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Double-sided tris?

 
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bmw
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 PostPosted: Fri May 10, 2013 12:01 pm    Post subject: Double-sided tris? Reply with quote Back to top

Is there any way to make bg tris draw so they're visible from both sides and not just one side? For example:



I'd like the yellow highlighted part of that wall of the interior room to be visible from the outside so that I don't have to re-duplicate that wall as part of the outer room's infrastructure. In-game, you can only see the wall if you're standing inside the room; you see right through it from the outside.
 
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SubDrag
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 PostPosted: Fri May 10, 2013 12:32 pm    Post subject: Reply with quote Back to top

Editor, if from obj file, put CullBoth in the bitmap or material. If already imported, right click on triangles and Replace Texture (or something like that), and uncheck Cull Back. Then save as Project + Rooms as usual to save like that.
 
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bmw
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 PostPosted: Fri May 10, 2013 1:41 pm    Post subject: Reply with quote Back to top

Ah, I figured it could be done, there was just nothing jumping out at me in all those menu options.

Though, now that I think about it, that does restrict you to the same lighting on both sides of the wall, which won't work in that particular spot.
 
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