMqSPo0raeQ_B3isKk



Note that the ECTS build crashes, a lot, on emulators! Works perfectly on real hardware though.

Codes to note for Debug Conker:
C-Buttons (Up+Down I think, but maybe all four) pulls up the menu
DEBUG
ALL GOOD CHEATS
INFO
Plus a few more (Skip Cutscenes or SkipCutscenes, can't remember)

DC = Decrypted
EC = Encrypted (needs Dongle, original dump)

 
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PaRaDoX
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 PostPosted: Tue May 07, 2013 10:10 am    Post subject: Reply with quote Back to top

Download is legit.
Also to defend myself and others: I don't have a way of paying for things online, so I don't see my case as "download and run."
Also: For the ntsc the Framerate goes wayyy down at times, but it goes back to normal.
 
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Borman
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 PostPosted: Tue May 07, 2013 10:33 am    Post subject: Reply with quote Back to top

Emulator issues are likely in a lot of cases.
 
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acceptable67
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 PostPosted: Tue May 07, 2013 10:42 am    Post subject: Reply with quote Back to top

Glad MEGA has great server upload speeds unlike it's former, was downloading at 2.8MB/s...

That was very generous of you to release all four early. I hope the donations do not cede because of this, though.

Good luck finding things in these, SubDrag and others.
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Perfect Dark Forever.
 
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