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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Jun 04, 2013 8:28 am Post subject: MultiplayerX's OFFICIAL RELEASES* |
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GOLDENEYE LEGEND is a complete conversion of all campaign levels in Solo Player to Multiplayer. Part ONE contains levels Dam-Archives. Part TWO contains levels Streets-Egyptian. All levels that actually have a visible sky and / or fog have been color coded with different options for your personal preferences. Please feel free to use them in whatever combination you find to your liking. Included is also a PLAY READY version of Project64 1.6 with the best GLIDE64 plugin currently available. Use this application to get the most out of levels like Frigate. I would suggest switching back to JABO'S for everything else. A water hack is also included that will code a fairly decent ocean for players that cannot get GLIDE to function. The music selector file will allow you to change the DEFAULT music to your liking as well. ALL LEVELS play the default multiplayer setup used to convert their SOLO setups. Hope this mod becomes a LEGEND for all fans and players around the world and may GoldenEye live FOREVER and stay a LEGEND !
Special thanks to Subdrag for his EDITOR and tutorials!
MultiplayerX
FINAL CHANGES FROM 1ST EDITION:
Menu titles have been redesigned for a more OFFICIAL appeal.
All Solo levels selectable AND playable from the multi menu now.
Random works with all levels and will choose one for you if selected.
99% nearly ZERO texture loss in ANY level.
KNOWN BUGS AND ISSUES:
Heavy blackouts in Aztec
Depot experiences MILD blackouts
Weapon placements will explode and go into a forever loop in all levels so be especially careful where you aim. Cuba is very compact so I would be limited on my rocket launcher use .
TINY texture blackouts on computer monitors in Bunker 1 but so little it's barely noticeable in game
Larger levels will LAG on occasion so be patient. (Blame Rare )
ADDITIONAL NOTES:
Citadel was originally supposed to be a playable BONUS level along with Cuba, however I was unable to figure out how Zoinkity's setup works in the editor. The level has been blacked out in the multiplayer menu until he can be reached and fix this OR Subdrag decides to finish this bonus level . Please PM these two Citadel masters if you'd like to see it available in multiplayer. It's absolute TORTURE seeing my custom picture in the background ;D. I've gone through wifey arguments and cold showers to get this thing out so from my life over here this mod is OFFICIALLY finished :*). MultiplayerX
OFFICIAL DOWNLOAD:
 _________________ [img]http://imgur.com/ud785Jq[/img]
Last edited by MultiplayerX on Wed Jun 05, 2013 5:05 am; edited 2 times in total |
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AverageGamerStoner1 Agent


Joined: 21 Apr 2012 Posts: 135 Location: Ontario, Canada  |
Posted: Tue Jun 04, 2013 12:39 pm Post subject: |
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Oh man I can't wait to try this
How will this work on Mupen64++ Beta 0.1.3.12 ? That is the emulator we use the most when playing online. I'm assuming that we should use Glide Napalm for the plug in? whenever I use Jabo 1.6 the sky is black. _________________ www.YouTube.com/hab007GE |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Jun 04, 2013 1:34 pm Post subject: |
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I have no idea bro. Like the NORMAL GE, Mupen is still sort of a piece of TRASH (in my opinion). Checksums, exact ROMS, Operating System, Updates, all have to be in order for proper emulation so if you ask me Mupen is a system dependent piece of junk STILL, years later At least we can play online but people without an EXACT OS and configuration are pretty much f*cked in compatibility. Let me know how it turns out though bro!!! Multi
OH: As for the skies and water.... I would use Jabos 1.6 and you can visit my website and download PJ64 WITH GLIDE for FRIGATE. Online emu I have no idea how this mod will work and it may need future revision by Wreck or Subdrag. My main goal was to get it out there as a BASE to work off of. Tweaking should be easier now that it's COMPLETE.  _________________ [img]http://imgur.com/ud785Jq[/img] |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Jun 04, 2013 4:55 pm Post subject: *Official Release* GoldenEye Legend Project Files |
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Here are all of the files needed to make any personal adjustments for your own tastes, from respawns to weapon placements. Multi X
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Wed Jun 05, 2013 11:22 am Post subject: GoldenEye Legend UPDATE |
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Sub helped me fix Citadel and it is now playable from the multi menu. Special thanks to Zoinkity for hacking this level and helping as well. All download areas for this MOD have been UPDATED. Please re-download for the updates. Multi X
UPDATED now with Citadel:
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat Jun 15, 2013 8:25 am Post subject: UPDATE*** GoldenEye Legend |
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Fixed README files that listed unincluded setup files. Also updated with BONUS LEVELS description.
