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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Randomness87 Agent

Joined: 01 Sep 2014 Posts: 10
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Posted: Sat Dec 27, 2014 7:17 am Post subject: Ammo boxes move when hit |
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When I put an ammo box into a map, it moves when shot, behaving like a completely empty box. I tried checking the Immobile bitflag in the setup editor, but to no luck. Is there any way to have the ammo boxes behave like a heavy object (like a large wooden crate) and not move when shot? |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7245 Location: Ontario, Canada  |
Posted: Sat Dec 27, 2014 5:36 pm Post subject: |
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But if you turn it into a standard object, it won't give out ammo when you walk over it. I'm guessing he wants it to be a collectible, but not bounce around when shot. I don't think there's any instances of this in the game to use as reference. You wouldn't want to set Force Collisions, since if you have full ammo, you'll bump into it like an obstruction. Surprised that the Immobile flag wouldn't work. Could just be something with object type. _________________
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sun Dec 28, 2014 10:13 am Post subject: |
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Yeah, that all depends what he is using the ammo crate for. If it is for MP level then I'm not sure. _________________ www.youtube.com/gamerrey23 |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
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