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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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punk7890 Agent

Joined: 18 Jul 2007 Posts: 28
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Posted: Thu Feb 20, 2014 7:34 pm Post subject: Map failing to load in-game |
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Basically, I was nearing completion of my first Perfect Dark map then the game started not to load the level anymore. It injects fine, no new action blocks were placed. I believe I recall deleting some objects from the map and noticed some doors disappearing that I didn't delete. I think after that the map failed to load in game. If anyone can help that'd be great as I do want to complete this. I've included the most recent and a backup of a few hours before it started not working.
https://drive.google.com/file/d/0B0rQBb394HPWR0VCUk91c0VzMUk/edit?usp=sharing |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Fri Feb 21, 2014 5:34 am Post subject: |
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It happens to every one of us, and unfortunately it is difficult for my editor to detect all crash situations. What I do, at least, is backup my file, and then go through a process like:
A) Delete all actions - test ingame
---if loads, restore backup, delete one by one until find culprit, then examine it
B) Delete object (whole group, by type), one by one
---if loads, restore backup, delete one by one until find culprit, then examine it
etc
Generally, for me, it usually is a door, or an object being the wrong type, or an error in action block.
If you still can't figure it out, upload a before and after and I can try it for you. I am looking forward to seeing your level (once loading right!). |
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punk7890 Agent

Joined: 18 Jul 2007 Posts: 28
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Posted: Fri Feb 21, 2014 12:17 pm Post subject: |
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Thanks for the tips! I managed to track down the problem but the problem itself doesn't make sense! For some reason at pad 0145 there is a 16 bit tag attached to the door that I didn't add. I tried deleting the 16 tag but for some reason it keeps adding more tags when I delete it! I guess I found another bug. Heh. Would be nice if this gets fixed! For reference you can download the map with the link above.
Hope I helped a bit again.
Ohhh wait. There seems to be a lot of 16 tags for the same object! I believe that is the reason for the crash, but I never added so many... very odd. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Fri Feb 21, 2014 12:41 pm Post subject: |
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Are you editing an existing level? When missing 16 objects in Rares levels, I defaulted the remaining to 03:00. It shouldn't really be causing crashing though. |
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punk7890 Agent

Joined: 18 Jul 2007 Posts: 28
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Posted: Fri Feb 21, 2014 1:18 pm Post subject: |
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Nope. I was editing investigation (see first post for the map). For some reason there was about 5 instances of 16 tags for the door at pad 0145. At some point while making the map they all got tagged to that door for some reason. Now I deleted all those tags and it still crashed so what I did was simply delete that door and it worked. The odd part is is that I never even touched that door to begin with so it has no reason to crash the game.
EDIT: Aww man. Now any guard that is on screen makes the game lagg a lot. Killing them seems to be fine but once another goes on screen it lags. I have them all mostly set to default 0002 JAL 0006.
EDIT2 ok, seems to be all good now. A guard at the starting of the level killed the game for some reason. Deleted him (I couldn't find anything wrong) and seems to be fine now. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Fri Feb 21, 2014 3:07 pm Post subject: |
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That last one was probably because he was too far away from the path network. It's really a lookup system so the game game can search for stuff and find a route there. The game does run when they aren't close enough to the network, but it slows down heavily as it tries to do manual lookups.
GE was even worse about it. For a long while everyone assumed it crashed the game. It was fun proving the case the game was still running ;*)
You should be able to turn on display of the network with one of those buttons. (Show paths, or something like that, unless it's changed an awful lot lately.) _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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punk7890 Agent

Joined: 18 Jul 2007 Posts: 28
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Posted: Fri Feb 21, 2014 3:54 pm Post subject: |
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Ah ok. Makes sense. Thanks for the help guys! I appreciate the help.
I have a few minor questions still. Why is it that about 85% of my guards never run to me when they hear gun fire even when simply set to JAL 0006? What they do instead is stay in place and constantly angle their face towards me and wait for me to poke my head out. Second is my security cams never spot me even when right in front of them. I also cant seem to start with more than 1 weapon. I add a set and assign it a number but never start with it even when giving the ammo to it. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Sat Feb 22, 2014 4:39 am Post subject: |
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For the starting inventory, make sure they all use "00" as the set number. In GE, the set number was used for the demos during the game introduction. It'd detect which demo was being played, and select the items assigned to that number from the level setup. I'm not exactly sure what use PD has with them in relation to inventory (though these are used to differentiate teams for Briefcase and Case Spawns in Combat Simulator arenas). PD also assigns some gadgets to players in Action Blocks, for when playing higher difficulties that require certain tasks that can't be performed without them.
Make sure the surveillence cameras are focused on a good pad. That will give them their starting point, and they'll scan left/right automatically. I've heard more problems with cameras finding people through walls than not at all. There might be a bitflag for the camera object that needs to be on or off. I know you can disable them, like in Defection when planting ECM Mines on the hub. That could be something to check out, as well. When in doubt, I always look at what Rare did.
Guards are even more complex in PD than they are in GE. We haven't mapped out everything about them just yet. GE mostly used preconstructed action blocks for guards, unless they had some specific use (like hiding behind crates, walking a long patrol routes, or holding someone hostage). PD tends to use custom ones in each mission. Again, your best bet right now might be to find a guard in a Rare level that does what you want yours to, and copy his data. I don't know if the Editor shows all of the fields or not, however. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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punk7890 Agent

Joined: 18 Jul 2007 Posts: 28
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Posted: Sat Feb 22, 2014 2:12 pm Post subject: |
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All my weapons start with set 00 but only the first weapon I pick to start with works. Something strange occurs when I set my second or more weapons to start with. Once I pick up a new gun I have those weapons / ammo but it doesnt appear in the weapon window or A window. Heres a screenshot:
Yeah. My surveillance cams were to far away from the player.
I still cant figure out these guards. I've looked in a lot of maps and there isn't really anything complex about them (aside from hostages and stuff like that). They mostly have a JAL 0006 at the end of them as do my guards but they still dont act like Rare's. They just constantly angle their face towards me when nearby guards spot me and never run to me when I fire near them.[/img] |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Sat Feb 22, 2014 2:25 pm Post subject: |
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When you set your weapon or gadget in the intro block menu, does the "Left Gun" selection box say "No Weapon" or "00 Nothing"? Make sure they say "No Weapon", which is at the bottom of the selection box. You can end up with some weirdness otherwise. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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punk7890 Agent

Joined: 18 Jul 2007 Posts: 28
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Posted: Sat Feb 22, 2014 2:48 pm Post subject: |
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Yep. Left hand is set to Nothing.
EDIT: Ok, I managed to find something interesting (unrelated to the weapon problem). I was having some guard lag in the map. Whenever a guard spotted me it really lagged the game for some odd reason. I've seen on Defection a JAL 05: JAL to 17 command and wasn't really sure what it does (and still dont really). Adding that command by itself in a 10XX block seems to make the guards not lag anymore! I really dont know why that is but it solves another small issue. |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Thu Apr 03, 2014 5:39 am Post subject: |
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I remember 00Dark telling me that if you don't place presets on path lines the guards act really wacky. Try placing your pads perfectly centered on path line using the paths on feature to see them. |
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