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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Jan 25, 2016 12:45 pm Post subject: Runway Hangar |
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This is just 10 Minutes of work ^^
I want to create a walkable roof and stairs to get to the top of the left building.
I will add new pictures when i have my first draft/blueprint
I´m try to restart. I hope i can do this with your help, and sorry for my bad English. I have do learn it from scratch
For sure you can add your opinion
http://g78.imgup.net/21f46.png
http://r60.imgup.net/3433d.png _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
Last edited by DF Ank1 on Tue Feb 02, 2016 12:20 pm; edited 1 time in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Mon Jan 25, 2016 2:29 pm Post subject: |
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Good to see the hangar is being made into an area players can enter. I remember another member here, BMW, was doing something similar with the roof and upper buildings, but he didn't finish it. Keep us updated as you make progress. |
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connery as bond Secret Agent


Joined: 21 Jun 2007 Posts: 340
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Posted: Tue Jan 26, 2016 5:46 pm Post subject: |
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Very cool DF. It'll be interesting to how this one shapes together. Did you plan on putting together a custom mission to utilize the new areas? _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Thu Jan 28, 2016 10:20 am Post subject: |
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Just trying to make a new room, but it seems to be more difficult than I thought to edit a existing level because the trianglepoints don´t snap the coordination grid, so making exactly tube like rooms f.e. 5x5 meters is difficult.
I also have to fix the texture problem, but this isn´t so bad.
Well I think I have to spend more time with it than i thought, but I really wanna make this great. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Fri Jan 29, 2016 11:26 am Post subject: |
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Oh my... hahaha, Im sure I posted this image before but it seems someone is attempting something I have thought about since 2005 ish.
Good luck hehehe.
This was the image I drew at school years ago
[img]http://fgfc.ddns.net/perfectgold/runwaydronegun.bmp[/img]
In the image I show a consol at the drone gun, I now realise this is of course completly unfeasable and it would be better to have the gun inside a concrete cylinder pillbox style.
I have stairs that lead to the other guns.
The other gun accross the runway also connects to the tunnel which in turn connects up to the dam via ramps like a multi-story car park.
Trev _________________
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Tue Feb 02, 2016 12:23 pm Post subject: |
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Just worked some minutes on the texture and stairs.
It always looks strange on the screenshot ^^
 _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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connery as bond Secret Agent


Joined: 21 Jun 2007 Posts: 340
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Posted: Thu Feb 04, 2016 9:56 pm Post subject: |
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Coming together real nicely, DK. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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