UPDATED 06-15-2013*****
GOLDENEYE LEGEND is a complete conversion of all campaign levels in Solo Player to Multiplayer. Part ONE contains levels Dam-Archives. Part TWO contains levels Streets-Egyptian. All levels that actually have a visible sky and / or fog have been color coded with different options for your personal preferences. Please feel free to use them in whatever combination you find to your liking. Included is also a PLAY READY version of Project64 1.6 with the best GLIDE64 plugin currently available. Use this application to get the most out of levels like Frigate. I would suggest switching back to JABO'S for everything else. A water hack is also included that will code a fairly decent ocean for players that cannot get GLIDE to function. The music selector file will allow you to change the DEFAULT music to your liking as well. ALL LEVELS play the default multiplayer setup MUSIC used to convert their SOLO setups. Hope this mod becomes a LEGEND for all fans and players around the world and may GoldenEye live FOREVER and stay a LEGEND !
Special thanks to Subdrag for his EDITOR and tutorials!
MultiplayerX
FINAL CHANGES FROM 1ST EDITION:
Menu titles have been redesigned for a more OFFICIAL appeal.
All Solo levels selectable AND playable from the multi menu now.
Random works with all levels and will choose one for you if selected.
99% nearly ZERO texture loss in ANY level.
KNOWN BUGS AND ISSUES:
Heavy blackouts in Aztec
Depot experiences MILD blackouts
Weapon placements will explode and go into a forever loop in all levels so be especially careful where you aim. Cuba is very compact so I would be limited on my rocket launcher use .
TINY texture blackouts on computer monitors in Bunker 1 but so little it's barely noticeable in game
Larger levels will LAG on occasion so be patient. (Blame Rare )
BONUS LEVELS - Citadel* and Cuba*
It made sense to fill in the last two multiplayer slots with these two great levels. Cuba has been CUSTOM redesigned to make the level feel fuller and correct all other versions that had SEVERE object glitching. The error was because an IN FRONT flag was tagged on all objects causing them to float in front of players. Special thanks to Wreck and Subdrag for patching an additional GHOSTING error as well. Thanks to Zoinkity for his Citadel setup and CLIPPING patch. This level would not run without his dedication. Hope you enjoy the bonus levels and may GoldenEye live forever!
MultiplayerX
OFFICIAL DOWNLOAD:
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat Jun 15, 2013 8:46 pm Post subject: **UPDATE GoldenEye Legend with Cuba Fix** |
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UPDATED 06-15-2013 with NEW CUBA and additional multi level COLOMBIA*****
GOLDENEYE LEGEND is a complete conversion of all campaign levels in Solo Player to Multiplayer. Part ONE contains levels Dam-Archives. Part TWO contains levels Streets-Egyptian. All levels that actually have a visible sky and / or fog have been color coded with different options for your personal preferences. Please feel free to use them in whatever combination you find to your liking. Included is also a PLAY READY version of Project64 1.6 with the best GLIDE64 plugin currently available. Use this application to get the most out of levels like Frigate. I would suggest switching back to JABO'S for everything else. A water hack is also included that will code a fairly decent ocean for players that cannot get GLIDE to function. The music selector file will allow you to change the DEFAULT music to your liking as well. ALL LEVELS play the default multiplayer setup MUSIC used to convert their SOLO setups. Hope this mod becomes a LEGEND for all fans and players around the world and may GoldenEye live FOREVER and stay a LEGEND !
Special thanks to Subdrag for his EDITOR and tutorials!
MultiplayerX
FINAL CHANGES FROM 1ST EDITION:
Menu titles have been redesigned for a more OFFICIAL appeal.
All Solo levels selectable AND playable from the multi menu now.
Random works with all levels and will choose one for you if selected.
99% nearly ZERO texture loss in ANY level.
KNOWN BUGS AND ISSUES:
Heavy blackouts in Aztec
Depot experiences MILD blackouts
Weapon placements will explode and go into a forever loop in all levels so be especially careful where you aim. Cuba is very compact so I would be limited on my rocket launcher use .
TINY texture blackouts on computer monitors in Bunker 1 but so little it's barely noticeable in game
Larger levels will LAG on occasion so be patient. (Blame Rare )
BONUS LEVELS - Citadel* NEW Cuba* and NEW Colombia*
This is a NEW version of Cuba multiplayer with an additional BONUS level called Colombia. Consider these AMAZING creations a freak accident while playing with SCALE values. Special thanks to Subdrag for the advice. Cuba is now OFFICIALLY finished. The smaller the scale, the bigger it gets. Runway was a good starting point but NAILED it going even lower . Colombia is a freak accident left over from a scale test that made Cuba look a little big. Sooooo, decided to add a section of Streets to make it appear like a Colombian drug lords house and removed the collision flag to allow the ILLUSION to flow throughout the whole level without trapping the players against the edge . Hope you enjoy this thing because honestly I am liking Colombia more than Jungle or Cuba combined.
