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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Tue Apr 29, 2014 2:15 pm Post subject: |
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Everything working as planned. Finished the flooring.
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat May 03, 2014 6:55 pm Post subject: UPDATE: Coming soon Multiplayer Extended FINALE |
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I'm working really hard to finish this for an end of week release this coming Friday. Nasa is pretty complicated due to objects in air and trying to compensate for editor miscalculations and putting things in the wrong place to make them appear in the right ones . This will be the final release before going back heavy into perfect dark stuff and some ideas I have for it. Frigate II Top Zone is a gorgeous level. ANYONE that wishes to tackle the visiblity issues with it feel free to PM me for the binaries. Personally I think it just needs a player 2 -mt hack etc to make player 2's match player 1's since player two seems to cause rooms to vanish in and out when not in the same room with Bond . Finished the release banner today for vault next week. Crossing fingers that Nasa gets finished hopefully by Wednesday with object placements. Hoping to have a bunch of custom buildings with working doors and some things inside them. Boardwalk and Chop Shop have been successfully overwritten BACK into the mod. It was a royal PAIN to jump bg files and setups but worth the time. Everyone have a great week next week! _________________

Last edited by MultiplayerX on Wed May 07, 2014 6:36 pm; edited 1 time in total |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Wed May 07, 2014 6:35 pm Post subject: **Official Release** Multiplayer Extended Mod FINAL |
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N64 GoldenEye Multiplayer Extended Mod Final Version:
This is the OFFICIAL final release of Multiplayer Extended. The main goal of this mod was to maximize the bland and empty feel of many of the normal multiplayer levels as well as bring in fresh ideas that stay true to the goldeneye spirit. Nasa and Frigate II (Top Zone) were two insanely difficult levels to finish but hopefully worth the extra effort for this release. Boardwalk and Chop Shop have been carefully written back into the final version using meticulous setup jumping taking almost a week of troubleshooting. Nasa is an intense multiplayer setup utilizing the maximum amount of memory allocation and objects allowed in Library and Streets setup files. It is the only level in the mod that contains massive object configuration with buildings constructed out of wall objects and some new vehicle concepts including crawler transports. Frigate II is a stunning new area with a complete walkable deck and railing. Ghost clipping has been added to all models to give the illusion of collision detection.
Note** ghost clipping: A standardized method of clipping a wall or an object by use of another object flagged as invisible. The *invisible except to rockets* check marked make the object completely transparent allowing anything behind it to remain visible. This method allows levels such as Boardwalk possible to create invisible barriers that prevent the player from walking through (or on) a visible object, wall, or floor.
**All known level issues and glitches:
Object Pass Thru: You may notice some objects allow bullets to pass through them. These were flagged INTENTIONALLY to prevent the objects from moving out of place. Metroid I uses guard hats as rocks and would move out of place when shot. Rockets however explode normally with no effect.
Player Pass Thru: Clipping is not 100% perfect however is completely playable. I'm sure someone will find fault to whine about this but like blackouts is completely unavoidable due to editor inaccuracies and GoldenEye's game engine itself. Feel free to learn modelling and rebuild everything from scratch and I'd be happy to share the binaries.
Blackouts: Once again INEVITABLE. Blame Rare for sloppy texturing, modelling, etc. Every game engine has bugs especially emulation. Boardwalk, Frigate II, Surface III, and Isla Sorna all suffer the same fate when players stand in different rooms. Just keep moving and it will clear up. Frigate II is generally stable just be patient and everything will pop back. I have contacted select members on shootersforever.com forums to remodel the clipping in Frigate II when they have time so keep an eye out for a patch in the future.
Intense blackouts in Surface III. It is STRONGLY advised you use the White Out fog to compensate for visual acuity and level appearance.
Amazons and Runway have subtle texture differences from Metroid II texture conversions. Please forgive this however it is not my fault the levels BORROW textures from one another. I believe once you see these errors they can be easily overlooked after playing the new levels.
Ladders and Vanishing Backgrounds: Clipping again is the culprit here. Boardwalk suffers from vanishing backgrounds when stepping on to the deck from the main pier. The Island is unaffected. Mr.Kane has already invested hours of his time modelling this so there will be no fix unless he offers a revamp or someone else volunteers to. The ladder in The Island tower is tricky but works properly once you get the hang of it. Keep in mind to slowly back over the hole until you drop off the ladder. Just takes a little practice.
**bonus extras**
Two music tracks have been written into the ROM to be used in both Metroid I and II from the original game midis. I honestly could not find an epic match of instruments that do justice to the nes metroid version but included the gameshark codes that point to the music files I added to the ROM.
++SPECIAL THANKS++
A very special thanks goes out to Subdrag, Wreck, Zoinkity, Mr. Kane, and Sogun for all of your support and advice during the development of this mod and every other mod created both past and present. Thank you for all of your hard work and every development tool that's been released and improved on.
Happy hacking and may GE live forever!
MultiplayerX
SCREENS:
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