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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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NoahtheEpicGuy Agent

Joined: 24 Dec 2017 Posts: 2
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Posted: Sun Dec 24, 2017 1:02 pm Post subject: Cycle Counter Trouble |
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So I'm making a beginning part to the facility, and there's dialog in it. Cycle counters should delay it but it just skips the whole thing.
Here's what I have:
AE Reset Cycle Counter And Enable It
0211 Resume If Return Value Loop Met
C30C09 Display Text Preset Top Screen - Owner: I need you to clear out the second*part of the facility.*
B400001012 If Cycle Counter > Value, Return Value Loop B4 (000010)
03 Leave The Routine, But When Return Continue From Spot
0111 Go To Beginning, Then Return Value Loop
0212 Resume If Return Value Loop Met
C30C0A Display Text Preset Top Screen - Bond: How bad is it?*
B400002013 If Cycle Counter > Value, Return Value Loop B4 (000020)
03 Leave The Routine, But When Return Continue From Spot
0112 Go To Beginning, Then Return Value Loop
0213 Resume If Return Value Loop Met
C30C0B Display Text Preset Top Screen - Owner: Bad.*
B400003014 If Cycle Counter > Value, Return Value Loop B4 (000030)
03 Leave The Routine, But When Return Continue From Spot
0113 Go To Beginning, Then Return Value Loop
0214 Resume If Return Value Loop Met
C30C0C Display Text Preset Top Screen - Bond: Let me check this out.*
B400004015 If Cycle Counter > Value, Return Value Loop B4 (000040)
03 Leave The Routine, But When Return Continue From Spot
0114 Go To Beginning, Then Return Value Loop
0215 Resume If Return Value Loop Met
C30C0D Display Text Preset Top Screen - Owner: Wait! Take this.*
B400005016 If Cycle Counter > Value, Return Value Loop B4 (000050)
6300 Guard Gives Bond 16 Object # (PP7 (Silenced))
03 Leave The Routine, But When Return Continue From Spot
0115 Go To Beginning, Then Return Value Loop
0216 Resume If Return Value Loop Met
C30C0E Display Text Preset Top Screen - Owner: Good luck.*
1E0011 Guard Walks To Preset (Preset: 0011)
0004 Return Value Loop
0204 Resume If Return Value Loop Met
4D000010001105 When Guard Within Proximity Of Preset, Return Value Loop 4D (0000100011)
03 Leave The Routine, But When Return Continue From Spot
0104 Go To Beginning, Then Return Value Loop
0205 Resume If Return Value Loop Met
22 Guard Set To Move Fades And Disappear
04 Terminator
It runs the first loop and skips to the 1E0011 Guard Walks to Preset (Preset: 0011). What's the problem? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun Dec 24, 2017 1:14 pm Post subject: |
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Your counter are pretty low, try bigger ones. Usually on order of 0x100 for text. |
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NoahtheEpicGuy Agent

Joined: 24 Dec 2017 Posts: 2
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Posted: Sun Dec 24, 2017 1:25 pm Post subject: |
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Thank you! It worked. |
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connery as bond Secret Agent


Joined: 21 Jun 2007 Posts: 340
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Posted: Sat Dec 30, 2017 8:48 pm Post subject: |
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In the past, I've always looked at the counters Rare used in their missions. A good block for reference in regard to the counter times for a block of dialogue is the one assigned to Mishkin in Archives. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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