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SubDrag
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 PostPosted: Mon Jun 24, 2013 8:14 pm    Post subject: Reply with quote Back to top

Cool idea! Makes a lot more sense the multi now heh.
 
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MultiplayerX
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 PostPosted: Mon Jun 24, 2013 8:37 pm    Post subject: Reply with quote Back to top

Very Happy It's funny I actually had the idea in the back of my mind but wasn't sure how visible everything would be. The what I call "GHOST CLIPPING" technique I used came from figuring out how to allow CRADLE'S chopper to appear at multiplayer start. I thought... hmmmm I wonder if I could do that to a stretched object and make it transparent. BAM! The Island is completely ghost clipped! No more walking on water Wink
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MultiplayerX
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 PostPosted: Fri Jun 28, 2013 3:59 pm    Post subject: **PRE-RELEASE** ISLA SORNA map test download Reply with quote Back to top

About 3 days away from completion. Ran into some issues figuring out how to SPLIT image files to replace the ones in Aztec. There will be some surprises in the final release so keep in mind I haven't added objects into the level yet Wink. ONE lonely tree will give you a clue what I have in mind Wink. Hope you like this BETA walkthrough and good weekend to everyone!

MultiX

DOWNLOAD WALK THROUGH XDELTA PATCH:


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 PostPosted: Thu Jul 04, 2013 8:26 pm    Post subject: Reply with quote Back to top

You changed the stone carvings into dinosaur cave drawings? Very nice touch.
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MultiplayerX
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 PostPosted: Thu Jul 04, 2013 8:34 pm    Post subject: Reply with quote Back to top

Cool thanks the monitors are CUSTOM too Wink
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MultiplayerX
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 PostPosted: Tue Jul 09, 2013 7:41 am    Post subject: **MAP RELEASE UPDATE** ISLA SORNA Reply with quote Back to top

This will be the final BETA version of this map. I STRONGLY apologize for several unfinished quirks in this beastie. Life is getting much busier so this will be my last update for now Sad. It's a LOT of work changing images and I ran into some issues with object visibility designing the raptor incubators (empty room) Wink. Just found out today I forgot to check the blasted ALLOW ROCKETS TO PASS THROUGH flag sooooo be careful where you aim! Door issues and a few small texture blocks that are incomplete as well BUT still should look pretty cool. Have fun!

MultiplayerX

OFFICIAL DOWNLOAD (CLICK BANNER):


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mistamontiel
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 PostPosted: Tue Jul 09, 2013 9:26 am    Post subject: Reply with quote Back to top

Is this still a "walkthrough" or has ye spawned weaps..?

If we could duke it out here, it's gotta be gevault official
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 PostPosted: Tue Jul 09, 2013 10:10 am    Post subject: Reply with quote Back to top

Vault's updated, some very clever stuff in map!!
 
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MRKane
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 PostPosted: Tue Jul 09, 2013 12:52 pm    Post subject: Reply with quote Back to top

The good thing about using invisible objects as blocking volumes it that they can be controlled by action blocks to turn them on and off. In "Dam Redaux" I used this to prevent the player from taking the boat/tank up onto the island or dock.

I'm really glad to see the level finally in multi! Now all we need to do is get it into GEX!
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MultiplayerX
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 PostPosted: Tue Jul 09, 2013 3:48 pm    Post subject: Reply with quote Back to top

yea I will try to finish it soon. IF time allows I may work on it tomorrow but we move thursday sooooo I wanted to get it out for all you gaming fanatics Wink
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