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Perfect Dark's Mainframe in GoldenEye

 
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OmegaCop13
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 PostPosted: Sat May 10, 2014 1:59 pm    Post subject: Perfect Dark's Mainframe in GoldenEye Reply with quote Back to top

I don't know, this is my first time doing this with objects, but I guess it came out alright.

 
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OmegaCop13
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 PostPosted: Sat May 10, 2014 2:07 pm    Post subject: Reply with quote Back to top

Here's another one.

 
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MultiplayerX
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 PostPosted: Sat May 10, 2014 2:10 pm    Post subject: Reply with quote Back to top

Cewl!
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Wreck
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 PostPosted: Sun May 11, 2014 1:12 am    Post subject: Reply with quote Back to top

It's always fun seeing things from one game inside of another. Looks like you've got it going well enough.

Just remember that the item may be getting distorted by the XYZ scaling on the pad it is using in a level. You may either need to adjust the values in the setup file, or make sure it isn't using them. I think bitflags can tell it whether or not to bother with those size values. When all else fails, simply use a normal pad type (not a 27xx style).
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OmegaCop13
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 PostPosted: Sun May 11, 2014 7:19 am    Post subject: Reply with quote Back to top

Yeah, I have a problem with some of them objects. Like this one below, the ammo crate seems to be gotten small after importing the Ammo crate from Perfect Dark. Is there someway to make the object it's original size?

 
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SubDrag
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 PostPosted: Sun May 11, 2014 7:21 am    Post subject: Reply with quote Back to top

Are you using PD Import to GE, or manually doing 18 displaylist? If doing 18 displaylist, also need to import into the bounding box so size updates.
 
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OmegaCop13
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 PostPosted: Sun May 11, 2014 7:45 am    Post subject: Reply with quote Back to top

Oh geez! Yeah, I was only using PD Import to GE.
 
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SubDrag
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 PostPosted: Sun May 11, 2014 8:23 am    Post subject: Reply with quote Back to top

If you do it that way, it will be fine. Maybe the object you picked is different in setup?
 
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OmegaCop13
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 PostPosted: Sun May 11, 2014 9:50 am    Post subject: Reply with quote Back to top

But do u know if I could resize the object on 21990 Modification?
 
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Wreck
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 PostPosted: Mon May 12, 2014 1:28 am    Post subject: Reply with quote Back to top

You should be able to set the scale of the object in 21990. It is in the menu section where you can modify aspects of the various models (props and characters). You'll have to get the value from PD and use the GoldenEye equivalent. I think it is this...

PD -> GE
0199 -> 0.100000
1000 -> 1.000000

If you're using the wrong one, it will affect how it shows up in the game.
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