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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| Garabuyo Agent
 
  
  
 Joined: 23 Apr 2017
 Posts: 74
 Location: Spain
 
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											|  Posted: Tue Oct 17, 2017 3:41 am    Post subject: Reflective textures |    |  
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											| Hi guys. 
 I need a object with two reflective textures with a certain colour (or texture, Grey and dark blue).
 
 I need to know the limitations and the necessary configurations to make this effect.
 
 The configurations that I have refered are in:
 
 Edit Room Positions (Mode) -> [Click Right on the texture/triangle to modify on the Scenary-Visor] -> Replace Triangle/Group Texture/ details -> Replace Texture (Window) -> [✔] Use Advanced Options.
 
 Thank you in advance.
 _________________
 I am a pilot copter at:
 
 http://bf4stats.com:8601/ps4/Garabuyo
 
 
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								| AL64inthedark 00 Agent
 
  
  
 Joined: 18 Sep 2014
 Posts: 548
 Location: France
 
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											|  Posted: Tue Oct 17, 2017 10:49 am    Post subject: |    |  
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											| Maybe there's no answer yet because I'm not the only one confused by the question. 
 Are you just looking for envmap effect, like the one used for glasses and sometimes metal ?
 _________________
 Listen to me
 https://youtu.be/BzZ3k3NmhLM?t=25m51s
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								| Coockie1173 Agent
 
  
  
 Joined: 03 Jun 2017
 Posts: 58
 Location: Belgium
 
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											|  Posted: Wed Oct 18, 2017 6:18 am    Post subject: |    |  
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											| Reflective textures as in, a mirror? _________________
 swagging
 
 ------------------------------
 Contact me:
 discord: Coockie1173#8187
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								| Trevor 007
 
  
  
 Joined: 15 Jan 2010
 Posts: 926
 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest
 
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											|  Posted: Thu Oct 19, 2017 6:25 am    Post subject: |    |  
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											| Apply a texture to a surface eg 
   
 once in editor, Edit Room Positions (Mode) -> [Click Right on the texture/triangle] -> Replace Triangle/Group Texture/ details -> Replace Texture (Window) -> [✔] Use Advanced Options.
 
 On the far right enable "Lighting" + "TexGen" + "TexGen Linear"
 
 then go to Edit Lighting
 
 then click OK on the "Smooth Angle" dialog
 
 Right click on the triangles again, "Recalculate Env Mapping"
 
 Inject map as usual.
 
 I am currently writing a much more detailed version but hopefully this helps in the mean time.
 
 Trev
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