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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Thu Feb 02, 2017 2:54 pm Post subject: Fort Plastro from Sarge's Heroes to GE or PD (Released) |
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Army Men Sarge's Heroes will return in a multiplayer level to the game GoldenEye 007, the level will be the '' Fort Plastro '' (Multiplayer version), the level is in progress and I am doing it in AutoCAD 2004, thanks to the tutorial of '' Sogun ''
 _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios
Last edited by Johnny Thunder on Thu Aug 23, 2018 9:45 am; edited 4 times in total |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Feb 02, 2017 10:34 pm Post subject: |
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Sounds interesting. Best of luck with it.  |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
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Sogun General


Joined: 15 Dec 2010 Posts: 661 Location: Valencia, Spain  |
Posted: Sat Feb 04, 2017 12:46 am Post subject: |
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Hi Johnny Thunder
Good to see that someone finds my tutorial useful!
However, since the level already exists in another N64 game, maybe you better rip it directly from it like I have done with many other multiplayer maps that I've already published.
I wrote a small tutorial in my topic. I can extend the explanation if you are interested. Perhaps even create a new tutorial topic.
http://www.shootersforever.com/forums_message_boards/viewtopic.php?p=58467#58467
I don't know how things will rip while the game is in splitscreen, but it's worth testing it.
I also don't know if you use 3dsmax.
I don't explain it in the tutorial but you'll need to export from 3dsmax as FBX, then use 'Autodesk FBX Converter 2012.2' to convert the files to OBJ and be able to import again to 'Deled', where you split the level in rooms and can later are additions made in Autocad (you can also use the Autodesk FBX Converter 2012.2 to convert the FBX to DXF so you can work in autocad).
Exporting to OBJ directly from 3dsmax doesn't seem to work with Deled. You need this extra step.
It's a process that I've been refining along the years. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Sat Feb 04, 2017 9:31 am Post subject: |
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Dear Sogun
Good suggestion, but I have some disadvantages: Firstly, the game can not extract anything, not even textures and levels, only the music midi, and secondly, most "Autodesk" programs, including the one you mentioned, only work on 64bit computers , And not 32bit, and my computer is 32bit _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Sat Feb 04, 2017 9:50 am Post subject: |
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Sogun wrote: | Hi Johnny Thunder
Good to see that someone finds my tutorial useful!
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Me too
Naming texture with their ID was such an improvement in my workflow.
I'd say it's a very good thing that he do the map from scratch because the layout is simple enough not to be a hasle (it's not forest temple from Zelda OoT ^^) and that way he will train a bit at modelling.
Because I'm so tired of the original map and we definitely need new maps. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Tue Feb 07, 2017 9:58 am Post subject: |
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he estado ocupado haciendo el ''clipping'' del nivel, mandare fotos cuando este listo, pero es muy dificil hacer escaleras para subir
I've been busy doing the '' clipping '' of the level, I'll send photos when ready
But it is very difficult to make stairs to climb _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Tue Feb 07, 2017 11:58 am Post subject: |
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Do stairs as ramps in clipping, it's best way. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Feb 07, 2017 11:23 pm Post subject: |
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Even RareWare used a few ramp style clipping tiles here and there for stairs (definitely in Egypt), and it would be perfectly fine for a multiplayer level such as the one you are making. |
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AL64inthedark 00 Agent


Joined: 18 Sep 2014 Posts: 548 Location: France  |
Posted: Wed Feb 08, 2017 12:37 am Post subject: |
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Does the character move on them in a different way ?
Never noticed. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Feb 08, 2017 3:07 am Post subject: |
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There's no slight bounce... But the editor can handle non vertical tiles much better so it's recommended. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Feb 08, 2017 10:58 pm Post subject: |
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And your feet might stick through the steps, or give off the impression the character is floating. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Fri Feb 10, 2017 2:34 pm Post subject: Suspended project |
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The project will be suspended, cause? My computer is no longer useful and I think that maybe I no longer advance in the project, Sogun is the person who has the backing of my project and I'm going to give it to him, have a nice day. _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Feb 10, 2017 10:58 pm Post subject: |
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Sorry to hear that. Hopefully this level will one day be playable in GoldenEye, or even Perfect Dark. |
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Johnny Thunder 00 Agent


Joined: 10 Jan 2017 Posts: 484 Location: Mexicali, Baja California, Mexico  |
Posted: Sat Feb 11, 2017 7:27 am Post subject: "A new hope" |
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Wait, the computer hard drive, I was told that it is intact, and that only the outdated computer, I did well, eh? _________________ Johnny Thunder masterpiece:
RickRollEye 64
Visit my youtube channel:
Johnny Thunder: The Revenger
Visit My discord:
Afterwards Studios |
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