MultiplayerX
OFFICIAL BANNER:
OFFICIAL DOWNLOAD:
OFFICIAL SCREENSHOTS****
CUBA:
COLOMBIA:
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Sat Jun 15, 2013 10:22 pm Post subject: |
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Maaan.. the rocket spam is SUPER
Never thought that could be done. Nice work _________________
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sun Jun 16, 2013 6:43 am Post subject: |
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mistamontiel wrote: | Maaan.. the rocket spam is SUPER
Never thought that could be done. Nice work |
You're telling me Mist. It's crazy that the scale FIXES things passing through walls when you shoot at them. Hopefully this is the Cuba level everyone has been waiting for. I sware this thing created itself by accident. Never expected the results to turn out like this. It was a tricky challenge packing plants and trees in such a tight space. ESPECIALLY not placing something that might end up on top of weapons. Almost acts like one of those nifty pop-up books you find in a bookstore when the stage loads it. . Got me excited for sure. I'm a HUGE Jungle level fan and this is becoming a favorite above it. _________________ [img]http://imgur.com/ud785Jq[/img] |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Jun 18, 2013 12:42 pm Post subject: "Official Release" **The Island** in Multiplayer!! |
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The Island was originally a section in Dam that was later removed from the final version of GoldenEye. Well.....sort of . Written out of the games programming and left out. Many of you seem very intrigued with it's existence so with the incredible efforts of Mr. Kane's SOLO hack of Dam with Island access I very carefully assembled this pretty little masterpiece. All clipping was done by Kane and all credit goes to him EVERYWHERE you can walk or climb in this level. I tried to make the level look ORIGINAL and gave it walls that block off areas as well as Aircraft parked in the pier areas (Animations included) . The gun turret on the Island took forever to scale and place inside the bunker just right. The original image was invisible so I added a suitable replacement. Hope you like! You will notice several other levels in the multi menu that are included BUT not finished. The Island multi will be a part of this MOD when I eventually finish it. This will be a complete MAKEOVER using my own imagination for all regular multiplayer levels. Thank Mr. Kane for making The Island in multiplayer possible!!!
MultiplayerX
KNOWN ISSUES:
Heavy blackouts when standing in water from Dam's pier.
Tip: Just walk towards the shadows until you walk back up onto the floor and everything will clear up .
Fall through the floor trying to get off ladder on Island tower OR can't get off tower down ladder.
Tip: Climb the ladder and hold forward pressing against it until you reach the top and don't try to turn. You will stop against the wall and can now walk to the right onto the floor . If you get stuck trying to get down simply walk behind the ladder, center yourself, and move forward very slowly. You will fall through the hole back onto the floor. Practice and you'll become a pro!
OFFICIAL DOWNLOAD:
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
Posted: Tue Jun 18, 2013 1:12 pm Post subject: |
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Pretty wild, running fine
I saw those two extra maps ya threw in Though they're just Temple and Stack revised, interesting _________________
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SATURN_81 00 Agent

Joined: 06 Jun 2010 Posts: 423 Location: spain  |
Posted: Tue Jun 18, 2013 1:59 pm Post subject: |
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I have not yet downloaded this paper to prove it, but it looks amazing, good job. I would like to give you ideas for new projects MultiplayerX, for example in the Jungle level can use the cabins that are in the Surface level, I think they are smaller and fit objects more within this level. You can also make a kind of city snowfall in the level Surface placing buildings and some cars Streets level, I think the level surface is too large and can fit a lot of objects. even think you can do the same as Street and Depot levels. MultiplayerX good job, I hope we continue surprising as ever. |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Tue Jun 18, 2013 2:31 pm Post subject: |
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Adding Surface guard towers to the Cuba or Jungle map would requiere remodeling the background, those aren't props as the palms or most of the buildings in Streets.
Those buildings in Cuba look very good, btw. I have to download this patch and check how the level behaves with all those objects in it. I think Cuba is just one room, so mostly everything is loaded every time.
I guess that the 1964 mod can run this at perfect speed, but I like to make my projects thinking in the real hardware now that there are flashcarts available. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Jun 18, 2013 2:36 pm Post subject: |
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SATURN_81 wrote: | I have not yet downloaded this paper to prove it, but it looks amazing, good job. I would like to give you ideas for new projects MultiplayerX, for example in the Jungle level can use the cabins that are in the Surface level, I think they are smaller and fit objects more within this level. You can also make a kind of city snowfall in the level Surface placing buildings and some cars Streets level, I think the level surface is too large and can fit a lot of objects. even think you can do the same as Street and Depot levels. MultiplayerX good job, I hope we continue surprising as ever. |
This would be a job for Sogun or someone that's good with modelling etc I could try and export some rooms or something and try that Saturn. _________________ [img]http://imgur.com/ud785Jq[/img] |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Wed Jun 19, 2013 1:27 pm Post subject: UPDATE: Multiplayer Extended **Airfield level** |
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Okay this is weird. Sub I think this might be worth looking into because it seems that weapon tables are conflicting with something. I had this level running PERFECTLY without hard coded OR multi weapons and the moment I started adding them I get this:
The Sky, guns, menu, and Natalya all seem to suffer some sort of glitch when you add weapons in any way. I can keep adding objects and....still good. Weapons.....texture glitching.
So hopefully you can check this puppy in an assembler Subbie and to the rest of you here's the BETA release:
 _________________ [img]http://imgur.com/ud785Jq[/img] |
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