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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Mon Oct 27, 2014 7:18 pm Post subject: |
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Don't keep us waiting to long if you think it's going to be big!
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Oct 29, 2014 11:59 am Post subject: |
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Here is the next Glance.
https://www.youtube.com/watch?v=RcD0uBrtJRU
It is to be featured brand new looking guards and completely retextured map. If you want to see were the story starts. Check out Goldeneye Glance 5 or see the Probe launching site level.
What do you all think of it as of now? Also, if anyone knows where my last statement is from. Your awesome! If you don't get what I mean I'll explain.
 _________________ www.youtube.com/gamerrey23
Last edited by Rey on Wed Oct 29, 2014 4:21 pm; edited 1 time in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Oct 29, 2014 12:21 pm Post subject: |
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Very happy to see further attempts to make things look new and feel fresh. There's only so much we can do using the same levels from the single player campaign for custom missions, so switching up textures is a great way to distract players from that. Also good to see some modified guard bodies. As you continue to get the hang of it, you'll be able to come up with your very own costuming for them. Nice work, Rey.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Wed Oct 29, 2014 4:24 pm Post subject: |
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Thanks, but I actually have to reupload cause of copyright. It's blocked in some countries.  _________________ www.youtube.com/gamerrey23 |
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Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Wed Oct 29, 2014 7:28 pm Post subject: |
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I think that is impressive! But, Rey. Don't you think it's time you stepped up and went for a brand new custom level from scratch? |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Sat Nov 01, 2014 2:20 pm Post subject: |
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I'm doing a simple animation that has a guard crossing his arms and then when close enough he speaks to you. However his animation is not working instead he is spazing out and the text stays on top of the screen the whole time. I'm using the 0A sub block and the 65 crossing arms *Cool*. _________________ www.youtube.com/gamerrey23 |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Sun Nov 02, 2014 4:23 am Post subject: |
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What exactly is this mod supposed to do?Better said: what does it bring to the table? |
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Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Mon Dec 01, 2014 11:10 am Post subject: |
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PaRaDoX wrote: | What exactly is this mod supposed to do?Better said: what does it bring to the table? |
It's just one of his levels. Also, Rey I noticed your last Glance video is not up no more. Has it been canceled? |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Tue Dec 02, 2014 11:41 am Post subject: |
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No it has not been canceled. I had to delete the video cause it was blocked and copyright. I tried to change the music but I quickly changed my mind.
I haven't worked on the level for quite some time now. _________________ www.youtube.com/gamerrey23 |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Mon Mar 23, 2015 12:23 pm Post subject: |
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Sogun wrote: | Hi Rey
I'd recomend Irfanview to do all these edits.
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Since my current story is in hold till further notice I decided to return and attempt to finish this Dark Corridor project of mine that has been left out for 3 years.
I clicked the Irfanview linked that was above and seems like it's no longer active. Can anyone direct me to it so I can work on this once again? _________________ www.youtube.com/gamerrey23 |
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mistamontiel 007


Joined: 17 Apr 2011 Posts: 849 Location: Miami, FL, CUBA  |
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Rey 007


Joined: 07 Feb 2012 Posts: 785 Location: US  |
Posted: Thu Apr 30, 2015 4:18 pm Post subject: |
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So it's been 3 years and I finally released my Dark Corridor level, which now up on the vault. But you will notice that the intended music I wanted implemented is not available. If I do succeed one day in the Midi tracks then I will update the rom. I was still shaky on the Goldeneye Soundfont. Any help on that would be appreciated, but till then you have the normal GE music for the level. _________________ www.youtube.com/gamerrey23 |
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Ami Agent


Joined: 24 Aug 2014 Posts: 87 Location: USA  |
Posted: Tue May 05, 2015 5:05 pm Post subject: |
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I just played the Corridor level. I have to say great layout! I could only imagine how it would be with the songs you wanted in. So what was the problem with it? |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Wed May 06, 2015 5:25 am Post subject: |
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Ami wrote: | I just played the Corridor level. I have to say great layout! I could only imagine how it would be with the songs you wanted in. So what was the problem with it? |
Rey asked me to try and see if I can get the MIDI's he wanted to work in GE. The first one I had worked on before, but when I imported it, after it got passed the halfway point, the sound started to break down and then there was no music.
The other two were too complex for Goldeneye's MIDI system. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed May 06, 2015 6:32 am Post subject: |
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Sounds like it's possible the midis were too large? If you email me the midis I can try and look. |
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