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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Sun Nov 01, 2015 6:47 pm Post subject: How does one import a map to PD/GE? |
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I have a small muti-player-like map designed after some of the one's from GE.
It's around half the size of Temple? I dunno.
It has 368 polys and 258 verts. So I doubt the N64 cannot handle the map. I don't have textures done yet, though.
I also have a download link below.
http://www.vg-resource.com/attachment.php?aid=5674 _________________ This is a signature, why did you read this? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Fillerthefreak Secret Agent

Joined: 29 Mar 2014 Posts: 305 Location: Canada  |
Posted: Sun Nov 01, 2015 7:06 pm Post subject: |
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Is there an archive for GE/PD textures I could use? _________________ This is a signature, why did you read this? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sun Nov 01, 2015 7:18 pm Post subject: |
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I believe it's in the tutorial, but the textures are located under editor, in a subfolder called romimagesfull (if doing a GE mod), and pdromimagesfull (if doing a PD mod). |
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